Torchlight II

Torchlight II

TL2-ACE
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Update: 1 Jun, 2019 @ 3:23pm

Today's update 1 June 2019
hi everyone,
i wanted to do this update todate mainly to get the next round of Assassin bug fixes and tweaks out. I am also in the middle of a rework of the melee Dark Sorcrer - it is not 100% but you can see some of the reworks skills and i need to start balancing and checking concepts etc so please let me know your thoughts!

Area Changes

CLass Changes

Assassin
All passive skills will correctly require dual wield in order to work - this was a long term bug that meant you did not have to duel wield before!

Assasin can now use any dualwield melee weapons(previsoly only swords)


Needles
Reworked to avoid x4 missisle and aiming bug.

Kick
Rebalanced DOT damage

Poisoned Core
Reduced regeneration rate by approx -50%. The life regen part of this skill now caps out at 2% instead of 4%

Dark Sorcerer
Cursed Ground
Fully reworked and is no longer a passive skill

Dark Protection
No longer has a debuff that impacts cast speed and gains its damage absorbtion bonus direct from armour attributes and buffs

SLow Curse - removed
Corpse Explosion - removed
Amplify Damage - moved to skill number 2 on curse tree

Curses: Weaken/Amplify Damage
Tier 3 bonus now also includes a damage over time effect.

Task Master
Moved to Dark Arts skill tree

New skills: Soul Fire + Soul Release

Update: 23 May, 2019 @ 1:33pm

Today's update 23 May 2019

Hello everyone, I was planning to release this update last week but we had a major crash recently which prevented me from uploading and publishing the MOD, the good news is this is now "fixed" the bad news is that 50% of the new nether temple was at fault and may be lost! So this update will mainly add the first half of the new nether temple until I can recover the file. The update will also add various bug fixes/tweaks based on feedback.

Area Changes

Nether Bastion and Nether Temple (for now only the first floor is active)
Nether Temple now in place and can be accessed via "The Temple Valley" and has two major floors/levels featuring unique monsters, bosses and rewards.

Class Changes

Dark Sorcerer
Entropic Energy replaced with new skill "Void Storm"

Cursed Strike
Cooldown reduced from 7 seconds to 5

Malediction
Now also adds a increased armour bonus to compliment melee builds.

Visual effect of skill changed to better differentiate between malediction skill and darkness skill

Assassin
Power Kick
Now generates charge
Tier 1 bonus now scales correctly with character levels

Needles
Now generates charge

Mind Shield
Now has a 3 second cooldown between activation

Added a buff animation so its easier to see when this skill is active.

Poison Aura
Changed animation of this skill

Poison Stab
Fixed a bug where poison stab damage and debuffs would only last 4 seconds

Poison Nova
Now generates charge

Poison Seeker
Now generates charge

Poison Globe
Cast speed/animation sped up +25%

Poisoned core
HP regen now scales with life(similar to Barb)

Update: 6 May, 2019 @ 8:40am

pre release testing

Update: 13 Jan, 2019 @ 1:09am

bugfix!

Update: 12 Jan, 2019 @ 2:24am

bugfix!

Update: 12 Jan, 2019 @ 2:07am

Today's update 12 Jan 2019

This update is mainly focused around implementing the Temple of Blood dungeon, I have also included some small changes based on feedback - thanks again to everyone for the feedback and suggestions.

Area changes

The Temple of Blood - now live, can be assessed from the Temple Valley

Sand Rat Shores
Slightly reworked boss area

Dank Caves
Reduced damage of all goblins by approx 10%
Corrected quest information slightly
Changed enemy spawn groups to now include a spell caster.

Temple Valley
Small tweak to path finding

Update: 28 Nov, 2018 @ 1:23pm

Bug Fix! on act 2 traps

Update: 26 Nov, 2018 @ 2:01pm

Today's update 26 Nov 2018
Mainly focused on some small tweaks based upon feedback and the continued work on the new temples, mainly the blood temple!

Area changes

The Crossing
Added basic "jump down" scripting for enemies

Inner Temple
Reworked the final necro boss area again! Hopefully this long term bug is now resolved and you should only be fighting the final boss once

Blood Temple, Void Temple, Temple of AIr
Continued to build these nww areas - still a lot of work and scripting to do!

Act2
Saw Traps
Stopped damage type being a DOT which by passes armour and damage reduction etc

Class Changes
Dark Sorc
Task Master
Improved skill animation to make it clearer when summons have the buff active!

Assassin
Slash
Buffed so it now hits everything in a 360 area and comes with a new animation

General Skills
Summon Archer spell - summoned archers can now move

Bug Fixes

Updated quest dialog for several Act5 quests - big thanks to F430 for the feedback and assistance

Update: 11 Nov, 2018 @ 3:01pm

Bug Fix!

Update: 11 Nov, 2018 @ 2:00pm

Today's update 11 Nov 2018

I have released this update partially complete for feedback and testing, i wont list the change log just yet as there will be a host of mini up dates and tweaks, these are all aimed in the temple valley if you are interested in exploring some of the new content
a word of warning this is not a finished product and some of it is only partially complete and there will be place holders etc or half finished maps!

New areas - Act 5 Temple Valley

Nether Temple
The Temple of Air
The Temple of Blood