Sands of Salzaar

Sands of Salzaar

Project MIX (Project FIX)
Showing 11-20 of 62 entries
< 1  2  3  4  5  6  7 >
Update: 1 Aug, 2024 @ 8:55am

v1.8
1. 更多的城镇驻军容量!不需要额外说明,招兵买马并尽情地放在你攻下的城镇中吧!
2. 在之前的版本中我重制了全新的战利品系统和物品交易内容,所以我回调了大量“作弊”的天赋,毕竟你现在并不是只能从天赋中才能获得玉石等物品了。
3. 根据玩家在高难度下游玩的反馈,回调了部分成长属性,使得法力值不是无穷的。回调了攻城时间,同时回调了天赋对攻城时间的削减,使得减少攻城时间变成“可选的”。
4. 将临时通商许可提高了一些价格使得它在逻辑上更合理(在原版中,如果我要买超过10次临时许可才会比购买永久通商许可花费多,那么为什么我要买永久的呢?)
5. 还有一些小的调整都更新在具体说明里了。
1. Increased garrison capacity in towns!
2. In previous versions, I modified the looting and trading system, so I decided to nerf the "cheat" talents. After all, talents are not the only way to get items such as Jade.
3. Based on player feedback from high difficulty gameplay, some growth attributes have been modified to ensure that mana is not infinite. Siege time has been reverted, along with adjustments to the talents that reduce siege time, making the reduction "optional."
4. The price of temporary trade permits has been increased to make them more logically consistent. (In vanilla, if I need to buy over 10 temporary permits before it costs more than a permanent permit, then why would I ever buy a permanent one?)
5. Additional small adjustments are detailed in the notes below.

Update: 30 Jul, 2024 @ 8:15am

v1.75
1. 重做了长枪的四段攻击动画,使得其更加合理和流畅。
2. 现在所有的城镇官方商人有了独特的初始资金量(根据繁荣度、设定以及周边实际情况)(有AI帮助)。
3. 修复了技能:唤狼、唤鹰、唤熊 (重做)。
4. 鉴于在免费DLC里所有独立建模的英雄获得了全新的专属技能页,我下调了旧版技能页中对魔法天赋的要求。
1. Reworked the four-stage attack animations for spears, making them smooth and logical.
2. All official town merchants now have unique initial capital amounts based on prosperity, lore, and surrounding environments with AI assistance.
3. Fixed the skills: Call Wolf, Call Eagle and Call Bear (reworked).
4. Since all uniquely modeled heroes in the free DLC have received brand new exclusive skill pages, I have lowered the requirements for Arcana talents in Arcana skill pages.

Update: 29 Jul, 2024 @ 2:40pm

v1.74
根据收到的反馈对一些基础数据进行微调 (例如商人初始资金,副本的奖励等等)
Fine-tune some basic data based on the feedback received (such as merchant funds, dungeon rewards, etc.)

Update: 29 Jul, 2024 @ 9:36am

v1.73
修复原版DLC中新技能页由于官方拼写错误导致技能页对不上或翻译错乱的问题。
Fixed the vanilla issue where the new skill page in the DLC was not consistent or translated incorrectly due to spelling errors (Can you see this, devs?).
Also added several translations that were not translated in vanilla.

Update: 29 Jul, 2024 @ 7:30am

v1.72
1. 修复海量原版技能描述BUG以及原版翻译完全错乱BUG
1. Fixed a large number of vanilla skill descriptions and vanilla translation that was completely messed up.
2. 调整了升级所需经验以匹配增加经验的道具和天赋
2. Adjusted the exp required to level up to match the items and talents that provide exp.
不需要新存档,因为是同比例调整的 (No need a new file because it's adjusted in the same ratio)

Update: 29 Jul, 2024 @ 7:01am

v1.72
1. 修复海量原版技能描述BUG以及原版翻译完全错乱BUG
1. Fixed a large number of vanilla skill descriptions and vanilla translation that was completely messed up.
2. 调整了升级所需经验以匹配增加经验的道具和天赋
2. Adjusted the exp required to level up to match the items and talents that provide exp.
不需要新存档,因为是同比例调整的 (No need a new file because it's adjusted in the same ratio)

Update: 28 Jul, 2024 @ 11:34pm

v1.70
1. 实装新的战斗AI,给每种NPC添加了新被动。
2. 所有药水可叠加 (在原版有的时候明明可以叠加却发现两种同样的物品,那是因为开发商懒,在代码里有两种物品,但是不同的ID)
1. New NPC combat AI for each class.
2. All potion stackable (sometimes you may find two identical potions that don't stack in vanilla, that's because the dev was lazy and had two potions in the code that you get on different occasions.

Update: 25 Jul, 2024 @ 6:25am

v1.65
1. 兵种、装备中的百分比减伤全部修复, 翻译全部校正。
2. 提高前期(15级前)获取的经验。
注: 因为百分比减伤现在全部奏效,暂不清楚是否会造成派系平衡失衡,有待测试。
1. Fixed All % damage reduction from troop and armour and corrected translations.
2. Increased EXP gained in the early game (before level 15).
Note: Since % damage reduction is now fully working, it is unclear if this will cause faction balance issues. Further testing is required.

Update: 25 Jul, 2024 @ 5:55am

v1.65
1. 兵种百分比减伤全部修复, 翻译全部校正。
2. 提高前期(15级前)获取的经验。
注: 因为百分比减伤现在全部奏效,暂不清楚是否会造成派系平衡失衡,有待测试。
1. All troop % damage reduction fixed and translations fully corrected.
2. Increased EXP gained in the early game (before level 15).
Note: Since % damage reduction is now fully working, it is unclear if this will cause faction balance issues. Further testing is required.

Update: 24 Jul, 2024 @ 2:29am

v1.61
1. 商人/掉落物 系统/逻辑重做!现在就去购物/下副本吧!
2. 实装新的经验/属性系统,基于原版,更加合理。
3. 修了不少BUG,改进了多个翻译。
1. Merchant/looting system overhaul, go shopping & dungeon diving now!
2. Implemented a new experience/attribute system, more balanced based on vanilla.
3. Fixed numerous bugs and improved several translations.