Medieval Engineers

Medieval Engineers

Companions: Hunting Dog
Coggernaut  [producent] 24 listopada 2016 o 22:04
Bugs
Post here if you experience a bug with the mod.
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Wyświetlanie 1-15 z 16 komentarzy
DragonBait2567 4 grudnia 2016 o 14:01 
Crashes when a barbarian is nearby
Coggernaut  [producent] 4 grudnia 2016 o 14:03 
Początkowo opublikowane przez DragonBait2567:
Crashes when a barbarian is nearby
oh?

That's... interesting actually. Do you have the logs by anychance? Could you recreate the situation and send it to me through dropbox here?
Ostatnio edytowany przez: Coggernaut; 4 grudnia 2016 o 14:03
Kithsakhai 22 grudnia 2016 o 10:48 
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.
Ostatnio edytowany przez: Kithsakhai; 22 grudnia 2016 o 10:49
Coggernaut  [producent] 22 grudnia 2016 o 11:01 
oh... that means my code must be outdated or they changed some crucial thing.... Thankyou for notifying me!
Here same problem with mining not working, but that does not depend on dogs spawned, but if the mod is installed or not.
Coggernaut  [producent] 22 stycznia 2017 o 12:19 
This is very odd, Though, I'll check it out... I think it may be an issue with entity containors and entity components having outdate code. Though I'm quite unsure why... Maybe I accidently had some arcane code left in the mod from testing things...
Coggernaut  [producent] 22 stycznia 2017 o 12:21 
Again, I am using outdate code, peasants, which may be an issue...
I have not been using the mod since I found out. I'll try again later today, and see if it still is there. Never know with ME updates :)
Coggernaut  [producent] 28 stycznia 2017 o 13:53 
Added hitboxes to the dog, so now it can die if it's attacked.
Royal Raven 30 stycznia 2017 o 12:40 
Początkowo opublikowane przez Kithsakhai:
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.

I've had the same thing, I thought it was just the game. Since I am new at game I thought it was the game, then I removed the mod and mining is fine. I don't have log for error since I removed the mod. Other mods I had that I removed too, were the mod that adds letters/numbers to game, mushroom farming, Blueprint Auto Farmer, and lever Jack.
Coggernaut  [producent] 30 stycznia 2017 o 12:55 
Ah, I think I know what's happening... But... I'm unsure. I'll try to get a hold of Storid and ask him some questions, because I think we might be using old data that's overriding new data. That would cause an issue like mining
RedWitch 17 lutego 2017 o 11:09 
Is it normal that dog is screaming like a deer?
Coggernaut  [producent] 17 lutego 2017 o 11:21 
Początkowo opublikowane przez RedWitch:
Is it normal that dog is screaming like a deer?

Yes, I didnt make custom noises yet :)
Protocore 2 maja 2017 o 17:09 
i have a barbs instead of a dog and he cry like a deer,lol!why?
Coggernaut  [producent] 2 maja 2017 o 17:12 
Oh dear, they must have broke the mod
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