Stellaris
Star Wars Universe Army Types(3.11+)
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
MewMew  [개발자] 2021년 5월 8일 오후 5시 40분
Bugs and Requests
Post your requests or bugs here:Rivals:
< >
전체 댓글 22개 중 1~15개 표시 중
Captain Sigori 2021년 5월 17일 오후 6시 37분 
in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [개발자] 2021년 5월 17일 오후 9시 53분 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [개발자] 2021년 5월 17일 오후 9시 54분 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
(^,^)♪♫Crazy Killer ☮ 2021년 5월 23일 오후 2시 55분 
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [개발자] 2021년 5월 23일 오후 4시 30분 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 2021년 12월 11일 오후 4시 51분 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Akula 님이 마지막으로 수정; 2021년 12월 11일 오후 5시 20분
Akula 2021년 12월 11일 오후 5시 45분 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [개발자] 2021년 12월 11일 오후 5시 47분 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 2021년 12월 11일 오후 8시 08분 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [개발자] 2021년 12월 11일 오후 9시 47분 
I understand
godofwar889 2022년 12월 2일 오후 1시 05분 
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [개발자] 2022년 12월 2일 오후 3시 39분 
Okay, I'll take a look at that when I can.

godofwar889 님이 먼저 게시:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Austin_Legend 2024년 3월 18일 오후 11시 39분 
Unable to select any research options from this mod
MewMew  [개발자] 2024년 3월 19일 오전 11시 56분 
Auto research function from the base game works until I get around to cleaning up the tech displays.
Secutor 2024년 7월 1일 오전 11시 46분 
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
< >
전체 댓글 22개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50