ENDLESS™ Space 2

ENDLESS™ Space 2

ENFER Reloaded
247 件のコメント
ninakoru  [作成者] 7月10日 21時32分 
Not sure about that, I believe the AI's are running by the host, but I would ensure everyone has the same DLL just in case, as there are new stuff done by the AI other clients may not recognize.
ID Dragnil 7月10日 17時23分 
How does it work for a multiplayer run ? Only the host need too change de DLL or everyone ?
ninakoru  [作成者] 7月7日 23時52分 
You don't need to activate it as a mod, you just need to replace the DLL file on your game folder. The mod itself is a placeholder to obtain the modified AI DLL. Check the discussion topic on installing the thing properly.
Archailect 7月7日 18時38分 
So I'm just a little confused. I've done the dll thing, but when its time to order the mods, should it be high or low priority? I use ESG
Draugur 6月14日 1時41分 
Nevermind checked it by myself. Thanks for an amazing mod that really improves AI significantly
Draugur 6月13日 23時57分 
hi there. I was interested in a mod that actually makes AI ships better in terms of DPS and defense. Does this mod improves the designs as well or just makes use of special modules for role-ships?
ninakoru  [作成者] 6月8日 0時19分 
No, the mod does actually solve bugs. You are not the only one who have played with it, and it has been tested, over and over, not only by me. If you care to share a save instead of accusing, I could actually pinpoint your problem.

BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
Landlord Phil Gimmie your rent 6月7日 3時46分 
I know this is a hassle with updates and this thanks for making mod, it does make AI more competent just introduced this game breaking bug.
Landlord Phil Gimmie your rent 6月7日 3時43分 
Broken mod, AI does ground invasion and armies never actually land, their fleet just sits and stacks more navy for 20+ turns
Roids 5月13日 22時02分 
Okay this is seriously awesome! I bought endless space 2 the day it came out in 2017, but the AI was horrible. As a result, I stopped playing all together, so I am super pumped to try this again!
ninakoru  [作成者] 5月5日 15時25分 
Fourth paragraph:

Compatible with the latest official version 1.5.60, prepatch preview, ESG...
Velster 5月5日 13時56分 
Is it compatible with ESG mod?
SpookyBooty 4月12日 18時42分 
Can we have the minor factions attack you if you're at war with them? Currently they just stay there n dnt attack you at all even if you're at war with them.
SOIMiMozO 4月9日 17時04分 
I don't really know a single 4x strategy where AI behavior would be easy to get to. I kinda expected the C part, I just thought maybe you have any recommendations on where to start. Maybe some good theory reading or something.
ninakoru  [作成者] 4月8日 12時18分 
Nah, sadly most of the stuff has to be hacked in, as there's a quite limited exposure for elements to mod, and you need some advanced knowledge of C#, lots of patience and an excellent skill in figuring things out and solving problems... Not the best game to get into AI modding.
SOIMiMozO 4月8日 11時34分 
Hey, amazing mod! Thanks a lot for your work, made the game much more alive. Night and day difference!

This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
ninakoru  [作成者] 4月8日 10時06分 
Nah, Riftborn and Horatio are naturally high performers due to how handicaps work, and how Horatio get a lot from many pop, and how Riftborn focuses in industry.

I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
Lightjolly 4月7日 8時59分 
You working on any other factions? Your Riftborn and Horatio are insane currently lol, you fed them steroids for breakfast lol
ninakoru  [作成者] 4月6日 15時28分 
yeah, both work well together. This mod in particular works well with any mod / no mods.
Lightjolly 4月6日 15時15分 
Does this go well with your excellent space mod?
Heartbreak One 4月5日 1時16分 
hot damn this really fixes the AI. many thanks.
ninakoru  [作成者] 3月19日 14時15分 
That's an issue with the handicaps, not an AI issue. Early on, except cravers & hissho that instead declare war on them, they end spending a lot of influence on minor bribes, because they don't get access to powerful laws to spend influence on, no diplomatic deals... all is left: bribing minors. They get free influence per pop, so...
ashbery76 3月19日 11時06分 
Does the A.I use all it's influence on minor factions.They seem to spam them from what I see.
ashbery76 3月12日 6時02分 
Yeah both cool factions that would be great to see them do more.
ninakoru  [作成者] 3月10日 6時15分 
Yeah, they don't need any help compared to others but was a glaring issue, now I'm with Hissho and Vodyani ;)
ashbery76 3月10日 5時55分 
Riftborn A.I were already pretty good from my games .This should help even more.
ninakoru  [作成者] 3月2日 15時03分 
Yes, sorry for the inconvenience. You only need to replace the DLL again, the mod should be updated automatically if you're subscribed.
phinnygame 3月2日 13時30分 
Do we have to re manually uninstall and install the mod each ENFER update?
Spectronom 2月28日 12時47分 
Oh shit, thx :l
ninakoru  [作成者] 2月28日 10時33分 
The mod is just to download a file to replace, is told on the second and third paragraph, and in the mod description when you click on it ingame.
Spectronom 2月27日 11時33分 
I just suscribed the mod, that's all
Spectronom 2月27日 11時33分 
Erh.. I was not xD
wat
ninakoru  [作成者] 2月27日 10時31分 
Hard to say, depends a lot on your faction and your real understanding of the game. I would try serious and tell from there.

You are following the instructions and just replacing the DLL file, and NOT activating it as a mod, right? ^^
Spectronom 2月27日 0時32分 
Wich difficulty should I use with this mod ? I tried normal as always cause i'm not that good, but I was far ahead !
Mister Verienn 2月26日 5時37分 
thanks for replying
ninakoru  [作成者] 2月26日 5時18分 
yep, or just record it and greatly diminish the impact.
Mister Verienn 2月26日 4時21分 
im talkin outta my ass here as I have no clue about how to change anything, but maybe moving the "tolerance towards trespassing" from "alliance" level to "peace or alliance" could work?
ninakoru  [作成者] 2月26日 3時22分 
Yeah, that's an issue also with trespassing their "territory" (including outposts!) with any ship in non-alliance. Making diplomacy changes is extremely complex, but I may eventually get into it. Is quite frustrating.
Mister Verienn 2月26日 1時45分 
Hi, I have been playing vs Ai with your mod as UC, and wanted to ask if there could be anything done about diplomacy and sanctuaries. Once they reveal them, they see sanctuaries as a hostile action, even though they are not and sometimes they simply moved in onto a planet im already on. Could it maybe be done in a way that AI thats at Peace or Alliance wouldnt be bothered by those? pacifist UC basically falls apart the second they get detection.
Spectronom 2月20日 12時22分 
add one more time "..." and we'll have a talk
ninakoru  [作成者] 2月18日 0時25分 
yes, works with every version...
Spectronom 2月17日 17時12分 
can play with last udpate of endless space 2 ?
ninakoru  [作成者] 1月29日 11時51分 
Inside the game you will see "V1.5.60 S5 GOLD-PUBLIC" on the lower left part of the screen if you are on the current official version, I think with the prepatch beta version goes up to 1.5.62.

Anyways, works exactly the same with both versions (official and prepatch), 100% compatible, don't worry.
Nilserrich 1月29日 11時13分 
Since the description explicitly mentions the game version 1.5.60 and the patch preview, I am unsure abd a little bit confused: Can the mod also be used for the latest 1.6 version or is it not advisable? Apart from that, I don't see exactly this 1.5.60 version in the beta selection.
ninakoru  [作成者] 1月27日 9時17分 
OK! FearSunn discovered that bug, when there's a fleet that cannot be attached, the invade check fail due to "orbiting ships". Got it fixed locally, I need to update the mod for that, and a few more thing I have on hold (probably in the near future).
ashbery76 1月27日 7時09分 
Yes 1 civilian ship.
ninakoru  [作成者] 1月27日 7時06分 
There's a lesser empire fleet (kind of pirate fleet that cannot be attacked) on the system?
ashbery76 1月27日 6時40分 
Some sort of bug where the horatio are sitting on a sieged planet with 0 defences for about 10 turns.The have the force to invade.First time ivs seen that in this mod to be fair.
ninakoru  [作成者] 1月21日 0時37分 
Only replace Amplitude.AI.Core.dll, and you're done, then play with/without mods, whatever. You don't need to activate the mod.
Dizzy Ioeuy 1月20日 18時12分 
Do I need to "enable" it in the mods part of the game once inside the game? or is just replacing the public folder enough?

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