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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935184051
It's quite basic, so just for the sake of completeness
I did check out the collection of the contest they came from, and I found a NE map that I did quite like called tEen lemoNs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922794810
Also thank you for the kind words. I'm glad that Connection still is being thoroughly enjoyed after so long ^w^
No Elements: Five
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920568937
No Elements: Boomerang
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921636173
Btw I replayed Connection after all the time and it's still great. Best in the collection imo <3
IT'S A MUTONY
Too bad, it should be called "Momentum Puzzle Collection".
But wait a minute... it might be the time for...
*drumroll*
my ooown collection!
*evil laugh*
;D
As for the other two, while great puzzles in their own right, they are momentum puzzles, not "No Elements", I'm afraid.
The puzzle "Bonk Adjustment" especially doesn't count, since it uses a laser and flipping panels, even if the main focus is the momentum storage and management.
As for "Overfed Looparound", while the keeping in mind of fizzlers in your momentum is an interesting aspect to keep track of, it's still an element. Unless a fizzler is used to properly separate two puzzles from each other (like an intro puzzle and then the main course), it does count as an element still. Same goes for something like a lift; if it's used just like fixed stairs, I don't see why it can't be counted as "no elements". But when used for any other means, it doesn't count.
Regardless though, as I said, they're nice puzzles, so thanks for sharing at least :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945070138
"Tier Shift" is a simple NE map, easy difficulty, but with a tiny but crucial twist you don't see very often.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1953429970
"Bonk Adjustment" is a rather classic NE map with medium difficulty, also a little larger and convoluted, and it challenges you not to touch fizzlers but to find the exact amount of momentum.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2181068603
"Overfed Looparound" is a huge convoluted chamber that overwhelmes the player with a lot of ways and at least one hidden extra block to find. Medium to hard difficulty.
As for "Not so Fast", I think that one doesn't fit in NE: Expanded. It's a flinging map that people who play the tougher No Elements maps might enjoy though, as you said :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1574998356
"All Downhill from Here" is a solid NE map combining different techniques: air strafing, preserving momentum, crossing the goo via angled panels. Rated 5/10 by Libbybapa.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583124471
"Not so Fast" contains turrets, but only to force a different fling before the final fling to the exit. It requires three types of flings. The last one took me ages, so I wouldn't agree with Libby, who claims it's a 4/10; I'd say it's a 6/10 in comparison to "Downhill".
Both maps definitely built for experienced NE players :-)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1412700043
Medium difficulty imo :-)
Not a great one (regarding the design), but makes you think for a moment.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=952782842
I'd like to mention another candidate:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=227413169
This is a great No Elements COOP chamber <3
I'd like to add a suggestion, a pure, rather simple, but fun no elements map.
It's this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140781756
The difficulty is medium for players new to no elements, easy for the experienced. It's all about doing your math ^^
A difficulty curve will always be a matter of personal experience/taste and can never be objective.
What I'd like to see is putting the ninja move maps(*) last since they are some kind of "special interest" imo and not accessible for everybody but only for skilled people :-/
The No Elements collection should generelly be executable with less exercise. Just my two cents.
(*such as Wall (remake), Simplicity, Shadow, Arc, Supernova and Hotline Fling)
Too bad I started the series in the first half of 2018...but I very much appreciate giving them a difficulty curve. Thanks for your efforts. And hey, at least I was able to already overcome that pain-in-the-ass Supernova :-P
Now things can only get better! xD
Though that being said, while the maps are arranged to have a steady difficulty curve, starting at the "Back to Basics" map, there's some breathing room with some easier maps. The difficulty then goes back up again steadily till No Elements: Supernova. The maps after that one are still a bit more all-over-the-place, because they still contain elements.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360080837
also a handful of these maps are unsolvable with "normal" tricks (like easy fling and q-ty)