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Yes
I personally prefer 2x.
For me it's the most balanced version, changing little from vanilla and having a cool visual impact.
I've already started some testing, but the results are strange. What I did was double the number of units that can take damage within the area of effect, and the result of doing this is doubling the damage a unit takes. But this doesn't match vanilla. The same skill has a unit at 1x, it would take 15% health, at 2x, doing this, the unit loses 30% health. This doesn't seem right to me.