Space Engineers

Space Engineers

Star System (Real Orbits ready) (Sizex2)
29 Komentar
RustyKnutz 13 Des 2024 @ 8:42am 
Im going to need a YouTube guide on how to set this up. Apparently I am too dumb to figure this out...
Revale08 24 Okt 2024 @ 3:42pm 
Confirmed, Stormtroopers solution worked for me. I edited the sandbox.cfg and sandbox_config.sbc files in the save folder. saved and reloaded. Worked a treat. :steamthumbsup:
stormtrooper_34 10 Des 2023 @ 6:24am 
DeadHeadGD4L im not using this mod for quite some time, but since it wasn't updated resently, i guess, it should
stormtrooper_34 25 Apr 2023 @ 11:17am 
UPD: those nodes need to be added under <Settings xsi:type="MyObjectBuilder_SessionSettings"> node
stormtrooper_34 25 Apr 2023 @ 11:15am 
Ok, so, to get asteroids back, you need to find in your %steam or steamgames folder%\steamapps\workshop\content\244850\2724371901 files Sandbox.sbc and Sandbox_config.sbc and add following nodes to both of them:

<ProceduralDensity>0.1</ProceduralDensity>
<ProceduralSeed>0</ProceduralSeed>

Note, that ProceduralDensity = 0.1 is equalds to Lowest dencity

It probably would work to edit your world's save as well, but I haven't tesed it.

Hope @Echthros will apply this fix for mod
Albert Newton 14 Des 2022 @ 11:37am 
No asteroids :(
Dislodged 17 Nov 2022 @ 9:24pm 
Thanks! Is it possible to make it safe with the Industrial Overhaul mod?
Echthros  [pembuat] 5 Jul 2022 @ 11:41am 
@ParciTime It should, though the extended range of planet gravity might affect some of the space-based AI.
ParciLeopoldTime 5 Jul 2022 @ 10:44am 
If I use this system and I also have other mods that I want to use, like modular encounters, with space, atmospheric and ground structures/ships added, will encounter generation still work?
Echthros  [pembuat] 4 Jul 2022 @ 11:21pm 
@TheSuperintendt That would be one way to do it (and is how I did it). I believe the SEWorldPlugin actually has a gravity falloff slider now that you can use to set the falloff of new planets to 2 so that they are compatible with Real Orbits immediately. Editing the SANDBOX_0_0_0_.sbs file after you've added all the planets you want will always work, though.
Dobzian 4 Jul 2022 @ 10:27pm 
I'm curious how you used SEWorldPluginV2 and Real Orbits at the same time as all my attempts have failed. Like how would I go about adding a new planet to this map? Do I need to add it (with SEWorldPluginV2) first then edit the file?
Echthros  [pembuat] 3 Mei 2022 @ 11:34pm 
@Alderon Tyran If you look inside the SANDBOX_0_0_0_.sbs file for the save, you can see all of the planets and their positions if you search for "MyObjectBuilder_Planet".

@joj Yes, though they are very sparse. This world has lower density of asteroids to make collisions less likely while orbiting.
mrligma 3 Mei 2022 @ 11:24pm 
do astroids spawn around the earth like? Ive been flying around and cant find any, not using spectator either.
Alderon Tyran 2 Mei 2022 @ 12:41pm 
Could you please post the GPS coords for the planet centers? They're a bit of a pain to find out experimentally
Echthros  [pembuat] 9 Feb 2022 @ 12:04am 
@16BitPotato The planet sizes are increased, but their distances from each other aren't. It's only the moons that were moved a bit further out to prevent gravity overlap.
16BitPotato 8 Feb 2022 @ 11:37pm 
If I wish for Jump Drive ranges to compensate for the adjusted distances, what multiplier would you recommend?
Daniel(DK) 4 Feb 2022 @ 9:26am 
whats the planets GPS Cords?
JustJesse 31 Jan 2022 @ 11:07am 
@echthros Ya i was definetly that far out and didnt see a single one haha know anyway to change astroid density on an already created world?
Echthros  [pembuat] 29 Jan 2022 @ 11:46pm 
@JustJesse The asteroid density is reduced, but that's plenty far out to see them. They won't appear if you are just in spectator mode, though. they only load in if some entity is near.
JustJesse 29 Jan 2022 @ 8:25pm 
how far out do asteroids spawn on this? went 500km out from the planet and could not find an asteroid
Magpie 27 Jan 2022 @ 6:47am 
Handy and super appreciated!
Barrett 26 Jan 2022 @ 3:30pm 
i just made my own solar system with like 10 planets lol but cool mod none the less
Leo_Draconus 26 Jan 2022 @ 7:25am 
"adjusted to prevent overlapping gravity wells"
Traversing overlapping gravity wells is part of what makes realism so fun though.
PI4311 26 Jan 2022 @ 5:49am 
Great job thanks
Killer InStink 25 Jan 2022 @ 4:38pm 
Space engineers now requires some space engineering. Oh Yeah. Thanks
Marredone 25 Jan 2022 @ 4:20pm 
Thanks for doing this so I don't have to edit files I don't understand. :SBchicken::steamthumbsup:
Mad_Max_TEC 25 Jan 2022 @ 1:16pm 
OMG
robdisco82 24 Jan 2022 @ 7:05am 
OH HELLL YEAAAAA
kota 20 Jan 2022 @ 7:25am 
nice!