Torchlight II

Torchlight II

Bob's Mod (v.123)
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Update: 7 Mar @ 5:12pm

Published v.69

General Changes:
1) simplified some code

Update: 5 Mar @ 8:04am

Published v.68

Deathknight:
1) Death and Decay
- fixed an issue where the skill was granting enemies the ability to degrade armor, rather than just degrading their armor

2) Death Grip
- should now correctly be available at Level 18

Paladin:
1) Divine Storm
- armor is now degraded by a fixed value rather than a percentage

Update: 4 Mar @ 2:39am

Published v.67

General changes:
1) Added a cover image to the Steam Page

Deathknight:
1) Rune of the Stoneskin Gargoyle
- added "reduced damage taken" affix

2) Might of Thassarian
- added Focus gain. Reduced Strength gain per point
- removed Knockback Resistance affix (moved to Blood Fortification)

3) Blood Fortification
- added Knockback Resistance affix

Paladin
1) Seal of Vengeance
- damage buff

Update: 1 Mar @ 6:36pm

Published v.66

Deathknight:
1) Frozen Heart
- increased chance to Execute by 1% per level

2) Might of Thassarian
- added Knockback Resistance

Hunter:
1) Mend Pet
- increased cooldown to keep it in line with other similar skills

Paladin:
1) Vindication and Clarity of Mind were previously swapped in the tree, but their Level requirements were not adjusted accordingly. Fixed.

Shaman:
1) Summon Ice Elemental, Fire Elemental and Sand Hulk have had their tooltips edited to better reflect the skills' effect on the Player

2) Flurry
- added Knockback Resistance

Update: 28 Feb @ 6:50pm

Published v.65

Deathknight:
1) Raised Dead should now travel with you between zones
2) Bloodworms
- Changed the tooltip to better reflect how the skill would affect the Player, rather than the summon itself.
3) Individual members of the Army of the Dead have received health and damage buffs.

Hunter:
Changed the tooltips for some summon skills to better reflect how each summon would affect the Player, rather than the summon itself. Affected skills include:
1) Summon Zasha
2) Summon Ice Flyers
3) Summon Vrka

General changes:
1) Engineer, Deathknight and Paladin have had their weapon attack range increased by 10%

Update: 27 Feb @ 1:05am

Published v.64

General Changes:
1) The patch v.63 buff to 2h melee weapons inadvertently buffed some mob's damage as well.
- reduced the damage of some weapon-wielding mobs to bring them back in line.

Hunter:
1) Shoulder to Shoulder
- added Knockback Resistance

Paladin:
1) Greatweapon Mastery
- added Knockback Resistance

2) Vindication
- increased health stolen slightly

Update: 26 Feb @ 1:47am

Published v.63

General Changes:
1) All Greatweapons, Staves and Polearms now ignore 25% of the target's armor
2) Cleaned up some code

Hunter:
1) Aspect of the Monkey
- reduced cooldown to 16 seconds (down from 18)

2) Aspect of the Turtle
- reduced cooldown to 16 seconds (down from 18)

Paladin:
1) Divine Storm
- can now proc Vindication and Imposing Presence

2) Crusader Strike
- can now proc Vindication and Imposing Presence

3) Devotion Aura
- now has a chance to reflect missiles at all levels. Buffed overall

4) Sanctity Aura
- edited the tooltip to more accurately describe the skill

5) Charge Bar
- now works

6) Holy Shield
- increased the cooldown to 16 seconds (up from 14)

7) Turn Evil
- adjusted damage numbers. It's now weaker at lower levels

8) Wand Mastery
- increased the % bonus to Fire damage

Update: 24 Feb @ 2:37am

Published v.62

Deathknight:
1) Death and Decay
- particle FX should better reflect the time the skill is active

Hunter:
1) Aspect of the Hawk
- fixed an issue where the incorrect number of enemies were sent fleeing
- enemies sent fleeing are now also dealt a small amount of damage
- cooldown reduced from 18 seconds to 16 seconds.

Paladin:
1) Divine Storm
- fixed an issue where enemies where granted the ability to shred armor, rather than just shredding their armor
- % armor is now reduced rather than a flat amount
- cooldown is now reduced as more skill points are invested
- damage reduced across all ranks

2) Flash of Light
- increased its cooldown across all ranks
- changed particle FX timing slightly

3) Shield Glare
- cooldown increased to 5 seconds from 0

Shaman:
1) Healing Wave
- changed particle FX timing slightly

2) Lightning Shield
- changed particle FX timing slightly

3) Earth Shield
- changed particle FX timing slightly

Update: 23 Feb @ 1:05am

Published v.61

Made changes to some class' base movespeed:
1) Deathknight - base movespeed reduced to 10 (was 10.5)

2) Engineer - base movespeed reduced to 10 (was 10.5)

3) Hunter - base movespeed increased to 11 (was 10.5)

4) Paladin - base movespeed reduced to 10 (was 10.5)

5) Wanderer - base movespeed increased to 11 (was 10.5)

Paladin:
1) Now has Berserker's charge bar

General changes:
1) Each point spent on Vit now gives 5 health (was 3.6)
2) Reduced damage output of Deathcap, Mycon Brute and Wood Wraith skills

Update: 22 Feb @ 3:31am

Published v.60

General Changes
1) Fixed issues where several "on-hit" skills were not dealing the intended amount of damage. This results in a damage increase in all cases. These skills include:
a) Paladin:
Seal of Righteousness
Seal of Vengeance

b) Shaman:
Windfury Weapon
Flametongue Weapon
Rockbiter Weapon

Several skills receive further cosmetic changes:
Deathknight:
1) Deathstrike
2) Scourge Strike
3) Remorseless Winter

Shaman:
1) Stormstrike

Paladin:
1) Changed Seal of Command to deal only Physical Damage
2) Changed Seal of Righteousness to deal only Physical Damage
3) Changed Seal of Vengeance to deal only Fire Damage