Torchlight II

Torchlight II

TL2-ACE
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Update: 6 Jul, 2020 @ 2:42pm

Pre release test

Update: 13 Jun, 2020 @ 5:09pm

Todays update 14 June 2020

Hi everyone

In this update we again continue adding new unique maps for act6 and start preparing to bring the areas to life with the quests and story. The next few updates will be focused on new maps,quests and story going forwards and we are still using place holders in certain areas.

Map Updates

The Ambushed Convoy - new map added, 60% complete
The Grand Docks - Completed


We have adjusted how each area connects as the story has evolved.
Added the first few quests/NPC's to help us test

Update: 17 May, 2020 @ 3:19pm

Todays update 17 May 2020

This update is mainly aimed at continued work on the new act 6 areas, with creating the maps and enhancing/play testing the recently created ones. Some minor tweaks also on the dark sorcerer "curse"/melee skill tree
Map Updates
Outskirts
Basic Vendors placed in Act6 outskirts "town"
outskirts - desert area mobs changed

The Burning City
Enhancements made

New maps
The Sandy Pier Blockade - 100% complete
The Grand Docks - Updated, approx 2/3's complete
The Grand fortress, begun work about 5% complete so far.

Adjusted level connections/teleports to better suit developing story line

Class Changes
Dark Sorcerer
Swapped out "weaken" skills and replaced with "Cursed Flames"
Cursed Ground cooldown removed as well as cast animation.
Cursed Strike, fully reworked with new mechanics

Malediction
Renamed as "Unholy Strength" and slightly reworked to compliment other skills in this tree


New Character Creation
Changed starting animation for following classes
Assassin
Barb
Dark sorc

Bug Fixes
dark bolt level 15 bug - no missile

Update: 17 May, 2020 @ 2:23pm

Published v.1220

Update: 18 Apr, 2020 @ 3:26am

18 April Update

Hi everyone today's update continues with the work of adding new maps for the completion of act6 to allow play testing.

Map Updates
The Burning City - introduced in the previous update now 100% completed
The Dry Forest - new map 100% completed
The Sandy Pier Blockade - started working on this new map, alot of work to be done still.

Update: 3 Apr, 2020 @ 11:31pm

bug fixes on new maps

Update: 29 Mar, 2020 @ 7:21am

Today's update 29 Mar 2020

Long time no updates!, well, we have been busy this is quite a big update that's been in the works for a while. This update effectively Introduces Act 6 - and incorporates the temple valley and a Ezrohir and Zerpyhish struggle for control of a city and its Grand Docks.
Still a lot of work in progress for act 6 chances to see what's happening and feedback
This update also makes tweaks to act 5 to create a transition for act 6 and of course continues with the version 2 full rework for the Barbarian class and adds small quality of life improvements and bug fixes! Enjoy!

New Areas
Act 6 - The Outskirts
Act 6 - The Burning City(Still work in progress)
Act 6 - The Grand Docks(Still work in progress)

Area Changes
Rebalance of levels in act 5, making a smoother progression of difficulty.

MileShire
Tweak to end boss teleport, makes this compatible with other quests

Forgotten Gem Mines
Area resets once you leave and re enter, a small quality of life improvement meaning you no longer have to leave the game and re roll when farming
Reduced drop chance of Gem Hoarder Boss of for vendor boom scroll to 25%
Tweaks to map making boss arena smaller and overall map a little more interesting

The Golden Crypt
Map approx 20% smaller but with 20 %more mobs and gold
Area resets once you leave and re enter, a small quality of life improvement meaning you no longer have to leave the game and re roll when farming
available from level 65 onwards, previously this was set at 85+

Sand Rat Caves
Bone Guardian Boss - Damage increased by approx +10%

Class Changes

Barbarian
Huge changes to Barbarian - Continued work on barb rework/version 2, estimated to be around 85 % complete now and you can get a real feel of how the updated class and mechanics will work

Bug Fixes
Barbarian battle cry level 11 bug fixed
Eccentric Collector quest only offering one reward option.
Mileshire Mines - The teleport back to town after quest is complete now fixed
Act 5 bounty boards disappearing on multi player resolved
The Crossing - minor pathing/clipping issues fixed
The Sand Rat Cave - minor pathing/clipping issues fixed

Known Issues
Waypoints for act5/6 need further work
Continuation with Barbarian work
Continuation for melee Dark Sorcerer skill tree

Update: 12 Oct, 2019 @ 1:34am

Today's update 12 Oct 2019

Hi everyone, this update comprises of minor changes as requested from the community, the first part of the barbarian rework and a lot of behind the scenes changes going on (new areas)

Area Changes
The Crossing
Level range changed from 55+ to 52+

Magma Temple
Meteor phase on final boss now more visible

Nether temple + Nether bastion
Reduced enemy level of this temple

Grand Regent - act 1 end boss fight
Reduced Life by 10%
Reduced armour slightly

Artificer
Reduced Life by 10%
Reduced armour slightly

Class Changes

Assassin
Assassins Veil
Increased the "pulse"/refresh rate of spell

Needles
Tightened up the needle projectiles on all levels

Barbarian
a lot of tweaks to skills as this class is being totally reworked, still bugs and about 50% of skills to be worked on

Update: 27 Jul, 2019 @ 2:22am

Published v.1157

Update: 15 Jun, 2019 @ 2:56am

Today's update 15 June 2019
This update is mainly aimed at small bug fixes and tweaks as requested by the community. It also introduces a new skill for the Assassin

Class Changes

Assassin
Out for Blood
Correctly display buff duration in description

Poison Blades
Correctly display buff duration in description

Assassin Passives
Fist weapons can now be used
Corrected a typo

Honour Amongst Thieves
Now replaced with new spell: Cloak and Dagger

Dark Sorcerer

Cursed Weapon
Reduced charge gain slightly on higher levels
Reduced mana cost by -10%

Cursed Strike
had a bug where it would build charge, this has been resolved
Reduced cooldown from 5 seconds to 3 seconds.