Medieval Engineers

Medieval Engineers

Companions: Hunting Dog
Coggernaut  [udvikler] 24. nov. 2016 kl. 22:04
Bugs
Post here if you experience a bug with the mod.
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DragonBait2567 4. dec. 2016 kl. 14:01 
Crashes when a barbarian is nearby
Coggernaut  [udvikler] 4. dec. 2016 kl. 14:03 
Oprindeligt skrevet af DragonBait2567:
Crashes when a barbarian is nearby
oh?

That's... interesting actually. Do you have the logs by anychance? Could you recreate the situation and send it to me through dropbox here?
Sidst redigeret af Coggernaut; 4. dec. 2016 kl. 14:03
Kithsakhai 22. dec. 2016 kl. 10:48 
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.
Sidst redigeret af Kithsakhai; 22. dec. 2016 kl. 10:49
Coggernaut  [udvikler] 22. dec. 2016 kl. 11:01 
oh... that means my code must be outdated or they changed some crucial thing.... Thankyou for notifying me!
Here same problem with mining not working, but that does not depend on dogs spawned, but if the mod is installed or not.
Coggernaut  [udvikler] 22. jan. 2017 kl. 12:19 
This is very odd, Though, I'll check it out... I think it may be an issue with entity containors and entity components having outdate code. Though I'm quite unsure why... Maybe I accidently had some arcane code left in the mod from testing things...
Coggernaut  [udvikler] 22. jan. 2017 kl. 12:21 
Again, I am using outdate code, peasants, which may be an issue...
I have not been using the mod since I found out. I'll try again later today, and see if it still is there. Never know with ME updates :)
Coggernaut  [udvikler] 28. jan. 2017 kl. 13:53 
Added hitboxes to the dog, so now it can die if it's attacked.
Royal Raven 30. jan. 2017 kl. 12:40 
Oprindeligt skrevet af Kithsakhai:
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.

I've had the same thing, I thought it was just the game. Since I am new at game I thought it was the game, then I removed the mod and mining is fine. I don't have log for error since I removed the mod. Other mods I had that I removed too, were the mod that adds letters/numbers to game, mushroom farming, Blueprint Auto Farmer, and lever Jack.
Coggernaut  [udvikler] 30. jan. 2017 kl. 12:55 
Ah, I think I know what's happening... But... I'm unsure. I'll try to get a hold of Storid and ask him some questions, because I think we might be using old data that's overriding new data. That would cause an issue like mining
RedWitch 17. feb. 2017 kl. 11:09 
Is it normal that dog is screaming like a deer?
Coggernaut  [udvikler] 17. feb. 2017 kl. 11:21 
Oprindeligt skrevet af RedWitch:
Is it normal that dog is screaming like a deer?

Yes, I didnt make custom noises yet :)
Protocore 2. maj 2017 kl. 17:09 
i have a barbs instead of a dog and he cry like a deer,lol!why?
Coggernaut  [udvikler] 2. maj 2017 kl. 17:12 
Oh dear, they must have broke the mod
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