Europa Universalis IV

Europa Universalis IV

Beyond Typus 11.5
 This topic has been pinned, so it's probably important
Draíocht  [developer] 19 Sep, 2017 @ 1:47pm
Compatibility with Other Mods
This is meant to be a handy reference to quickly check if anyone has tested and established compatibility (or incompatibility) between Beyond Typus and any other given mod. This list can never be comprehensive, but will hopefully answer some of the more common questions.
Last edited by Draíocht; 14 Apr, 2018 @ 1:37am
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Draíocht  [developer] 19 Sep, 2017 @ 1:48pm 
Preface

Please note that I can't make guarantees. Other modders may remove or add things which break compatibility, or a mod that appears to function perfectly may encounter a game breaking error in 1800 that no one could anticipate. Please remember this is just a quick reference, not an exhaustively researched guarantee.

If you develop or use a mod that you'd like to add to this list, please let me know. If your mod is in an "outdated" list when it is up to date, or vice versa, please let me know. I try to keep track but I miss things sometimes.


Beyond Typus Family of Mods and Addons
These mods are all either dependant upon and exclusive to, or designed and optimally balanced for, Beyond Typus. The Primary module (You are here) & official addons can be found linked in the main Beyond Typus description page.
Last edited by Draíocht; 7 Aug, 2019 @ 11:05am
Draíocht  [developer] 19 Sep, 2017 @ 1:48pm 
Compatible Mods from Elsewhere in the Community
These mods are not designed for Beyond Typus, per se, but have been reported as compatible with Beyond Typus and in some cases tested and confirmed.

  • The Grand Exhibition -by Tinholt and Kam vom Winde
    Confirmed compatible by the developer Tinholt (though note that all new Beyond Typus content will still be using vanilla artwork). Last checked 2018 (1.25)

  • Sons of Plunder -by RNGesus
    Confirmed compatible by the developer RNGesus (Also with all of my (Draíocht's) personal addons). Last checked 2018-4-12 (1.25)

  • xangelo7's Unit Overhauls -by Xangelo7
    Checked only a few, but appears very likely all *graphical unit overhauls* are fully compatible with Beyond Typus, so long as they do not change any other files. Last checked 2018-4-23 (1.25)

  • Native Policies Guide Colonial Subjects - by Reddbane
    Confirmed compatible by the developer Reddbane. Last checked 2018 (1.25)

  • Qing shall Rise -by Reddbane
    Reported compatible 2018-8-11 (1.25)

  • Castile and Aragon are Historical Friends -by Reddbane
    Reported compatible 2018-8-11 (1.25)

  • Burgundy always Dissolves -by Reddbane
    Reported compatible 2018-8-11 (1.25)

  • Reichskreis -by Hermaan
    Confirmed compatible by the developer Hermaan. Last checked 2018-8-21 (1.25)


Out of date or written for an older version
Last edited by Draíocht; 23 Aug, 2018 @ 3:42pm
Draíocht  [developer] 19 Sep, 2017 @ 1:48pm 
Other Major Projects Using Beyond Typus as a Base
These spin-offs, side projects, compilations, merged projects, and complete overhauls use Beyond Typus's map and content as a base upon which they add further changes. They are not compatible with Beyond Typus as they typically already contain within them a full (albeit often modified) version of Beyond Typus.

  • Imperialism Reinvigorated - By Amyzonis
    A rework intended to bridge some of the differences between Beyond Typus and vanilla while introducing new mechanics and missions.

  • Imperialism Reinvigorated - Unstable Development Version - By Amyzonis
    This is the most recent work in progress version. More content, more bugs, more bug fixes.

    ***DISCONTINUED*** (Work was becoming greater than the reward)
  • 1.22 Beyond The Pale's Legacy - Classic -HR's classic mod updated to 1.22
    Before the ever growing updating work forced me to scrap the idea, I (Draíocht) maintained a "classic" version of this mod without any of my new content. Unfortunately I had to discontinue support after major changes 1.23-1.25 made the updating process seem unfeasibly daunting.

    ***DISCONTINUED*** (Being rebooted by Draíocht as an addon for BT)
  • Shattered Europa V - by Pirate of AE & Neprut
    A fantasy mod that splits nations into both historical and ahistorical divisions with an emphasis on multiplayer balance. Using Beyond the Pale's map from back when HR was around, since SE2.0 it uses Beyond Typus as a base map.

    ***DISCONTINUED*** (Merged with Imperialism Reinvigorated)
  • Plus Ultra: A Vanilla Expansion - by Skullcrusher
    A compilation mod including Beyond Typus merged with many other mods.





Notes on Incompatibility

Not to bore anyone, but a simple explanation of the way EU4 handles mods should be very helpful in answering many questions. In short, so far as I have figured out, mods are read by Clausewitz (EU4) engine in alphabetical order, and once any given mod file is applied, it will not be overwritten, even if later mods attempt to alter the same file.

What this means is that if two mods both alter the same file, this will not neccessarily result in incompatibility. Rather, the 1st (alphabetically) of the two will be loaded, and the 2nd will be ignored, and problems only arise when something in the 2nd mod refers back to one of the changed files that is not included, because the 1st mod's version is used instead.

Due to the nature of this system, almost everything except map changes are theoretically compatible with everything else if written perfectly, with the worst effects being sub-optimal balance caused by balance changes in the 2nd (or 3rd, or 4th, etc.) mods, where the engine is using the version from an earlier mod. No one is perfect, however. I do my utmost to keep compatibility wherever possible, and I know most other modders do the same, but sometimes mistakes slip in, and sometimes the only way to achieve a certain result is by changing core files.





Alphabetical List of Tested & Uncompatible

Common Universalis - No?
-I've had sporadic reports that it is possible to start up the game with no crashes, at least, but balance and polish is almost certainly unacceptably skewed due to the overlaping files.

Extended Timeline - No
-ET makes changes to the map, and does not include any of the provinces added by BT. It is not compatible, and making it compatible would be an unfeasibly large endeavour.

MEIOU & Taxes - No
-MEIOU & Taxes changes the map and is not compatible.

Veritas et Fortitudo - No
-Veritas et Fortitudo changes the map and is not compatible.
Last edited by Draíocht; 23 Aug, 2018 @ 10:15am
Taipan 24 Oct, 2017 @ 2:53pm 
Question, would you make a compatibility patch for Common Universalis? I think these 2 mods would complete each other in an awesome manner. Or better said, they could rival Meiou, if the compatibility would be a long term project. CU doesn't alter the map, at least that's what they say, they are focusing on mechanics.

Thank you
Last edited by Taipan; 24 Oct, 2017 @ 2:58pm
Draíocht  [developer] 24 Oct, 2017 @ 5:10pm 
@Stefan

Interestingly, I just had a suggestion for this in the "suggestions" thread today...

The answer, unfortunately, is it isn't a priority for me, as I'm focused entirely on map overhauls for the foreseeable future and Beyond Typus will remain primarily a map mod. I would have no objection if someone else wanted to make a compatibility patch, though, and I try wherever possible to make BT as compatible as a map overhaul can be.
Taipan 25 Oct, 2017 @ 2:11am 
@Draiocht - Thank you, I am too new to modding to be able to do this, else I'd probably help with that.
Last edited by Taipan; 25 Oct, 2017 @ 2:20am
Taipan 3 Nov, 2017 @ 4:46am 
Originally posted by Draíocht:
@Stefan

Interestingly, I just had a suggestion for this in the "suggestions" thread today...

The answer, unfortunately, is it isn't a priority for me, as I'm focused entirely on map overhauls for the foreseeable future and Beyond Typus will remain primarily a map mod. I would have no objection if someone else wanted to make a compatibility patch, though, and I try wherever possible to make BT as compatible as a map overhaul can be.
After more observing I will have a working version soon, so if it's ok with you, I will put it up under the name Common Universalis + Beyond Typus map, and give you and the guys from CU the credits. Or if you want, I can send the files to you or them, so you can do that. I don't really care.
Draíocht  [developer] 3 Nov, 2017 @ 7:07am 
@Stefan

So long as the devs at CU don't object to a comp patch being made, you should upload it yourself. It is you who merged them, after all.

I would appreciate a link back to BT's main page and/or copying the credit list from BT (& checking for new credits after major BT updates), more for the many other contributors' sake than my own, really. Bravo on merging them! I would have expected it to be a more daunting task to adapt all of the events scopes, especially.

When you have a fully functioning, polished version uploaded, let me know. I'll add a link in BT's description.
Taipan 3 Nov, 2017 @ 9:09am 
Originally posted by Draíocht:
@Stefan

So long as the devs at CU don't object to a comp patch being made, you should upload it yourself. It is you who merged them, after all.

I would appreciate a link back to BT's main page and/or copying the credit list from BT (& checking for new credits after major BT updates), more for the many other contributors' sake than my own, really. Bravo on merging them! I would have expected it to be a more daunting task to adapt all of the events scopes, especially.

When you have a fully functioning, polished version uploaded, let me know. I'll add a link in BT's description.
They don't object either. I will add full credits at the beginning of everything, and explain I just did some monkey work. Thank you
Taipan 11 Nov, 2017 @ 5:44am 
Could you make a CUBT: Common Universalis + Beyond Typus logo to use for the merge? I don't have the source files and I don't want to make something crappy. I will ask Corpsemania from CU too, not sure which one of you are going to be online first. I have a working version of the merger, and I am going to upload it asap.
Thanks
Beverage 2 Jul, 2018 @ 1:20pm 
Does the CUBT compatch still exist?
Draíocht  [developer] 2 Jul, 2018 @ 1:22pm 
@Christian
My understanding is the project was abondoned, after it became clear the amount of work which would be involved to maintain it, and in light of CU considering map changes (which would in a more definite way break all hopes of compatibility without enormous effort).

Mind I was never the one working on it, so take that with a grain of salt (id est, is someone else says otherwise, believe them over me).
Taipan 2 Jul, 2018 @ 1:57pm 
I can confirm it was abandoned. Sadly I don't have time to play and mod, and it's complicated to take two things that are not made by me and fit them together.

Another big reason is the rhythm of new EU dlcs and patches and the quality of them, I like each and every new dlc lately and for me this made mods obsolete, beside graphical ones that don't break Ironman. Look at the latest Development Diary, I can't wait for the next DLC. I think big mods will find find it hard to keep the pace with this Gung Ho Paradox approach.

Add to that I have to split my gaming time between EU, FM 18, Dota and a soon to be Fallout 4 Frost or Horizon gameplay, and you will understand that I lack time heavily :P
Last edited by Taipan; 2 Jul, 2018 @ 2:04pm
Beverage 2 Jul, 2018 @ 7:48pm 
Ah okay, that's fine. Thanks for the responses! I'm mainly looking at CU to change how development works, but I'll look through the submods available and hopefully find something similar. BT is a must for me, especially with earlier start dates in the works!
Hermaan 21 Aug, 2018 @ 6:57am 
Hey,
As of now my mod Reichskreis will support Beyond Typus and will take the added provinces into consideration, for example for events. Could you add it to the list?
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