Total War: WARHAMMER III

Total War: WARHAMMER III

Sea Lanes
43 Komentar
Sin 17 Mei 2024 @ 1:06pm 
Update pretty please!!!
Merchant of menace 18 Okt 2023 @ 12:46pm 
Yes please add support for IEE.
Tunch Khan 17 Sep 2023 @ 2:08pm 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin 14 Sep 2023 @ 5:19am 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos 2 Sep 2023 @ 10:38pm 
Update please
Stargott 5 Agu 2023 @ 10:36am 
don´t work with IE Expanded


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire 12 Jul 2023 @ 8:10am 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz 7 Jul 2023 @ 7:08am 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince 28 Mei 2023 @ 1:11pm 
is this mod working in coop if both player have it installed ??
fredrowe234 22 Mei 2023 @ 2:53pm 
Please update
Frank 7 Mei 2023 @ 1:36pm 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire 14 Apr 2023 @ 5:41am 
@thuynder got a link? I cant find it
Solaire 14 Apr 2023 @ 5:40am 
Does this need an update with 3.0?
Thuynder 7 Apr 2023 @ 7:41am 
The Land lanes mod exists already :)
Saphirre 26 Mar 2023 @ 12:49pm 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne 8 Feb 2023 @ 5:15am 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr 29 Jan 2023 @ 6:58am 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf 18 Jan 2023 @ 4:55pm 
anyway to make ai use sea lanes in base game even?
hugoleomarinho 9 Jan 2023 @ 5:47am 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer 31 Des 2022 @ 8:32pm 
Looks like the mod causes crashes now
Azureliger 14 Des 2022 @ 5:38am 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho 6 Nov 2022 @ 7:21am 
Nice
Deadmeat  [pembuat] 6 Nov 2022 @ 6:06am 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire 19 Okt 2022 @ 8:45pm 
Seconded
Kami 19 Okt 2022 @ 11:23am 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter 17 Okt 2022 @ 11:46pm 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 11 Okt 2022 @ 6:29pm 
great mod
Emanon 9 Okt 2022 @ 1:53pm 
Excellent mod!
Aatrocy 29 Sep 2022 @ 11:17am 
Love this mod
Castillo de San Marcos 28 Sep 2022 @ 5:33pm 
Komentar ini akan dianalisis secara otomatis oleh sistem pemeriksaan konten kami. Komentar ini sementara akan disembunyikan sampai dapat dipastikan konten tersebut tidak berbahaya (contohnya seperti web yang dapat mencuri informasi).
Tunch Khan 28 Sep 2022 @ 3:07pm 
sweet :lunar2019piginablanket:
Deadmeat  [pembuat] 28 Sep 2022 @ 2:15pm 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [pembuat] 23 Sep 2022 @ 7:44am 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 13 Sep 2022 @ 5:37pm 
is it updated?
Freelmeister 10 Sep 2022 @ 9:13am 
@Neil Done and works perfectly, thanks.
Neil 10 Sep 2022 @ 6:14am 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse 10 Sep 2022 @ 5:34am 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister 9 Sep 2022 @ 4:18pm 
How can you change the script name?
Thuynder 9 Sep 2022 @ 3:53pm 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH 9 Sep 2022 @ 10:55am 
Save game compatible?
lwhのsama 8 Sep 2022 @ 5:32am 
amazing work:steamthumbsup:
Deadmeat  [pembuat] 7 Sep 2022 @ 11:12am 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant 5 Sep 2022 @ 11:10pm 
This is a genius mod, holy shit. Thank you!