Garry's Mod
Prop2Mesh
413 件のコメント
pekmez 7月7日 11時33分 
will any e2 functionality to check if a controller is valid be implemented?
Shved 5月31日 22時54分 
Why i have 5 FPS after load mesh?!
Sanders 5月22日 20時43分 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [作成者] 5月22日 18時21分 
No idea. They are identical.
Sanders 5月22日 12時56分 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 5月15日 22時47分 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 5月15日 21時31分 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 5月15日 7時49分 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [作成者] 3月14日 3時44分 
should be a few options for that in the tool menu
EpicFrostchaserSWF 3月13日 17時17分 
How does one disable the addon clientside?
shadowscion  [作成者] 1月17日 6時37分 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 1月17日 5時55分 
Please add vanilla duplicator support
shadowscion  [作成者] 2024年12月13日 14時38分 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 2024年12月13日 13時51分 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 2024年12月3日 10時54分 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 2024年12月3日 10時54分 
okay okay, but how about not doing that ye
shadowscion  [作成者] 2024年12月1日 4時05分 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 2024年12月1日 2時38分 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 2024年10月28日 4時25分 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 2024年10月20日 5時00分 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [作成者] 2024年10月20日 4時55分 
i don't understand your question
vlad 2024年10月20日 4時45分 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 2024年10月20日 4時42分 
how to change standart material to meshed prop?
Sanders 2024年10月12日 13時56分 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
engi 2024年10月6日 4時04分 
Have you exported the model yet? You said yes when I asked
Максим Больнов 2024年9月8日 7時04分 
Egorsplay3 just a bug
Egorsplay3 2024年8月24日 2時19分 
It's just an error...
Galok 2024年7月26日 3時47分 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 2024年7月25日 4時03分 
then make it a checkable box so you can check load as text
shadowscion  [作成者] 2024年7月16日 6時31分 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 2024年7月16日 6時17分 
author create an option to load custom textures pls:steamhappy:
shadowscion  [作成者] 2024年5月7日 4時41分 
No I'm not sorry, that would double the load time.
Parkman 2024年5月6日 20時48分 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 2024年4月13日 20時01分 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [作成者] 2024年4月6日 17時15分 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 2024年4月6日 16時24分 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [作成者] 2024年4月1日 9時07分 
Not helpful. Whats broken?
Nakkitsunami 2024年3月26日 12時37分 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 2024年3月26日 12時36分 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 2024年3月12日 12時15分 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 2024年3月10日 21時28分 
Is there a way to combine multiple controllers into one?
Puppet 2024年3月5日 8時47分 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [作成者] 2024年3月5日 5時34分 
Are you or other people using objs
Puppet 2024年3月4日 10時13分 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [作成者] 2024年2月25日 5時11分 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 2024年2月24日 20時47分 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [作成者] 2024年2月23日 5時18分 
no
Adex 2024年2月21日 11時02分 
Is there any way to load a custom texture on an OBJ? Can't seem to find out how
LazerHax 2024年2月20日 16時03分 
not sure, i don't really know anything about lua. if possible, something that checks once every second or few seconds if a player has moved after loading in by comparing the position at the previous check with the position at the next, and once the positions are different, it likely means they have moved, and the loop stops and initiates mesh downloading. again idk anything about lua, not sure how possible any of this is
shadowscion  [作成者] 2024年2月20日 4時42分 
is there a hook or something for that