Space Engineers

Space Engineers

Star System (Real Orbits ready) (Sizex2)
29 comentarios
RustyKnutz 13 DIC 2024 a las 8:42 
Im going to need a YouTube guide on how to set this up. Apparently I am too dumb to figure this out...
Revale08 24 OCT 2024 a las 15:42 
Confirmed, Stormtroopers solution worked for me. I edited the sandbox.cfg and sandbox_config.sbc files in the save folder. saved and reloaded. Worked a treat. :steamthumbsup:
stormtrooper_34 10 DIC 2023 a las 6:24 
DeadHeadGD4L im not using this mod for quite some time, but since it wasn't updated resently, i guess, it should
stormtrooper_34 25 ABR 2023 a las 11:17 
UPD: those nodes need to be added under <Settings xsi:type="MyObjectBuilder_SessionSettings"> node
stormtrooper_34 25 ABR 2023 a las 11:15 
Ok, so, to get asteroids back, you need to find in your %steam or steamgames folder%\steamapps\workshop\content\244850\2724371901 files Sandbox.sbc and Sandbox_config.sbc and add following nodes to both of them:

<ProceduralDensity>0.1</ProceduralDensity>
<ProceduralSeed>0</ProceduralSeed>

Note, that ProceduralDensity = 0.1 is equalds to Lowest dencity

It probably would work to edit your world's save as well, but I haven't tesed it.

Hope @Echthros will apply this fix for mod
Albert Newton 14 DIC 2022 a las 11:37 
No asteroids :(
Dislodged 17 NOV 2022 a las 21:24 
Thanks! Is it possible to make it safe with the Industrial Overhaul mod?
Echthros  [autor] 5 JUL 2022 a las 11:41 
@ParciTime It should, though the extended range of planet gravity might affect some of the space-based AI.
ParciLeopoldTime 5 JUL 2022 a las 10:44 
If I use this system and I also have other mods that I want to use, like modular encounters, with space, atmospheric and ground structures/ships added, will encounter generation still work?
Echthros  [autor] 4 JUL 2022 a las 23:21 
@TheSuperintendt That would be one way to do it (and is how I did it). I believe the SEWorldPlugin actually has a gravity falloff slider now that you can use to set the falloff of new planets to 2 so that they are compatible with Real Orbits immediately. Editing the SANDBOX_0_0_0_.sbs file after you've added all the planets you want will always work, though.
Dobzian 4 JUL 2022 a las 22:27 
I'm curious how you used SEWorldPluginV2 and Real Orbits at the same time as all my attempts have failed. Like how would I go about adding a new planet to this map? Do I need to add it (with SEWorldPluginV2) first then edit the file?
Echthros  [autor] 3 MAY 2022 a las 23:34 
@Alderon Tyran If you look inside the SANDBOX_0_0_0_.sbs file for the save, you can see all of the planets and their positions if you search for "MyObjectBuilder_Planet".

@joj Yes, though they are very sparse. This world has lower density of asteroids to make collisions less likely while orbiting.
mrligma 3 MAY 2022 a las 23:24 
do astroids spawn around the earth like? Ive been flying around and cant find any, not using spectator either.
Alderon Tyran 2 MAY 2022 a las 12:41 
Could you please post the GPS coords for the planet centers? They're a bit of a pain to find out experimentally
Echthros  [autor] 9 FEB 2022 a las 0:04 
@16BitPotato The planet sizes are increased, but their distances from each other aren't. It's only the moons that were moved a bit further out to prevent gravity overlap.
16BitPotato 8 FEB 2022 a las 23:37 
If I wish for Jump Drive ranges to compensate for the adjusted distances, what multiplier would you recommend?
Daniel(DK) 4 FEB 2022 a las 9:26 
whats the planets GPS Cords?
JustJesse 31 ENE 2022 a las 11:07 
@echthros Ya i was definetly that far out and didnt see a single one haha know anyway to change astroid density on an already created world?
Echthros  [autor] 29 ENE 2022 a las 23:46 
@JustJesse The asteroid density is reduced, but that's plenty far out to see them. They won't appear if you are just in spectator mode, though. they only load in if some entity is near.
JustJesse 29 ENE 2022 a las 20:25 
how far out do asteroids spawn on this? went 500km out from the planet and could not find an asteroid
Magpie 27 ENE 2022 a las 6:47 
Handy and super appreciated!
Barrett 26 ENE 2022 a las 15:30 
i just made my own solar system with like 10 planets lol but cool mod none the less
Leo_Draconus 26 ENE 2022 a las 7:25 
"adjusted to prevent overlapping gravity wells"
Traversing overlapping gravity wells is part of what makes realism so fun though.
PI4311 26 ENE 2022 a las 5:49 
Great job thanks
Killer InStink 25 ENE 2022 a las 16:38 
Space engineers now requires some space engineering. Oh Yeah. Thanks
Marredone 25 ENE 2022 a las 16:20 
Thanks for doing this so I don't have to edit files I don't understand. :SBchicken::steamthumbsup:
Mad_Max_TEC 25 ENE 2022 a las 13:16 
OMG
robdisco82 24 ENE 2022 a las 7:05 
OH HELLL YEAAAAA
kota 20 ENE 2022 a las 7:25 
nice!