Stellaris
Star Wars Universe Army Types(3.11+)
 Ten wątek został przypięty, więc pewnie jest ważny
MewMew  [producent] 8 maja 2021 o 17:40
Bugs and Requests
Post your requests or bugs here:Rivals:
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in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [producent] 17 maja 2021 o 21:53 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [producent] 17 maja 2021 o 21:54 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [producent] 23 maja 2021 o 16:30 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 11 grudnia 2021 o 16:51 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Ostatnio edytowany przez: Akula; 11 grudnia 2021 o 17:20
Akula 11 grudnia 2021 o 17:45 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [producent] 11 grudnia 2021 o 17:47 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 11 grudnia 2021 o 20:08 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [producent] 11 grudnia 2021 o 21:47 
I understand
godofwar889 2 grudnia 2022 o 13:05 
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [producent] 2 grudnia 2022 o 15:39 
Okay, I'll take a look at that when I can.

Początkowo opublikowane przez godofwar889:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Austin_Legend 18 marca 2024 o 23:39 
Unable to select any research options from this mod
MewMew  [producent] 19 marca 2024 o 11:56 
Auto research function from the base game works until I get around to cleaning up the tech displays.
Secutor 1 lipca 2024 o 11:46 
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
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