ENDLESS™ Space 2

ENDLESS™ Space 2

ENFER Reloaded
247 Comments
ninakoru  [author] 10 Jul @ 9:32pm 
Not sure about that, I believe the AI's are running by the host, but I would ensure everyone has the same DLL just in case, as there are new stuff done by the AI other clients may not recognize.
ID Dragnil 10 Jul @ 5:23pm 
How does it work for a multiplayer run ? Only the host need too change de DLL or everyone ?
ninakoru  [author] 7 Jul @ 11:52pm 
You don't need to activate it as a mod, you just need to replace the DLL file on your game folder. The mod itself is a placeholder to obtain the modified AI DLL. Check the discussion topic on installing the thing properly.
Archailect 7 Jul @ 6:38pm 
So I'm just a little confused. I've done the dll thing, but when its time to order the mods, should it be high or low priority? I use ESG
Draugur 14 Jun @ 1:41am 
Nevermind checked it by myself. Thanks for an amazing mod that really improves AI significantly
Draugur 13 Jun @ 11:57pm 
hi there. I was interested in a mod that actually makes AI ships better in terms of DPS and defense. Does this mod improves the designs as well or just makes use of special modules for role-ships?
ninakoru  [author] 8 Jun @ 12:19am 
No, the mod does actually solve bugs. You are not the only one who have played with it, and it has been tested, over and over, not only by me. If you care to share a save instead of accusing, I could actually pinpoint your problem.

BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
I know this is a hassle with updates and this thanks for making mod, it does make AI more competent just introduced this game breaking bug.
Broken mod, AI does ground invasion and armies never actually land, their fleet just sits and stacks more navy for 20+ turns
Roids 13 May @ 10:02pm 
Okay this is seriously awesome! I bought endless space 2 the day it came out in 2017, but the AI was horrible. As a result, I stopped playing all together, so I am super pumped to try this again!
ninakoru  [author] 5 May @ 3:25pm 
Fourth paragraph:

Compatible with the latest official version 1.5.60, prepatch preview, ESG...
Velster 5 May @ 1:56pm 
Is it compatible with ESG mod?
SpookyBooty 12 Apr @ 6:42pm 
Can we have the minor factions attack you if you're at war with them? Currently they just stay there n dnt attack you at all even if you're at war with them.
SOIMiMozO 9 Apr @ 5:04pm 
I don't really know a single 4x strategy where AI behavior would be easy to get to. I kinda expected the C part, I just thought maybe you have any recommendations on where to start. Maybe some good theory reading or something.
ninakoru  [author] 8 Apr @ 12:18pm 
Nah, sadly most of the stuff has to be hacked in, as there's a quite limited exposure for elements to mod, and you need some advanced knowledge of C#, lots of patience and an excellent skill in figuring things out and solving problems... Not the best game to get into AI modding.
SOIMiMozO 8 Apr @ 11:34am 
Hey, amazing mod! Thanks a lot for your work, made the game much more alive. Night and day difference!

This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
ninakoru  [author] 8 Apr @ 10:06am 
Nah, Riftborn and Horatio are naturally high performers due to how handicaps work, and how Horatio get a lot from many pop, and how Riftborn focuses in industry.

I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
Lightjolly 7 Apr @ 8:59am 
You working on any other factions? Your Riftborn and Horatio are insane currently lol, you fed them steroids for breakfast lol
ninakoru  [author] 6 Apr @ 3:28pm 
yeah, both work well together. This mod in particular works well with any mod / no mods.
Lightjolly 6 Apr @ 3:15pm 
Does this go well with your excellent space mod?
Heartbreak One 5 Apr @ 1:16am 
hot damn this really fixes the AI. many thanks.
ninakoru  [author] 19 Mar @ 2:15pm 
That's an issue with the handicaps, not an AI issue. Early on, except cravers & hissho that instead declare war on them, they end spending a lot of influence on minor bribes, because they don't get access to powerful laws to spend influence on, no diplomatic deals... all is left: bribing minors. They get free influence per pop, so...
ashbery76 19 Mar @ 11:06am 
Does the A.I use all it's influence on minor factions.They seem to spam them from what I see.
ashbery76 12 Mar @ 6:02am 
Yeah both cool factions that would be great to see them do more.
ninakoru  [author] 10 Mar @ 6:15am 
Yeah, they don't need any help compared to others but was a glaring issue, now I'm with Hissho and Vodyani ;)
ashbery76 10 Mar @ 5:55am 
Riftborn A.I were already pretty good from my games .This should help even more.
ninakoru  [author] 2 Mar @ 3:03pm 
Yes, sorry for the inconvenience. You only need to replace the DLL again, the mod should be updated automatically if you're subscribed.
phinnygame 2 Mar @ 1:30pm 
Do we have to re manually uninstall and install the mod each ENFER update?
Spectronom 28 Feb @ 12:47pm 
Oh shit, thx :l
ninakoru  [author] 28 Feb @ 10:33am 
The mod is just to download a file to replace, is told on the second and third paragraph, and in the mod description when you click on it ingame.
Spectronom 27 Feb @ 11:33am 
I just suscribed the mod, that's all
Spectronom 27 Feb @ 11:33am 
Erh.. I was not xD
wat
ninakoru  [author] 27 Feb @ 10:31am 
Hard to say, depends a lot on your faction and your real understanding of the game. I would try serious and tell from there.

You are following the instructions and just replacing the DLL file, and NOT activating it as a mod, right? ^^
Spectronom 27 Feb @ 12:32am 
Wich difficulty should I use with this mod ? I tried normal as always cause i'm not that good, but I was far ahead !
Mister Verienn 26 Feb @ 5:37am 
thanks for replying
ninakoru  [author] 26 Feb @ 5:18am 
yep, or just record it and greatly diminish the impact.
Mister Verienn 26 Feb @ 4:21am 
im talkin outta my ass here as I have no clue about how to change anything, but maybe moving the "tolerance towards trespassing" from "alliance" level to "peace or alliance" could work?
ninakoru  [author] 26 Feb @ 3:22am 
Yeah, that's an issue also with trespassing their "territory" (including outposts!) with any ship in non-alliance. Making diplomacy changes is extremely complex, but I may eventually get into it. Is quite frustrating.
Mister Verienn 26 Feb @ 1:45am 
Hi, I have been playing vs Ai with your mod as UC, and wanted to ask if there could be anything done about diplomacy and sanctuaries. Once they reveal them, they see sanctuaries as a hostile action, even though they are not and sometimes they simply moved in onto a planet im already on. Could it maybe be done in a way that AI thats at Peace or Alliance wouldnt be bothered by those? pacifist UC basically falls apart the second they get detection.
Spectronom 20 Feb @ 12:22pm 
add one more time "..." and we'll have a talk
ninakoru  [author] 18 Feb @ 12:25am 
yes, works with every version...
Spectronom 17 Feb @ 5:12pm 
can play with last udpate of endless space 2 ?
ninakoru  [author] 29 Jan @ 11:51am 
Inside the game you will see "V1.5.60 S5 GOLD-PUBLIC" on the lower left part of the screen if you are on the current official version, I think with the prepatch beta version goes up to 1.5.62.

Anyways, works exactly the same with both versions (official and prepatch), 100% compatible, don't worry.
Nilserrich 29 Jan @ 11:13am 
Since the description explicitly mentions the game version 1.5.60 and the patch preview, I am unsure abd a little bit confused: Can the mod also be used for the latest 1.6 version or is it not advisable? Apart from that, I don't see exactly this 1.5.60 version in the beta selection.
ninakoru  [author] 27 Jan @ 9:17am 
OK! FearSunn discovered that bug, when there's a fleet that cannot be attached, the invade check fail due to "orbiting ships". Got it fixed locally, I need to update the mod for that, and a few more thing I have on hold (probably in the near future).
ashbery76 27 Jan @ 7:09am 
Yes 1 civilian ship.
ninakoru  [author] 27 Jan @ 7:06am 
There's a lesser empire fleet (kind of pirate fleet that cannot be attacked) on the system?
ashbery76 27 Jan @ 6:40am 
Some sort of bug where the horatio are sitting on a sieged planet with 0 defences for about 10 turns.The have the force to invade.First time ivs seen that in this mod to be fair.
ninakoru  [author] 21 Jan @ 12:37am 
Only replace Amplitude.AI.Core.dll, and you're done, then play with/without mods, whatever. You don't need to activate the mod.
Dizzy Ioeuy 20 Jan @ 6:12pm 
Do I need to "enable" it in the mods part of the game once inside the game? or is just replacing the public folder enough?

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