Total War: WARHAMMER III

Total War: WARHAMMER III

Sea Lanes
43 kommenttia
Sin 17.5.2024 klo 13.06 
Update pretty please!!!
Merchant of menace 18.10.2023 klo 12.46 
Yes please add support for IEE.
Tunch Khan 17.9.2023 klo 14.08 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin 14.9.2023 klo 5.19 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos 2.9.2023 klo 22.38 
Update please
Stargott 5.8.2023 klo 10.36 
don´t work with IE Expanded


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire 12.7.2023 klo 8.10 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz 7.7.2023 klo 7.08 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince 28.5.2023 klo 13.11 
is this mod working in coop if both player have it installed ??
fredrowe234 22.5.2023 klo 14.53 
Please update
Frank 7.5.2023 klo 13.36 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire 14.4.2023 klo 5.41 
@thuynder got a link? I cant find it
Solaire 14.4.2023 klo 5.40 
Does this need an update with 3.0?
Thuynder 7.4.2023 klo 7.41 
The Land lanes mod exists already :)
Saphirre 26.3.2023 klo 12.49 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne 8.2.2023 klo 5.15 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr 29.1.2023 klo 6.58 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf 18.1.2023 klo 16.55 
anyway to make ai use sea lanes in base game even?
hugoleomarinho 9.1.2023 klo 5.47 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer 31.12.2022 klo 20.32 
Looks like the mod causes crashes now
Azureliger 14.12.2022 klo 5.38 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho 6.11.2022 klo 7.21 
Nice
Deadmeat  [tekijä] 6.11.2022 klo 6.06 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire 19.10.2022 klo 20.45 
Seconded
Kami 19.10.2022 klo 11.23 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter 17.10.2022 klo 23.46 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 11.10.2022 klo 18.29 
great mod
Emanon 9.10.2022 klo 13.53 
Excellent mod!
Aatrocy 29.9.2022 klo 11.17 
Love this mod
Castillo de San Marcos 28.9.2022 klo 17.33 
Automaattinen sisällöntarkistusjärjestelmä ei ole vielä ehtinyt tarkistaa kommenttia. Se piilotetaan, kunnes varmistamme, ettei siinä ole haitallista sisältöä (esim. linkkejä nettisivuille, jotka yrittävät kalastella tietoja).
Tunch Khan 28.9.2022 klo 15.07 
sweet :lunar2019piginablanket:
Deadmeat  [tekijä] 28.9.2022 klo 14.15 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [tekijä] 23.9.2022 klo 7.44 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 13.9.2022 klo 17.37 
is it updated?
Freelmeister 10.9.2022 klo 9.13 
@Neil Done and works perfectly, thanks.
Neil 10.9.2022 klo 6.14 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse 10.9.2022 klo 5.34 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister 9.9.2022 klo 16.18 
How can you change the script name?
Thuynder 9.9.2022 klo 15.53 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH 9.9.2022 klo 10.55 
Save game compatible?
lwhのsama 8.9.2022 klo 5.32 
amazing work:steamthumbsup:
Deadmeat  [tekijä] 7.9.2022 klo 11.12 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant 5.9.2022 klo 23.10 
This is a genius mod, holy shit. Thank you!