Total War: WARHAMMER III
Sea Lanes
43 коментара
Sin 17 май 2024 в 13:06 
Update pretty please!!!
Merchant of menace 18 окт. 2023 в 12:46 
Yes please add support for IEE.
Tunch Khan 17 септ. 2023 в 14:08 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin 14 септ. 2023 в 5:19 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos 2 септ. 2023 в 22:38 
Update please
Stargott 5 авг. 2023 в 10:36 
don´t work with IE Expanded


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire 12 юли 2023 в 8:10 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz 7 юли 2023 в 7:08 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince 28 май 2023 в 13:11 
is this mod working in coop if both player have it installed ??
fredrowe234 22 май 2023 в 14:53 
Please update
Frank 7 май 2023 в 13:36 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire 14 апр. 2023 в 5:41 
@thuynder got a link? I cant find it
Solaire 14 апр. 2023 в 5:40 
Does this need an update with 3.0?
Thuynder 7 апр. 2023 в 7:41 
The Land lanes mod exists already :)
Saphirre 26 март 2023 в 12:49 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne 8 февр. 2023 в 5:15 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr 29 ян. 2023 в 6:58 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf 18 ян. 2023 в 16:55 
anyway to make ai use sea lanes in base game even?
hugoleomarinho 9 ян. 2023 в 5:47 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer 31 дек. 2022 в 20:32 
Looks like the mod causes crashes now
Azureliger 14 дек. 2022 в 5:38 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho 6 ноем. 2022 в 7:21 
Nice
Deadmeat  [автор] 6 ноем. 2022 в 6:06 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire 19 окт. 2022 в 20:45 
Seconded
Kami 19 окт. 2022 в 11:23 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter 17 окт. 2022 в 23:46 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 11 окт. 2022 в 18:29 
great mod
Emanon 9 окт. 2022 в 13:53 
Excellent mod!
Aatrocy 29 септ. 2022 в 11:17 
Love this mod
Castillo de San Marcos 28 септ. 2022 в 17:33 
Този коментар очаква анализиране от системата ни за автоматична проверка на съдържанието. Той ще бъде временно скрит, докато потвърдим, че не включва вредно съдържание (напр. връзки към уебсайтове, които опитват да откраднат информация).
Tunch Khan 28 септ. 2022 в 15:07 
sweet :lunar2019piginablanket:
Deadmeat  [автор] 28 септ. 2022 в 14:15 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [автор] 23 септ. 2022 в 7:44 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 13 септ. 2022 в 17:37 
is it updated?
Freelmeister 10 септ. 2022 в 9:13 
@Neil Done and works perfectly, thanks.
Neil 10 септ. 2022 в 6:14 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse 10 септ. 2022 в 5:34 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister 9 септ. 2022 в 16:18 
How can you change the script name?
Thuynder 9 септ. 2022 в 15:53 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH 9 септ. 2022 в 10:55 
Save game compatible?
lwhのsama 8 септ. 2022 в 5:32 
amazing work:steamthumbsup:
Deadmeat  [автор] 7 септ. 2022 в 11:12 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant 5 септ. 2022 в 23:10 
This is a genius mod, holy shit. Thank you!