Torchlight II

Torchlight II

Bob's Mod (v.123)
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Update: 26 Apr @ 2:01am

Published v.104

General Changes:
1) Chillhoof
- skill damage reduced
- cooldowns increased

2) Ice Elementals
- skill damage reduced

Update: 23 Apr @ 7:09am

Published v.103

Deathknight:
1) Summon highlights have been removed because it was affecting enemy mobs that were using the same model.
- Bloodworms, Raised Dead, Gargoyle and Army of the Dead no longer have unique highlights.

Hunter:
1) Summon highlights have been removed because it was affecting enemy mobs that were using the same model.
- Zasha, Crackles and Rell are now highlighted via a beam of light
- Ice Flyers and Vrska are now highlighted via an icy effect

2) Summon Rell
- now heals you for a small amount when it successfully attacks

Shaman:
1) Rockbiter Weapon and Flametongue Weapon had their code streamlined
- damage scaling was adjusted but remains the same at max level
- the area of effect now increases at each tier

Mechanist:
1) Cannon Bots
- reduced the maximum number of bots summoned at once from 5 to 4

2) Ice Gun Bot
- increased the maximum number of bots summoned at once from 2 to 3

3) Snipe Shot
- cooldown and casting speed reduced at each tier
- previously wasn't gaining charge nor bypassing armor. Fixed.

4) Minicopters
- added an electrified theme to help differentiate them from enemy mobs

General Changes:
1) Shared Spells - Tunnelers
- now has an 8 second cooldown

2) Shared Spells - Retribution
- mana cost reduced
- damage dealt increased

3) Shared Spells - Draining Touch
- levels 2 to 6 have their duration increased

Update: 19 Apr @ 4:54pm

Published v.101

Mechanist:
1) Shock Bolt
- damage increased

General Changes:
1) reduced floor trap damage
- flame geysers
- ezrohir blades
- ezrohir spikes
- flame grates

Update: 19 Apr @ 1:58am

Published v.100

Mechanist:
1) Meter Management
- meter decay reduction was persisting even after respecing. Fixed.

General Changes:
1) Artificer
- reduced damage, casting speed and cooldowns of many skills to facilitate counterplay

Update: 19 Apr @ 1:47am

Published v.99

Deathknight:
1) Festering Wound
- wasn't dealing the listed damage. Fixed.
- area of effect increased at each tier

Paladin:
1) Seal of Command, Seal of Righteousness, Seal of Vengeance
- cleaned up some code

2) Seal of Command
- increased chance to proc at max level

3) Seal of Righteousness
- area of effect increased at each tier

4) Seal of Vengeance
- can now proc on enemies that are further away. i.e. now able to proc with wands at max range.

Mechanist:
1) Shock Bolt
- adjusted the FX to better represent the skill's range

2) Minicopters
- damage, attack range and movement speed increased

Update: 18 Apr @ 2:26am

Published v.98

Hunter:
1) Raptor Strike
- changed FX
- attack ignores more armor

2) Frost Grenade
- cooldown reduced. Becomes spammable at max level.

Paladin:
1) Consecration
- increasingly reduced cooldowns at each tier

2) Holy Shield
- changed casting animation

3) Divine Storm
- changed FX

Mechanist:
1) Shock Bolts
- renamed Shock Bolt
- overhauled functionality. Shock Bolt now deals damage in a cone, rather than firing individual missiles.
- this should result in an overall buff to the skill

2) Overclock
- added bonus to casting speed

3) Meter Management
- increased damage bonus component

4) Mortar Shot
- reduced damage to charged version slightly

5) Force Grenade
- previously used the same FX as Mortar Shot. Changed.

Update: 17 Apr @ 3:22am

Published v.97

Paladin:
1) Switched up the placement of early skills to facilitate more interactive gameplay in early levels
- Crusader Strike swapped with Seal of Command
- Holy Shield swapped with Seal of Righteousness
- Holy Shock swapped with Seal of Vengeance

Mechanist:
1) Flamethrower Bot
- should now more actively attack enemies

General Changes:
1) Alchemist
- electric bolts damage reduced
- increased cooldowns to many skills to facilitate counterplay

2) Netherlord
- ground pound radius reduced
- increased cooldowns to many skills to facilitate counterplay

Update: 15 Apr @ 4:03am

Published v.94

Mechanist:
1) Flamethrower Bot
- added armor bonus component

Update: 15 Apr @ 3:16am

Published v.93

General Changes:
1) The Dark Alchemist
- electric bolts damage reduced
- increased cooldowns to many skills

2) Netherlord
- increased cooldowns to many skills

Update: 12 Apr @ 7:50pm

Published v.92

Deathknight:
1) Army of the Dead
- damage increased
- cooldown reduced at each tier

2) Summon Gargoyle
- damage increased

3) Raise Dead
- damage reduced

Shaman
1) Spirit Wolf
- can now be damaged and killed

2) Sand Hulk
- damage increased

Mechanist
1) Icy Shield
- cast speed was erroneously slowed down instead of sped up at each tier. Fixed.
- missile reflect component buffed

General Changes
1) More bosses received nerfs to damage, and increased skill cooldowns
- Grom the Murderer
- Bloatfang
- Spectral Dragon

2) All enemy charging-type moves have had their damage reduced significantly

3) Spectral Dragonkin
- damage reduced, cooldowns increased