Sands of Salzaar

Sands of Salzaar

Project MIX (Project FIX)
Showing 31-40 of 62 entries
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Update: 14 Jul, 2024 @ 3:19am

v1.39
1. 大幅调整野性之魂的【野性杀戮】技能以及动画时间,使其变成一个真正的强力大招,并减少罚站暴毙的可能性。
2. 部分兵种属性调整,详情请见创意工坊页面。
1. Remake some skill effects of Princess Bellen and Ult of Shaman to reduce immobilise time (himself) and optimise the animations
2. Modified some Troop Attributes, more specific on workshop page.

Update: 13 Jul, 2024 @ 7:19am

v1.38a
★ 全新制作!开局点亮全地图更改为 传承中免费选!就在一堆秘药下方 (开局自动点亮全地图可能会造成一些极其古怪的交任务位置BUG,因此更改为可选)
★ Newly implemented! Unlock Full Map now become an option that available for free in the Legacy section, located just below the stack of Potions. (Automatically unlocking the full map at the start could cause some very strange duty location bugs, so it has been changed to an optional feature.)
1. 进一步重置和校对了全武器普通攻击手感,双手武器手感应该都更丝滑了,单手武器全部加快了实际判定时间,之前修改过的前后摇不变,以对齐动画与声音。
2. 回调魔晶石修改,除了堆叠上限以外全部删除 (官方底层代码BUG)
3. 开局可购买天赋点: 5 -> 10; 消耗点数: 5 -> 3
1. Further adjusted and fine-tuned the feel of all weapons' normal attacks. Two-handed weapons should now feel smoother, and all one-handed weapons have faster hit detection, while maintaining previous changes to animation, timing and sound synchronisation.
2. Reverted changes to Gems, keeping only the increased stack limit due to underlying official code bugs.
3. You can now purchase 10 talent points instead of 5; Cost per point reduced from 5 to 3.

Update: 13 Jul, 2024 @ 6:39am

v1.38
1. 进一步重置和校对了全武器普通攻击手感,双手武器手感应该都更丝滑了,单手武器全部加快了实际判定时间,之前修改过的前后摇不变,以对齐动画与声音。
2. 回调魔晶石修改,除了堆叠上限以外全部删除 (官方底层代码BUG)
3. 开局可购买天赋点: 5 -> 10; 消耗点数: 5 -> 3
1. Further adjusted and fine-tuned the feel of all weapons' normal attacks. Two-handed weapons should now feel smoother, and all one-handed weapons have faster hit detection, while maintaining previous changes to animation, timing and sound synchronisation.
2. Reverted changes to Gems, keeping only the increased stack limit due to underlying official code bugs.
3. You can now purchase 10 talent points instead of 5; Cost per point reduced from 5 to 3.

Update: 13 Jul, 2024 @ 1:19am

v1.36
1. 进一步优化基础成长数据,减少特别肉的NPC在战斗中通过极长时间磨死所有人的情况。
2. 提高了天星的技能释放距离,使得本就是脆皮法师的她不再同时胜任近战法师的职位。
3. 鉴于阿古拉(竞技场)的技能为单体,下调了部分技能的强度使得他不会过于无敌。
1. Further optimised the basic growth data to reduce the situation where particularly tank NPCs slowly grind down enemies over a long period in battles.
2. Increased the skill casting range of Najima, so that she, being a squishy mage, no longer has to also function as a melee mage.
3. Given that Agura's (Arena) skills are single-target, I have lowered the strength of some of his skills to prevent him from being too OP.

Update: 12 Jul, 2024 @ 8:29am

v1.35
1. 比武大会报名时间多一天 (反正可以氪金直接摇人,跑好久路发现错过了就很恼人了)
2. 比武大会NPC阶级化,名字越NB的就越NB,不会比可招募的NPC强 (在原版你可以见到: 【满怀希望的新人琴师】+【略有惧色的新人巫师】轻松击败: 【琴动九天的精英琴师】+【一箭穿云的精英弓箭手】)
3. 比武大会NPC正式开始按mod预告完善 (希望官方在我做完之前更新了我就不用努力了),今天先加强一下英雄,明天改技能
1. One more day for Arena Registration
2. Fix a bug where New Archer, Adventure Enthusiast could easily beat Elite Harpist, Skyward Tunes, and in general classed up the NPCs so that the more powerful the name the more powerful they are
3. Enhance Heroes from Arena and start refining the dialogue system for them

Update: 11 Jul, 2024 @ 7:04pm

v1.31
白蔷薇学会改良了白蔷薇秘药,因此它不再拥有保质期。
The White Rose Society has reformulated the White Rose Potion so that it no longer has a best before date.
Having completed the translation of Gems, you are now supposed to see all the items in English.
v1.30
实装新的属性系数系统!不只是经验获取,还有所有成长属性的改动,包括生命值,攻击力,防御力以及其他英雄有不同于主角的独特的系数。
A Brand New Attribute Coefficient System!
This update includes not only adjustments to experience gain but also changes to all growth attributes. This encompasses HP, ATK, DEF, and other attributes. Additionally, NPC Heroes now have unique coefficients different from the main character.

Update: 11 Jul, 2024 @ 4:44am

v1.30
实装新的属性系数系统!不只是经验获取,还有所有成长属性的改动,包括生命值,攻击力,防御力以及其他英雄有不同于主角的独特的系数。
A Brand New Attribute Coefficient System!
This update includes not only adjustments to experience gain but also changes to all growth attributes. This encompasses HP, ATK, DEF, and other attributes. Additionally, NPC Heroes now have unique coefficients different from the main character.

Update: 10 Jul, 2024 @ 6:43am

v1.21
1. 优化剑豪分影斩手感,对齐特效与音效
2. 实装占领城镇后不损毁功能
3. 新的经验系统以及每一级的属性已经在AI的帮助下制作了,预计明后天更新
Add translations to Legacy Pages, first step!
(Regarding the situation where Chinese characters appear when the cursor is moved to certain skills, this will be resolved after the translation of the skills page is updated.)
v1.20
写了更简洁直观的mod说明,来看看创意工坊页面!
1. 更新西河伽罗、西河娜娅技能优化
2. 修复一大堆技能BUG,尤其是一些动画和特效对不上/看起来很错乱的问题,还有一些连按导致乱释放的BUG,除了毫无头绪的某些友伤BUG技能 (官方你看看啊!)
3. 给多周目换了个好看的图标,血量百分比再降5%
4. 优化本mod传承说明,使其更像游戏本体的一部分

Update: 9 Jul, 2024 @ 6:49am

v1.20
写了更简洁直观的mod说明,来看看创意工坊页面!
1. 更新西河伽罗、西河娜娅技能优化
2. 修复一大堆技能BUG,尤其是一些动画和特效对不上/看起来很错乱的问题,还有一些连按导致乱释放的BUG,除了毫无头绪的某些友伤BUG技能 (官方你看看啊!)
3. 给多周目换了个好看的图标,血量百分比再降5%
4. 优化本mod传承说明,使其更像游戏本体的一部分
新的等级系数表还在思考中,目标是写一个基于实际游戏体验的合理数值列表

Update: 7 Jul, 2024 @ 8:34am

正式版发布啦!作者建议玩家们可以将本mod放在mod列表优先级最后面,作为游戏本体来运行,不影响玩家们正常使用其他任何mod
v1.15
1. 剑豪三段斩BUG修复,冲刺距离略微回调
2. 卡牌开孔系统优化,赠铸石等堆叠数: 10 -> 99
3. 红石城商人更早出售高级道具,其余城商人利润上调,大幅提升魔晶商人货物数量 (赠铸石、幻色石、随机宝石)
v1.10
1. 加入开局解锁全地图,覆盖新版地图 (新地图ID)以及领主镇
2. 新增传承技能页: 宫廷剑术、嗜血刀术、枪术、巨人秘术、阴影之刃、白蔷薇医师
v1.00
新增传承: 领主技能页、张月技能页、辛弃疾技能页
★ 领主附带领主镇,张月附带主线 (不然有些技能没法用,剧情对话框名称头像是张月),辛弃疾经测试没有DLC不会闪退
重制周目难度设定,大幅度降低高周目难度 (不如说是原本稍微多几周目就会开始被秒)。
★ 每多一周目敌方生命攻击提升: 30:20 -> 25:5
传承点数修改:
★ 属性秘药: 5 -> 1, 巫术秘药: 15->10 (所有秘药数量与最高周目数挂钩)
★ 技能: 25/50 -> 25
纠错传承中"声望"为"天赋点"
修改一些技能说明与实际数值不符的BUG (取二者中更强值)