Garry's Mod
Vandura Inmate Skin
11 comentarios
BioWire 12 JUN 2015 a las 9:49 a. m. 
I don't even know what SVN is lol.
The Maint  [autor] 30 AGO 2014 a las 2:39 p. m. 
No problem :P
LTWXMedia 30 AGO 2014 a las 2:36 p. m. 
I will totally give you credit for all of your help. Thank You!
The Maint  [autor] 30 AGO 2014 a las 2:33 p. m. 
oh and i should add, change the name of your .vtf to like skin7.vtf (but not 6, i use it for my skin already) and then change
"$basetexture" "models/tdmcars/gmcvan/skin6"
to
"$basetexture" "models/tdmcars/gmcvan/skin7"
and place both the skin7.vtf and skin7.vmt into the vehicles "models/tdmcars/gmcvan" folder
The Maint  [autor] 30 AGO 2014 a las 2:29 p. m. 
Feel free to credit me for my help as you wish as well. Im not saying I require you to, just if you wish to do so :P
The Maint  [autor] 30 AGO 2014 a las 2:27 p. m. 
Ok so with your .vtf that you saved open in VTFEdit, hit the "new" button and you'll get some text that says something like "VertexlitGeneric" or something like that, then go ahead and clear everything out. Then paste the following:
"VertexlitGeneric"
{
"$basetexture" "models/tdmcars/gmcvan/skin6"
"$bumpmap" "models/tdmcars/shared/skin_nm"
"$halflambert" 1
"$phong" "1"
"$phongboost" "10"
"$phongfresnelranges" "[0.5 0.4 5]"
"$phongexponent" "200"
"$rimmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.1 0.1 0.1]"
!hdr?$envmaptint "[ 0.2 0.2 0.2 ]"
hdr?$envmaptint "[ 0.3 0.3 0.3 ]"
"$normalmapalphaenvmapmask" 1
"$envmapFresnel" "1"
"$blendtintbybasealpha" "1"
"$envmapcontrast" ".5"
"$surfaceprop" "metal"

"$rimlight" "1"
"$rimlightexponent" "25"
"$rimlightboost" "0.5"
"$phongalbedotint" "1"

}
LTWXMedia 30 AGO 2014 a las 10:23 a. m. 
Ok now what would i need for a .vmt? I am making a basic skin so what would i need for that? I appreciate your help.
The Maint  [autor] 30 AGO 2014 a las 8:25 a. m. 
@Ltech, save the template from whatever program youre using to create the skin as any of the following formats: .bmp, .dds, .gif, .jpg, .jpeg, .png, or .tga depending on what quality you want or if youre making an animated skin (im not sure how that works though). Then open VTFEdit and import the image and save as .vtf and youre done.
( Assuming you already have a .vmt that is paired with the skin youre making )
LTWXMedia 29 AGO 2014 a las 5:22 p. m. 
Im making a skin for the vandura. What file format and name should i save it as?
Alphard 23 DIC 2013 a las 2:03 p. m. 
LOL This doesent look like something TDM would make
Thad 14 DIC 2013 a las 6:12 a. m. 
awesome! do more skins like this... maybe a cable company skin lol.