Stellaris
Star Wars Universe Army Types(3.11+)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
MewMew  [desarrollador] 8 MAY 2021 a las 5:40 p. m.
Bugs and Requests
Post your requests or bugs here:Rivals:
< >
Mostrando 1-15 de 22 comentarios
Captain Sigori 17 MAY 2021 a las 6:37 p. m. 
in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [desarrollador] 17 MAY 2021 a las 9:53 p. m. 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [desarrollador] 17 MAY 2021 a las 9:54 p. m. 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
(^,^)♪♫Crazy Killer ☮ 23 MAY 2021 a las 2:55 p. m. 
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [desarrollador] 23 MAY 2021 a las 4:30 p. m. 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 11 DIC 2021 a las 4:51 p. m. 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Última edición por Akula; 11 DIC 2021 a las 5:20 p. m.
Akula 11 DIC 2021 a las 5:45 p. m. 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [desarrollador] 11 DIC 2021 a las 5:47 p. m. 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 11 DIC 2021 a las 8:08 p. m. 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [desarrollador] 11 DIC 2021 a las 9:47 p. m. 
I understand
godofwar889 2 DIC 2022 a las 1:05 p. m. 
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [desarrollador] 2 DIC 2022 a las 3:39 p. m. 
Okay, I'll take a look at that when I can.

Publicado originalmente por godofwar889:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Austin_Legend 18 MAR 2024 a las 11:39 p. m. 
Unable to select any research options from this mod
MewMew  [desarrollador] 19 MAR 2024 a las 11:56 a. m. 
Auto research function from the base game works until I get around to cleaning up the tech displays.
Secutor 1 JUL 2024 a las 11:46 a. m. 
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
< >
Mostrando 1-15 de 22 comentarios
Por página: 1530 50