Stellaris

Stellaris

Gwen's Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X
 This topic has been pinned, so it's probably important
GwenBlanketSpecter  [developer] 30 Jun, 2018 @ 9:53am
Error Reports Version 0.22 for Stellaris 2.1.X
I clean up the error thread every so often. List anything here in the error log or a missing localization from a beta level trait. Alpha level traits are being fixed a few each week based on discussions within my discord server.

  1. Near finalized traits have been balanced against my other mods in multiplayer. IT is the last step after beta. They have full art assets and finalized descriptions for everything.
  2. Beta Level traits have their playstyle and effects set for the most part. They might gain a few more mechanics but are not at risk of a game breaking overhaul. They may have a few bugs. These will rarely be broken when upgrading to near finished.
  3. Alpha level traits can and will be redone at a moments notice based on feedback. They may be buggy or missing localizations. They may sometimes break saves when upgraded to beta versions of the trait.

Near Finalized
Beta Level Trait
Alpha Level Trait
Adorable/CuteBots
Cyclopean
Bioelectric/Bioelectric Robots
Seed/Spore Carrying
Ageless
Berserkers
Cannibal
Prey Species
Precognitive
Amoeba Born
Subterraean
Asexual Reproduction
Aquatic
Natural Flight
Steambots
Artistic
Draconic
Telepathic
Hoarders
Parasitic
Sad Socretes
Extreme Omnivore
Photosynthetic/Solarbots
Exoskeletal
Lithovore
Cold Blooded
Curious
Genetic Memory
Herbivore
Energy Being
Last edited by GwenBlanketSpecter; 22 Jul, 2018 @ 12:49pm
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Showing 1-15 of 36 comments
Phoenixblood 1 Jul, 2018 @ 2:10am 
Organic Simulators still missing techs, Admiral trait doesnt show up, Ruler trait is Cutebot with a missing decription, I know its still an alpha trait, but I think I read it right that this thread is for all errors, and also missing localisations for beta traits? or is it only for errors regarding beta level traits?
GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 3:07am 
thanks for the report, please report any localizations missing from beta traits, alpha will have a lot missing and I'll be doing them as I update the trait to beta status
Last edited by GwenBlanketSpecter; 1 Jul, 2018 @ 3:07am
GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 3:10am 
I jsut pushed out what should fix those errors.
Etherbird 1 Jul, 2018 @ 5:14am 
My game keeps occasionally CTDing on saving (both autosave and manual), and this mod seems to be the cause of it, as the last entry on the error log always is an error like this:

[14:03:09][eventtarget.cpp:1464]: Undefined event target: gwen_global_target_drone, location: file: events/gwen_drone_spawning_civic.txt line: 184
[14:03:09][effect_impl.cpp:3204]: can't calculate location from this scope. Target = event_target:gwen_drone_planet. file: events/gwen_drone_spawning_civic.txt line: 189
[14:03:09][trigger_impl.cpp:790]: Script Error: Invalid context switch[leader], file: common/edicts/cold_blood_edicts.txt line: 16, Scope:

[14:03:09][trigger_impl.cpp:791]: type=planet
id=1567
random={ 0 3278214020 }

Could you look into this? I really love your mod and don't want to play without it, but after the ninth or so CTD I get slightly miffed...

GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 5:18am 
thats from my otehr mod not this one. I'll look into it
GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 5:20am 
I ahve soem dedicated paly testers in my discord server and so far no one else has mentioned a CTD
GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 5:21am 
I'll fix the drone planet calculation. removed the cold blooded edict entirely
GwenBlanketSpecter  [developer] 1 Jul, 2018 @ 5:25am 
the drone issue should be cleared up too
Etherbird 1 Jul, 2018 @ 6:27am 
Ok, thanks! I'll check wether I still get a CTD
Phoenixblood 2 Jul, 2018 @ 11:35am 
Unless my mod is not updating correctly, Organic simulators are still having the missing techs and traits, and the cutebot ruler trait, at least when playing Rogue Servitors, is different code needed to unlock techs for machine empires vs regular empires?
LMeire 4 Jul, 2018 @ 4:49am 
I keep seeing organic rulers with the cutebot trait.
GwenBlanketSpecter  [developer] 4 Jul, 2018 @ 5:48am 
thansk for hte error report. I had forgotton to put in
initial = no
randomized = no
and my new error checker, CWTOOLS wouldn't be able to notify me of such a giatn derp. thank you
LMeire 6 Jul, 2018 @ 11:12pm 
Cutebot casus bellis are showing up (along with giant pink error textures) when I'm prompted to pick a defensive war-goal.
GwenBlanketSpecter  [developer] 7 Jul, 2018 @ 3:08pm 
weird. I'll get that sovled thank you
Phoenixblood 9 Jul, 2018 @ 6:42pm 
T1 bio-electric generator isnt increasing the base energy output of bio-electric pops by 0.25 (the other effects are still there), T2 tech for the generator doesnt unlock the generator for build
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