Torchlight II

Torchlight II

Bob's Mod (v.123)
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Update: 1 Apr @ 12:20am

Published v.80

Paladin:
1) Flash of Light
- now properly heals pets and allies too

Shaman:
1) Healing Wave
- now properly heals pets, minions and allies too

Mechanist:
1) Fixer Upper
- now properly heals pets, minions and allies too

2) Flame Thrower Bot
- can now follow you around the map

3) Mortar Shot
- you no longer approach the target when casting at a target

4) Snipe Shot
- now costs mana to cast
- you no longer approach the target when casting at a target

5) Flame Thrower Bot, Cannon Bot, Mini Copters, Sniper Bot
- you no longer approach the target when casting at a target

General Changes:
1) Pets
- Automaton and Skeleton should now appear properly in the pet panel in game

Update: 30 Mar @ 9:47pm

Published v.79

General Changes:

Mechanist:
1) Mortar Shot
- should now work beyond 1 Skill point invested -_-

Update: 30 Mar @ 9:00pm

Published v.78

General Changes:
1) Mechanist
- should now have appropriate Quest Rewards

Update: 30 Mar @ 8:00pm

Published v.77

Introducing the MECHANIST!
A steampunk-inspired, ranged, summoning class!

This class hopes to have increased interactivity with its charge bar, as well as serve as an excuse to utilize some of the unused skills already present in the game.

1) Cannon Fire Skills
Fire/Explosive-themed
High Damage AoE skill shots

2) Shock Rifle Skills
Electric-themed
Utility, Support, Pet - focused skills
Mid-ranged, conal skill shots with steady dps

3) Cold Pistol
Ice-themed
Single-target, high-burst, straight-line skill shots


Balance Changes:
Embermage:
1) Frozen Fate
- now properly available at Level 6

2) Avatar
- Health and Armor buffed

Engineer:
1) Supercharge
- removed weapon requirements

2) Coup De Grace
- now procs when you have 1 or more Charge

Deathknight:
1) Rune of Razorice, Dreadblade and Rune of the Apocalypse
- previously had hidden "melee weapon required" activation requirements. These requirements have been removed.

Hunter
1) Ice Flyers
- damage reduced

General Changes:
1) Starting Pets
- added Automaton and Skeleton

Update: 21 Mar @ 11:04pm

Published v.75

Paladin:
1) Avenger's Shield
- increased the hitbox

General Changes:
1) Increased maximum possible camera distance

2) Aloe Gel
- should now be able to follow you around the map

3) Whirl Disc
- damage now scales to your level

4) Roller
- changed the skill's icon to match the scroll it's learned from

5) Bee Swarm
- can now be cast without a target

6) Tunnelers
- now properly implemented

Update: 18 Mar @ 3:18am

Published v.74

Shaman:
1) Sand Hulk
- now upgrades at level 5, 10 and 15
- receives an overall damage buff
- increased summon time

2) Fire Elemental
- replaced with Elemental Avatars
- you now summon Fire, Ice, Lightning and Poison Elementals to fight by your side at level 1/5/10/15
- increased summon time

3) Ice Elemental
- replaced with Spirit Wolf
- you summon a permanent, unkillable Spirit Wolf to fight by your side
- the Spirit Wolf cannot miss and heals you with each attack


General Changes:
1) All Fish should be able to be fished up and edible regardless of your level

Update: 15 Mar @ 10:30pm

Published v.73

Paladin:
1) Seal of Command
- received a damage buff

2) Handweapon Mastery
- was erroneously granting enemies the ability to reduce armor, rather than just reducing their armor. Fixed.

3) Seal of Command, Seal of Righteousness and Seal of Vengeance
- had their cast animation FX adjusted slightly

Shaman:
1) Flametongue Weapon, Rockbiter Weapon and Windfury Weapon
- had their cast animation FX adjusted slightly

Update: 14 Mar @ 7:50pm

Published v.72

General Changes:
1) Mod Save File
- this mod was previously saving as "test", making it difficult and confusing to remove completely from one's mod folder. This mod should now save as "Bob's Mod" in your mod folder.

Update: 14 Mar @ 7:45pm

Published v.71

Hunter:
1) Frost Grenade
-reduced cast time slightly

2) Flash Grenade
- launch angle of grenades narrowed

3) Summons
- you no longer approach your target when casting any summoning skill


General Changes:
1) Poison Cloud
- damage now properly scales according to player level

Update: 8 Mar @ 4:56pm

Published v.70

Deathknight:
1) Frostscythe
- critical damage bonus reduced to 20/40/60/80%, down from 25/50/75/100%

2) Remorseless Winter
- fixed a graphical issue where the FX persisted even after closing the game

Hunter:
1) Wing Clip
- can now proc on-hit healing effects

Shaman:
1) Might
- added Knockback effect