Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 20 Mar, 2015 @ 6:31pm

i solved the crash issue. New minelayer cap now in place.

Update: 20 Mar, 2015 @ 6:14pm

nope that didnt work either. now trying my "final solution" before just saying the heck with it. and scrapping that exparament.

Update: 20 Mar, 2015 @ 6:07pm

LOL i broke the game. <-- isnt very good at LUA script coding.

lets see if i fixed it.
if not i can try 1 more thing, before i just say the heck with it and undo the changes.

Update: 20 Mar, 2015 @ 6:00pm

Additional Tuning for HW2 weapons VS the new HW1 fighters.

Also attempted to do a Unit cap override for HW1 races Minelayers, to allow them to have their original 10 unit cap on mine layers.

Update: 20 Mar, 2015 @ 3:16pm

Hot fix

I forgot to account for the ridiculous amounts of stats that tweak the same thing (penetration / bonus damage), while updating the HW1 fighters. HW2 anti-fighter units should now be much more effective against the updated HW1 strike craft.

lol sorry for making them OP mini corvettes for a few hours.

Update: 20 Mar, 2015 @ 3:13pm

Update: 20 Mar, 2015 @ 11:30am

This Update Addresses HW1 strike craft "hopefully for the last time"
I'm curious to see how the original HW1 strike craft play out vs their HW2 counterparts. (original speed and ranges not withstanding)

accuracy changes might be needed, but we will see.
i may also try changing their attack AI, to be more brutal, depending on if its needed.
baby steps for now though.

HP of HW1 strike craft have been increased to their original HW1 values.

Damage and rate of fire have been reworked to their original HW1 values.
(the ones ive had untill now were place holders)

i also updated 1 or 2 other things i cant remember atm cuz my mind is blanking, nothing that will really show up in game, more for Steam workshop.

Update: 18 Mar, 2015 @ 12:11pm

-Removed the attempts to fix turrets, it messed stuff up. =( sorry guys, i can't do this. we need a animator.

-Corrected a bug I accidental introduced,

-Additional Fine tuning for corvettes of all races.

Update: 18 Mar, 2015 @ 10:17am

-HW1 Corvettes RoF lowered to original HW1 levels.
Damage/changes made to preserve certain aspects of their performance.

-Attempts to fix turret animations made.
Lets see if I broke anything, or got it working.

Update: 16 Mar, 2015 @ 7:00am

HE SHOOTS, HE SCORES! THE CROWD GOES WILD!!!
In-light of the "Fixed" attack AI for HW1 corvettes, i have reversed my previous Accuracy and Damage changes on the HW1 corvettes, on average they have been reduced to more balanced levels. to account for the majority/all corvette guns now firing on targets.

Kushan Destroyer's ion turrets Minimum arcs slightly increased. i noticed the ions wouldn't fire on a ship about 3k away from it, to its direct front.
this has been corrected "probably"