ENDLESS™ Space 2

ENDLESS™ Space 2

ENFER Reloaded
247 opmerkingen
ninakoru  [auteur] 10 jul om 21:32 
Not sure about that, I believe the AI's are running by the host, but I would ensure everyone has the same DLL just in case, as there are new stuff done by the AI other clients may not recognize.
ID Dragnil 10 jul om 17:23 
How does it work for a multiplayer run ? Only the host need too change de DLL or everyone ?
ninakoru  [auteur] 7 jul om 23:52 
You don't need to activate it as a mod, you just need to replace the DLL file on your game folder. The mod itself is a placeholder to obtain the modified AI DLL. Check the discussion topic on installing the thing properly.
Archailect 7 jul om 18:38 
So I'm just a little confused. I've done the dll thing, but when its time to order the mods, should it be high or low priority? I use ESG
Draugur 14 jun om 1:41 
Nevermind checked it by myself. Thanks for an amazing mod that really improves AI significantly
Draugur 13 jun om 23:57 
hi there. I was interested in a mod that actually makes AI ships better in terms of DPS and defense. Does this mod improves the designs as well or just makes use of special modules for role-ships?
ninakoru  [auteur] 8 jun om 0:19 
No, the mod does actually solve bugs. You are not the only one who have played with it, and it has been tested, over and over, not only by me. If you care to share a save instead of accusing, I could actually pinpoint your problem.

BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
I know this is a hassle with updates and this thanks for making mod, it does make AI more competent just introduced this game breaking bug.
Broken mod, AI does ground invasion and armies never actually land, their fleet just sits and stacks more navy for 20+ turns
Roids 13 mei om 22:02 
Okay this is seriously awesome! I bought endless space 2 the day it came out in 2017, but the AI was horrible. As a result, I stopped playing all together, so I am super pumped to try this again!
ninakoru  [auteur] 5 mei om 15:25 
Fourth paragraph:

Compatible with the latest official version 1.5.60, prepatch preview, ESG...
Velster 5 mei om 13:56 
Is it compatible with ESG mod?
SpookyBooty 12 apr om 18:42 
Can we have the minor factions attack you if you're at war with them? Currently they just stay there n dnt attack you at all even if you're at war with them.
SOIMiMozO 9 apr om 17:04 
I don't really know a single 4x strategy where AI behavior would be easy to get to. I kinda expected the C part, I just thought maybe you have any recommendations on where to start. Maybe some good theory reading or something.
ninakoru  [auteur] 8 apr om 12:18 
Nah, sadly most of the stuff has to be hacked in, as there's a quite limited exposure for elements to mod, and you need some advanced knowledge of C#, lots of patience and an excellent skill in figuring things out and solving problems... Not the best game to get into AI modding.
SOIMiMozO 8 apr om 11:34 
Hey, amazing mod! Thanks a lot for your work, made the game much more alive. Night and day difference!

This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
ninakoru  [auteur] 8 apr om 10:06 
Nah, Riftborn and Horatio are naturally high performers due to how handicaps work, and how Horatio get a lot from many pop, and how Riftborn focuses in industry.

I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
Lightjolly 7 apr om 8:59 
You working on any other factions? Your Riftborn and Horatio are insane currently lol, you fed them steroids for breakfast lol
ninakoru  [auteur] 6 apr om 15:28 
yeah, both work well together. This mod in particular works well with any mod / no mods.
Lightjolly 6 apr om 15:15 
Does this go well with your excellent space mod?
Heartbreak One 5 apr om 1:16 
hot damn this really fixes the AI. many thanks.
ninakoru  [auteur] 19 mrt om 14:15 
That's an issue with the handicaps, not an AI issue. Early on, except cravers & hissho that instead declare war on them, they end spending a lot of influence on minor bribes, because they don't get access to powerful laws to spend influence on, no diplomatic deals... all is left: bribing minors. They get free influence per pop, so...
ashbery76 19 mrt om 11:06 
Does the A.I use all it's influence on minor factions.They seem to spam them from what I see.
ashbery76 12 mrt om 6:02 
Yeah both cool factions that would be great to see them do more.
ninakoru  [auteur] 10 mrt om 6:15 
Yeah, they don't need any help compared to others but was a glaring issue, now I'm with Hissho and Vodyani ;)
ashbery76 10 mrt om 5:55 
Riftborn A.I were already pretty good from my games .This should help even more.
ninakoru  [auteur] 2 mrt om 15:03 
Yes, sorry for the inconvenience. You only need to replace the DLL again, the mod should be updated automatically if you're subscribed.
phinnygame 2 mrt om 13:30 
Do we have to re manually uninstall and install the mod each ENFER update?
Spectronom 28 feb om 12:47 
Oh shit, thx :l
ninakoru  [auteur] 28 feb om 10:33 
The mod is just to download a file to replace, is told on the second and third paragraph, and in the mod description when you click on it ingame.
Spectronom 27 feb om 11:33 
I just suscribed the mod, that's all
Spectronom 27 feb om 11:33 
Erh.. I was not xD
wat
ninakoru  [auteur] 27 feb om 10:31 
Hard to say, depends a lot on your faction and your real understanding of the game. I would try serious and tell from there.

You are following the instructions and just replacing the DLL file, and NOT activating it as a mod, right? ^^
Spectronom 27 feb om 0:32 
Wich difficulty should I use with this mod ? I tried normal as always cause i'm not that good, but I was far ahead !
Mister Verienn 26 feb om 5:37 
thanks for replying
ninakoru  [auteur] 26 feb om 5:18 
yep, or just record it and greatly diminish the impact.
Mister Verienn 26 feb om 4:21 
im talkin outta my ass here as I have no clue about how to change anything, but maybe moving the "tolerance towards trespassing" from "alliance" level to "peace or alliance" could work?
ninakoru  [auteur] 26 feb om 3:22 
Yeah, that's an issue also with trespassing their "territory" (including outposts!) with any ship in non-alliance. Making diplomacy changes is extremely complex, but I may eventually get into it. Is quite frustrating.
Mister Verienn 26 feb om 1:45 
Hi, I have been playing vs Ai with your mod as UC, and wanted to ask if there could be anything done about diplomacy and sanctuaries. Once they reveal them, they see sanctuaries as a hostile action, even though they are not and sometimes they simply moved in onto a planet im already on. Could it maybe be done in a way that AI thats at Peace or Alliance wouldnt be bothered by those? pacifist UC basically falls apart the second they get detection.
Spectronom 20 feb om 12:22 
add one more time "..." and we'll have a talk
ninakoru  [auteur] 18 feb om 0:25 
yes, works with every version...
Spectronom 17 feb om 17:12 
can play with last udpate of endless space 2 ?
ninakoru  [auteur] 29 jan om 11:51 
Inside the game you will see "V1.5.60 S5 GOLD-PUBLIC" on the lower left part of the screen if you are on the current official version, I think with the prepatch beta version goes up to 1.5.62.

Anyways, works exactly the same with both versions (official and prepatch), 100% compatible, don't worry.
Nilserrich 29 jan om 11:13 
Since the description explicitly mentions the game version 1.5.60 and the patch preview, I am unsure abd a little bit confused: Can the mod also be used for the latest 1.6 version or is it not advisable? Apart from that, I don't see exactly this 1.5.60 version in the beta selection.
ninakoru  [auteur] 27 jan om 9:17 
OK! FearSunn discovered that bug, when there's a fleet that cannot be attached, the invade check fail due to "orbiting ships". Got it fixed locally, I need to update the mod for that, and a few more thing I have on hold (probably in the near future).
ashbery76 27 jan om 7:09 
Yes 1 civilian ship.
ninakoru  [auteur] 27 jan om 7:06 
There's a lesser empire fleet (kind of pirate fleet that cannot be attacked) on the system?
ashbery76 27 jan om 6:40 
Some sort of bug where the horatio are sitting on a sieged planet with 0 defences for about 10 turns.The have the force to invade.First time ivs seen that in this mod to be fair.
ninakoru  [auteur] 21 jan om 0:37 
Only replace Amplitude.AI.Core.dll, and you're done, then play with/without mods, whatever. You don't need to activate the mod.
Dizzy Ioeuy 20 jan om 18:12 
Do I need to "enable" it in the mods part of the game once inside the game? or is just replacing the public folder enough?

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