Garry's Mod

Garry's Mod

Prop2Mesh
댓글 413
pekmez 2025년 7월 7일 오전 11시 33분 
will any e2 functionality to check if a controller is valid be implemented?
Shved 2025년 5월 31일 오후 10시 54분 
Why i have 5 FPS after load mesh?!
Sanders 2025년 5월 22일 오후 8시 43분 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [작성자] 2025년 5월 22일 오후 6시 21분 
No idea. They are identical.
Sanders 2025년 5월 22일 오후 12시 56분 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 2025년 5월 15일 오후 10시 47분 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 2025년 5월 15일 오후 9시 31분 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 2025년 5월 15일 오전 7시 49분 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [작성자] 2025년 3월 14일 오전 3시 44분 
should be a few options for that in the tool menu
EpicFrostchaserSWF 2025년 3월 13일 오후 5시 17분 
How does one disable the addon clientside?
shadowscion  [작성자] 2025년 1월 17일 오전 6시 37분 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 2025년 1월 17일 오전 5시 55분 
Please add vanilla duplicator support
shadowscion  [작성자] 2024년 12월 13일 오후 2시 38분 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 2024년 12월 13일 오후 1시 51분 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 2024년 12월 3일 오전 10시 54분 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 2024년 12월 3일 오전 10시 54분 
okay okay, but how about not doing that ye
shadowscion  [작성자] 2024년 12월 1일 오전 4시 05분 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 2024년 12월 1일 오전 2시 38분 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 2024년 10월 28일 오전 4시 25분 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 2024년 10월 20일 오전 5시 00분 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [작성자] 2024년 10월 20일 오전 4시 55분 
i don't understand your question
vlad 2024년 10월 20일 오전 4시 45분 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 2024년 10월 20일 오전 4시 42분 
how to change standart material to meshed prop?
Sanders 2024년 10월 12일 오후 1시 56분 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
engi 2024년 10월 6일 오전 4시 04분 
Have you exported the model yet? You said yes when I asked
Максим Больнов 2024년 9월 8일 오전 7시 04분 
Egorsplay3 just a bug
Egorsplay3 2024년 8월 24일 오전 2시 19분 
It's just an error...
Galok 2024년 7월 26일 오전 3시 47분 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 2024년 7월 25일 오전 4시 03분 
then make it a checkable box so you can check load as text
shadowscion  [작성자] 2024년 7월 16일 오전 6시 31분 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 2024년 7월 16일 오전 6시 17분 
author create an option to load custom textures pls:steamhappy:
shadowscion  [작성자] 2024년 5월 7일 오전 4시 41분 
No I'm not sorry, that would double the load time.
Parkman 2024년 5월 6일 오후 8시 48분 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 2024년 4월 13일 오후 8시 01분 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [작성자] 2024년 4월 6일 오후 5시 15분 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 2024년 4월 6일 오후 4시 24분 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [작성자] 2024년 4월 1일 오전 9시 07분 
Not helpful. Whats broken?
Nakkitsunami 2024년 3월 26일 오후 12시 37분 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 2024년 3월 26일 오후 12시 36분 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 2024년 3월 12일 오후 12시 15분 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 2024년 3월 10일 오후 9시 28분 
Is there a way to combine multiple controllers into one?
Puppet 2024년 3월 5일 오전 8시 47분 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [작성자] 2024년 3월 5일 오전 5시 34분 
Are you or other people using objs
Puppet 2024년 3월 4일 오전 10시 13분 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [작성자] 2024년 2월 25일 오전 5시 11분 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 2024년 2월 24일 오후 8시 47분 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [작성자] 2024년 2월 23일 오전 5시 18분 
no
Adex 2024년 2월 21일 오전 11시 02분 
Is there any way to load a custom texture on an OBJ? Can't seem to find out how
LazerHax 2024년 2월 20일 오후 4시 03분 
not sure, i don't really know anything about lua. if possible, something that checks once every second or few seconds if a player has moved after loading in by comparing the position at the previous check with the position at the next, and once the positions are different, it likely means they have moved, and the loop stops and initiates mesh downloading. again idk anything about lua, not sure how possible any of this is
shadowscion  [작성자] 2024년 2월 20일 오전 4시 42분 
is there a hook or something for that