Medieval Engineers

Medieval Engineers

Companions: Hunting Dog
Coggernaut  [開發人員] 2016 年 11 月 24 日 下午 10:04
Bugs
Post here if you experience a bug with the mod.
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目前顯示第 1-15 則留言,共 16
DragonBait2567 2016 年 12 月 4 日 下午 2:01 
Crashes when a barbarian is nearby
Coggernaut  [開發人員] 2016 年 12 月 4 日 下午 2:03 
引用自 DragonBait2567
Crashes when a barbarian is nearby
oh?

That's... interesting actually. Do you have the logs by anychance? Could you recreate the situation and send it to me through dropbox here?
最後修改者:Coggernaut; 2016 年 12 月 4 日 下午 2:03
Kithsakhai 2016 年 12 月 22 日 上午 10:48 
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.
最後修改者:Kithsakhai; 2016 年 12 月 22 日 上午 10:49
Coggernaut  [開發人員] 2016 年 12 月 22 日 上午 11:01 
oh... that means my code must be outdated or they changed some crucial thing.... Thankyou for notifying me!
Here same problem with mining not working, but that does not depend on dogs spawned, but if the mod is installed or not.
Coggernaut  [開發人員] 2017 年 1 月 22 日 下午 12:19 
This is very odd, Though, I'll check it out... I think it may be an issue with entity containors and entity components having outdate code. Though I'm quite unsure why... Maybe I accidently had some arcane code left in the mod from testing things...
Coggernaut  [開發人員] 2017 年 1 月 22 日 下午 12:21 
Again, I am using outdate code, peasants, which may be an issue...
I have not been using the mod since I found out. I'll try again later today, and see if it still is there. Never know with ME updates :)
Coggernaut  [開發人員] 2017 年 1 月 28 日 下午 1:53 
Added hitboxes to the dog, so now it can die if it's attacked.
Royal Raven 2017 年 1 月 30 日 下午 12:40 
引用自 Kithsakhai
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.

I've had the same thing, I thought it was just the game. Since I am new at game I thought it was the game, then I removed the mod and mining is fine. I don't have log for error since I removed the mod. Other mods I had that I removed too, were the mod that adds letters/numbers to game, mushroom farming, Blueprint Auto Farmer, and lever Jack.
Coggernaut  [開發人員] 2017 年 1 月 30 日 下午 12:55 
Ah, I think I know what's happening... But... I'm unsure. I'll try to get a hold of Storid and ask him some questions, because I think we might be using old data that's overriding new data. That would cause an issue like mining
RedWitch 2017 年 2 月 17 日 上午 11:09 
Is it normal that dog is screaming like a deer?
Coggernaut  [開發人員] 2017 年 2 月 17 日 上午 11:21 
引用自 RedWitch
Is it normal that dog is screaming like a deer?

Yes, I didnt make custom noises yet :)
Protocore 2017 年 5 月 2 日 下午 5:09 
i have a barbs instead of a dog and he cry like a deer,lol!why?
Coggernaut  [開發人員] 2017 年 5 月 2 日 下午 5:12 
Oh dear, they must have broke the mod
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