Total War: WARHAMMER III

Total War: WARHAMMER III

287 ratings
True Unit Size (x2)
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Tags: mod
File Size
Posted
Updated
3.145 MB
16 May, 2024 @ 1:55am
2 Aug @ 12:41pm
26 Change Notes ( view )

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True Unit Size (x2)

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]



What does this mod do?
This mod will double the number of all units in the game by 2x, except for single entities, which will have their HP doubled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 2x.
Changelog
- All "melee attack" stats of weapons that have this stat have the stat doubled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in Vanilla has 6 Melee attack and now has 12 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All healing regeneration sources nerfed by 50%
- Special army abilities for Nurgle, Slaanesh, and Khorne require double the kills to be activated. (Tzeentch remains standard)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- Melee and missile damage for single entities and war machines increased by 100%.
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.



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ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
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True Unit Size x1.5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272344400
321 Comments
shin to skull 5 Aug @ 1:42pm 
Can u make cavalry and some artillery sizes smaller for it is too much just boost their stats like lords
CheesyRamen 5 Aug @ 11:07am 
@Void, are you using a script to make all of these? I know RPFM has cli functionality which could be used as part of a script to extract the tables you need, then you’d modify the values you need and then pack it back up again. Uploading I guess is manual but I think CA’s mod loader only displays that option if it detects a change in the pack file.
Void  [author] 4 Aug @ 1:38pm 
@Moondise
Yes
Moondise 4 Aug @ 11:34am 
Do you plan to increase the range of passive abilities in the future? With x2 units, the range of passive abilities covers one or two units at most.
Void  [author] 4 Aug @ 11:21am 
@Moondise
I personally prefer 2x.
For me it's the most balanced version, changing little from vanilla and having a cool visual impact.
Moondise 4 Aug @ 11:18am 
So... Which version will be more balanced, x2 or x1.5? Or are they the same?
ljoshalata 3 Aug @ 4:44pm 
If you're truly interested in learning more about scaling complexity and magic in Warhammer 3, I can suggest reaching out to a Moscow-based Warhammer 3 player who also works as a modder on his own balance project. He has spent a long time refining his project to properly adapt the vanilla balance with increased numbers of monsters and unit HP. You can find more about him on Twitch here: https://www . twitch.tv/sapfira_rion/about
ParmenionGR 3 Aug @ 3:48pm 
so basically damage spells can damage up to certain number of units? if so then up the damage by some percentage? not double, much less, like 15-20% ? this seems very difficult to solve. maybe increase the number of units that can take damage by 25% ? 100% increase in numbers that you did sounds overpowered to me too.
Void  [author] 3 Aug @ 1:20pm 
@ParmenionGR
I've already started some testing, but the results are strange. What I did was double the number of units that can take damage within the area of effect, and the result of doing this is doubling the damage a unit takes. But this doesn't match vanilla. The same skill has a unit at 1x, it would take 15% health, at 2x, doing this, the unit loses 30% health. This doesn't seem right to me.
ParmenionGR 3 Aug @ 1:00pm 
if you do something to mages in x2 and x3 version, please @ me if you dont forget it. thnaks again