Total War: WARHAMMER III
Sea Lanes
43 σχόλια
Sin 17 Μαϊ 2024, 13:06 
Update pretty please!!!
Merchant of menace 18 Οκτ 2023, 12:46 
Yes please add support for IEE.
Tunch Khan 17 Σεπ 2023, 14:08 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin 14 Σεπ 2023, 5:19 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos 2 Σεπ 2023, 22:38 
Update please
Stargott 5 Αυγ 2023, 10:36 
don´t work with IE Expanded


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire 12 Ιουλ 2023, 8:10 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz 7 Ιουλ 2023, 7:08 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince 28 Μαϊ 2023, 13:11 
is this mod working in coop if both player have it installed ??
fredrowe234 22 Μαϊ 2023, 14:53 
Please update
Frank 7 Μαϊ 2023, 13:36 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire 14 Απρ 2023, 5:41 
@thuynder got a link? I cant find it
Solaire 14 Απρ 2023, 5:40 
Does this need an update with 3.0?
Thuynder 7 Απρ 2023, 7:41 
The Land lanes mod exists already :)
Saphirre 26 Μαρ 2023, 12:49 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne 8 Φεβ 2023, 5:15 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr 29 Ιαν 2023, 6:58 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf 18 Ιαν 2023, 16:55 
anyway to make ai use sea lanes in base game even?
hugoleomarinho 9 Ιαν 2023, 5:47 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer 31 Δεκ 2022, 20:32 
Looks like the mod causes crashes now
Azureliger 14 Δεκ 2022, 5:38 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho 6 Νοε 2022, 7:21 
Nice
Deadmeat  [Δημιουργός] 6 Νοε 2022, 6:06 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire 19 Οκτ 2022, 20:45 
Seconded
Kami 19 Οκτ 2022, 11:23 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter 17 Οκτ 2022, 23:46 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 11 Οκτ 2022, 18:29 
great mod
Emanon 9 Οκτ 2022, 13:53 
Excellent mod!
Aatrocy 29 Σεπ 2022, 11:17 
Love this mod
Castillo de San Marcos 28 Σεπ 2022, 17:33 
Αυτό το σχόλιο αναμένει ανάλυση από το αυτόματο σύστημα ελέγχου περιεχομένου μας. Θα είναι προσωρινά κρυμμένο μέχρι να επιβεβαιώσουμε ότι δεν περιέχει βλαβερό περιεχόμενο (π.χ. συνδέσμους σε ιστοσελίδες που προσπαθούν να κλέψουν πληροφορίες).
Tunch Khan 28 Σεπ 2022, 15:07 
sweet :lunar2019piginablanket:
Deadmeat  [Δημιουργός] 28 Σεπ 2022, 14:15 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [Δημιουργός] 23 Σεπ 2022, 7:44 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 13 Σεπ 2022, 17:37 
is it updated?
Freelmeister 10 Σεπ 2022, 9:13 
@Neil Done and works perfectly, thanks.
Neil 10 Σεπ 2022, 6:14 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse 10 Σεπ 2022, 5:34 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister 9 Σεπ 2022, 16:18 
How can you change the script name?
Thuynder 9 Σεπ 2022, 15:53 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH 9 Σεπ 2022, 10:55 
Save game compatible?
lwhのsama 8 Σεπ 2022, 5:32 
amazing work:steamthumbsup:
Deadmeat  [Δημιουργός] 7 Σεπ 2022, 11:12 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant 5 Σεπ 2022, 23:10 
This is a genius mod, holy shit. Thank you!