ENDLESS™ Space 2

ENDLESS™ Space 2

ENFER Reloaded
247 commentaires
ninakoru  [créateur] 10 juil. à 21h32 
Not sure about that, I believe the AI's are running by the host, but I would ensure everyone has the same DLL just in case, as there are new stuff done by the AI other clients may not recognize.
ID Dragnil 10 juil. à 17h23 
How does it work for a multiplayer run ? Only the host need too change de DLL or everyone ?
ninakoru  [créateur] 7 juil. à 23h52 
You don't need to activate it as a mod, you just need to replace the DLL file on your game folder. The mod itself is a placeholder to obtain the modified AI DLL. Check the discussion topic on installing the thing properly.
Archailect 7 juil. à 18h38 
So I'm just a little confused. I've done the dll thing, but when its time to order the mods, should it be high or low priority? I use ESG
Draugur 14 juin à 1h41 
Nevermind checked it by myself. Thanks for an amazing mod that really improves AI significantly
Draugur 13 juin à 23h57 
hi there. I was interested in a mod that actually makes AI ships better in terms of DPS and defense. Does this mod improves the designs as well or just makes use of special modules for role-ships?
ninakoru  [créateur] 8 juin à 0h19 
No, the mod does actually solve bugs. You are not the only one who have played with it, and it has been tested, over and over, not only by me. If you care to share a save instead of accusing, I could actually pinpoint your problem.

BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
I know this is a hassle with updates and this thanks for making mod, it does make AI more competent just introduced this game breaking bug.
Broken mod, AI does ground invasion and armies never actually land, their fleet just sits and stacks more navy for 20+ turns
Roids 13 mai à 22h02 
Okay this is seriously awesome! I bought endless space 2 the day it came out in 2017, but the AI was horrible. As a result, I stopped playing all together, so I am super pumped to try this again!
ninakoru  [créateur] 5 mai à 15h25 
Fourth paragraph:

Compatible with the latest official version 1.5.60, prepatch preview, ESG...
Velster 5 mai à 13h56 
Is it compatible with ESG mod?
SpookyBooty 12 avr. à 18h42 
Can we have the minor factions attack you if you're at war with them? Currently they just stay there n dnt attack you at all even if you're at war with them.
SOIMiMozO 9 avr. à 17h04 
I don't really know a single 4x strategy where AI behavior would be easy to get to. I kinda expected the C part, I just thought maybe you have any recommendations on where to start. Maybe some good theory reading or something.
ninakoru  [créateur] 8 avr. à 12h18 
Nah, sadly most of the stuff has to be hacked in, as there's a quite limited exposure for elements to mod, and you need some advanced knowledge of C#, lots of patience and an excellent skill in figuring things out and solving problems... Not the best game to get into AI modding.
SOIMiMozO 8 avr. à 11h34 
Hey, amazing mod! Thanks a lot for your work, made the game much more alive. Night and day difference!

This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
ninakoru  [créateur] 8 avr. à 10h06 
Nah, Riftborn and Horatio are naturally high performers due to how handicaps work, and how Horatio get a lot from many pop, and how Riftborn focuses in industry.

I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
Lightjolly 7 avr. à 8h59 
You working on any other factions? Your Riftborn and Horatio are insane currently lol, you fed them steroids for breakfast lol
ninakoru  [créateur] 6 avr. à 15h28 
yeah, both work well together. This mod in particular works well with any mod / no mods.
Lightjolly 6 avr. à 15h15 
Does this go well with your excellent space mod?
Heartbreak One 5 avr. à 1h16 
hot damn this really fixes the AI. many thanks.
ninakoru  [créateur] 19 mars à 14h15 
That's an issue with the handicaps, not an AI issue. Early on, except cravers & hissho that instead declare war on them, they end spending a lot of influence on minor bribes, because they don't get access to powerful laws to spend influence on, no diplomatic deals... all is left: bribing minors. They get free influence per pop, so...
ashbery76 19 mars à 11h06 
Does the A.I use all it's influence on minor factions.They seem to spam them from what I see.
ashbery76 12 mars à 6h02 
Yeah both cool factions that would be great to see them do more.
ninakoru  [créateur] 10 mars à 6h15 
Yeah, they don't need any help compared to others but was a glaring issue, now I'm with Hissho and Vodyani ;)
ashbery76 10 mars à 5h55 
Riftborn A.I were already pretty good from my games .This should help even more.
ninakoru  [créateur] 2 mars à 15h03 
Yes, sorry for the inconvenience. You only need to replace the DLL again, the mod should be updated automatically if you're subscribed.
phinnygame 2 mars à 13h30 
Do we have to re manually uninstall and install the mod each ENFER update?
Spectronom 28 févr. à 12h47 
Oh shit, thx :l
ninakoru  [créateur] 28 févr. à 10h33 
The mod is just to download a file to replace, is told on the second and third paragraph, and in the mod description when you click on it ingame.
Spectronom 27 févr. à 11h33 
I just suscribed the mod, that's all
Spectronom 27 févr. à 11h33 
Erh.. I was not xD
wat
ninakoru  [créateur] 27 févr. à 10h31 
Hard to say, depends a lot on your faction and your real understanding of the game. I would try serious and tell from there.

You are following the instructions and just replacing the DLL file, and NOT activating it as a mod, right? ^^
Spectronom 27 févr. à 0h32 
Wich difficulty should I use with this mod ? I tried normal as always cause i'm not that good, but I was far ahead !
Mister Verienn 26 févr. à 5h37 
thanks for replying
ninakoru  [créateur] 26 févr. à 5h18 
yep, or just record it and greatly diminish the impact.
Mister Verienn 26 févr. à 4h21 
im talkin outta my ass here as I have no clue about how to change anything, but maybe moving the "tolerance towards trespassing" from "alliance" level to "peace or alliance" could work?
ninakoru  [créateur] 26 févr. à 3h22 
Yeah, that's an issue also with trespassing their "territory" (including outposts!) with any ship in non-alliance. Making diplomacy changes is extremely complex, but I may eventually get into it. Is quite frustrating.
Mister Verienn 26 févr. à 1h45 
Hi, I have been playing vs Ai with your mod as UC, and wanted to ask if there could be anything done about diplomacy and sanctuaries. Once they reveal them, they see sanctuaries as a hostile action, even though they are not and sometimes they simply moved in onto a planet im already on. Could it maybe be done in a way that AI thats at Peace or Alliance wouldnt be bothered by those? pacifist UC basically falls apart the second they get detection.
Spectronom 20 févr. à 12h22 
add one more time "..." and we'll have a talk
ninakoru  [créateur] 18 févr. à 0h25 
yes, works with every version...
Spectronom 17 févr. à 17h12 
can play with last udpate of endless space 2 ?
ninakoru  [créateur] 29 janv. à 11h51 
Inside the game you will see "V1.5.60 S5 GOLD-PUBLIC" on the lower left part of the screen if you are on the current official version, I think with the prepatch beta version goes up to 1.5.62.

Anyways, works exactly the same with both versions (official and prepatch), 100% compatible, don't worry.
Nilserrich 29 janv. à 11h13 
Since the description explicitly mentions the game version 1.5.60 and the patch preview, I am unsure abd a little bit confused: Can the mod also be used for the latest 1.6 version or is it not advisable? Apart from that, I don't see exactly this 1.5.60 version in the beta selection.
ninakoru  [créateur] 27 janv. à 9h17 
OK! FearSunn discovered that bug, when there's a fleet that cannot be attached, the invade check fail due to "orbiting ships". Got it fixed locally, I need to update the mod for that, and a few more thing I have on hold (probably in the near future).
ashbery76 27 janv. à 7h09 
Yes 1 civilian ship.
ninakoru  [créateur] 27 janv. à 7h06 
There's a lesser empire fleet (kind of pirate fleet that cannot be attacked) on the system?
ashbery76 27 janv. à 6h40 
Some sort of bug where the horatio are sitting on a sieged planet with 0 defences for about 10 turns.The have the force to invade.First time ivs seen that in this mod to be fair.
ninakoru  [créateur] 21 janv. à 0h37 
Only replace Amplitude.AI.Core.dll, and you're done, then play with/without mods, whatever. You don't need to activate the mod.
Dizzy Ioeuy 20 janv. à 18h12 
Do I need to "enable" it in the mods part of the game once inside the game? or is just replacing the public folder enough?

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