Stellaris
Star Wars Universe Army Types(3.11+)
 このトピックはピン留めされているので、おそらく重要です
MewMew  [開発者] 2021年5月8日 17時40分
Bugs and Requests
Post your requests or bugs here:Rivals:
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in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [開発者] 2021年5月17日 21時53分 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [開発者] 2021年5月17日 21時54分 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [開発者] 2021年5月23日 16時30分 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 2021年12月11日 16時51分 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
最近の変更はAkulaが行いました; 2021年12月11日 17時20分
Akula 2021年12月11日 17時45分 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [開発者] 2021年12月11日 17時47分 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 2021年12月11日 20時08分 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [開発者] 2021年12月11日 21時47分 
I understand
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [開発者] 2022年12月2日 15時39分 
Okay, I'll take a look at that when I can.

godofwar889 の投稿を引用:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Unable to select any research options from this mod
MewMew  [開発者] 2024年3月19日 11時56分 
Auto research function from the base game works until I get around to cleaning up the tech displays.
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
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