Total War: WARHAMMER III

Total War: WARHAMMER III

187 ratings
True Unit Size x2 (RADIOUS) 6.2.X
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Tags: mod
File Size
Posted
Updated
3.925 MB
20 May, 2024 @ 11:32am
29 Jun @ 1:26pm
25 Change Notes ( view )

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True Unit Size x2 (RADIOUS) 6.2.X

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
[READ - THIS MOD IS NOT COMPATIBLE WITH ANY EXTRA UNIT OR EXTRA LEGENDARY LORD. - READ] All units must be edited individually to achieve the goal of increasing the number of units. There is no global setting that simply increases the number of units. Any extra unit mod needs a specific submod for those units. THAT SAID, I WILL NO LONGER BE RESPONDING TO COMMENTS ASKING IF TRUE UNIT SIZE IS COMPATIBLE WITH EXTRA UNIT MOD X OR Y.



I would truly appreciate it if you could leave a like as a show of support for this mod.

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What does this mod do?

This mod is a submod for Radious. It not only doubles all units, except for Single Entity, some War Machines, Lords, and Heroes, but also contains some adjustments to try to maintain Radious' original balance as closely as possible on a scale of two times.

Changelog
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- In addition to HP, the barriers of all Lords and Heroes of Tzeench were doubled.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require double the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require twice as many kills to activate)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- All healing regeneration sources nerfed by 50% (Prevent immortal lords)
- 50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.

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I created this mod from scratch, editing countless lines and tables. It may contain bugs or inconsistencies in some units. Your feedback is valuable to keep this mod running smoothly.
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True Unit Size x1.5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272344400
136 Comments
Void  [author] 18 Jul @ 1:59am 
@Rams
It is no longer necessary to do this, the mod should be working normally.
Rams 17 Jul @ 5:15pm 
Do I put it up in the mod list? It's currently not working,
Fulminata 1 Jul @ 9:13pm 
hmm .... indeed, even in the vanilla it is 4 pieces which still each have a damage of a regular hellcannon which has just 1 piece. I remember there were 2 pieces before in vanilla for a regular peices. I guess when they changed to 1, they forgot to fix the RoR version. x4 stregth of the regular version is too much.
It just obliterates everything and feels like a complete OP compared to other art pieces with 8 engines. Given the unit formations are more densely packed now on average, the art is more deadly than x2 times more. Artillery definitely needs more balancing in the x2 mods
Fulminata 30 Jun @ 7:45pm 
ror hellcannon having 8 engines seems like a bug. Should is be 4?
Void  [author] 30 Jun @ 6:48am 
@Bloody
It's already updated, are you having any problems?
Bloody 29 Jun @ 11:17pm 
+1 hoping for an update for Radious!
degroots 29 Jun @ 12:44pm 
Radious updated
Void  [author] 26 Jun @ 7:25am 
@Coky
Currently it is a Radious problem. In the meantime, you can use the temporary FIX on the Radious page itself, and put this mod (True Unit Size) to load below part 4 of Radious. Until Radious itself, update and fix the problem.
Coky 22 Jun @ 2:57pm 
when i get this mode enabled it just crashes to the desktop