Total War: WARHAMMER III

Total War: WARHAMMER III

Sea Lanes
43 commenti
Sin 17 mag 2024, ore 13:06 
Update pretty please!!!
Merchant of menace 18 ott 2023, ore 12:46 
Yes please add support for IEE.
Tunch Khan 17 set 2023, ore 14:08 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin 14 set 2023, ore 5:19 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos 2 set 2023, ore 22:38 
Update please
Stargott 5 ago 2023, ore 10:36 
don´t work with IE Expanded


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire 12 lug 2023, ore 8:10 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz 7 lug 2023, ore 7:08 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince 28 mag 2023, ore 13:11 
is this mod working in coop if both player have it installed ??
fredrowe234 22 mag 2023, ore 14:53 
Please update
Frank 7 mag 2023, ore 13:36 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire 14 apr 2023, ore 5:41 
@thuynder got a link? I cant find it
Solaire 14 apr 2023, ore 5:40 
Does this need an update with 3.0?
Thuynder 7 apr 2023, ore 7:41 
The Land lanes mod exists already :)
Saphirre 26 mar 2023, ore 12:49 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne 8 feb 2023, ore 5:15 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr 29 gen 2023, ore 6:58 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf 18 gen 2023, ore 16:55 
anyway to make ai use sea lanes in base game even?
hugoleomarinho 9 gen 2023, ore 5:47 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer 31 dic 2022, ore 20:32 
Looks like the mod causes crashes now
Azureliger 14 dic 2022, ore 5:38 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho 6 nov 2022, ore 7:21 
Nice
Deadmeat  [autore] 6 nov 2022, ore 6:06 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire 19 ott 2022, ore 20:45 
Seconded
Kami 19 ott 2022, ore 11:23 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter 17 ott 2022, ore 23:46 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 11 ott 2022, ore 18:29 
great mod
Emanon 9 ott 2022, ore 13:53 
Excellent mod!
Aatrocy 29 set 2022, ore 11:17 
Love this mod
Castillo de San Marcos 28 set 2022, ore 17:33 
Questo commento non è stato ancora analizzato dal nostro sistema di controllo automatico dei contenuti. Verrà nascosto temporaneamente finché non verificheremo che non abbia contenuti dannosi (ad esempio, link a siti web che tentano di rubare informazioni).
Tunch Khan 28 set 2022, ore 15:07 
sweet :lunar2019piginablanket:
Deadmeat  [autore] 28 set 2022, ore 14:15 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [autore] 23 set 2022, ore 7:44 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 13 set 2022, ore 17:37 
is it updated?
Freelmeister 10 set 2022, ore 9:13 
@Neil Done and works perfectly, thanks.
Neil 10 set 2022, ore 6:14 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse 10 set 2022, ore 5:34 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister 9 set 2022, ore 16:18 
How can you change the script name?
Thuynder 9 set 2022, ore 15:53 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH 9 set 2022, ore 10:55 
Save game compatible?
lwhのsama 8 set 2022, ore 5:32 
amazing work:steamthumbsup:
Deadmeat  [autore] 7 set 2022, ore 11:12 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant 5 set 2022, ore 23:10 
This is a genius mod, holy shit. Thank you!