Stellaris

Stellaris

Star Wars Universe Army Types(3.11+)
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
MewMew  [Entwickler] 8. Mai 2021 um 17:40
Bugs and Requests
Post your requests or bugs here:Rivals:
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Beiträge 115 von 22
in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [Entwickler] 17. Mai 2021 um 21:53 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [Entwickler] 17. Mai 2021 um 21:54 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [Entwickler] 23. Mai 2021 um 16:30 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 11. Dez. 2021 um 16:51 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Zuletzt bearbeitet von Akula; 11. Dez. 2021 um 17:20
Akula 11. Dez. 2021 um 17:45 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [Entwickler] 11. Dez. 2021 um 17:47 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 11. Dez. 2021 um 20:08 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [Entwickler] 11. Dez. 2021 um 21:47 
I understand
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [Entwickler] 2. Dez. 2022 um 15:39 
Okay, I'll take a look at that when I can.

Ursprünglich geschrieben von godofwar889:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Unable to select any research options from this mod
MewMew  [Entwickler] 19. März 2024 um 11:56 
Auto research function from the base game works until I get around to cleaning up the tech displays.
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
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Beiträge 115 von 22
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