Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
AFHV02 Caracal Pickup Lite
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
482.230 KB
4 Jun, 2024 @ 4:54pm
6 Jun, 2024 @ 12:02pm
2 Change Notes ( view )

Subscribe to download
AFHV02 Caracal Pickup Lite

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
- NOTE - The blocks shown at floor level in the doorways have been removed to make getting out of the seats easier. The change in resources has been accounted for, but I didn't feel it a big enough change to justify all new screenshots. ;)

Mod/Scenario - None (Vanilla)


The second in my series of Armoured Fighting Hover Vehicles is the Caracal.
This variant of the Caracal is a stripped, open-top Pickup... a lightened 2-person military vehicle with the primary purpose of fast utility transport.
Since the Caracal is relatively small, its equipment list is rather limited.





Construction
Body = Hardened Steel & Steel
Deck Plating = Hardened Steel & Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel & Hardened Steel
Core Placement = Centreline, in rear (behind ammo container).
Resource Costs = 242 Iron; 220 Carbon; 196 Copper; 175 Silicon; 90 Titanium Rods; 60 Cobalt; 20 Sathium.

Equipment
Life Support:
Pressurisation = None - open to the elements.
Personal Facilities = None.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 1 Passenger Seat.
Power Grid:
Primary Power Plant = 1 small Generator.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 8 small Fuel Tanks.
Mobility:
Handling Profile = Fast, manoeuvrable and agile.
Manoeuvrability = 53m/s² Forward; 27m/s² Reverse; 27m/s² Lateral
Agility = 52deg/s Yaw; 6deg/s Pitch; 14deg/s Roll
Main Propulsion = 4 medium T2 Forward Thrusters; 2 medium T2 Braking/Reverse Thrusters; 2 medium T2 Lateral Thrusters (on each side); 4 small Hover Engines.
RCS Gyros = None.
Max Lift = 1 additional small Hover Engine.
High G Functionality = Can operate in 4G (can lift ~25.4t in 4G with Max Lift enabled, vehicle mass = 13.9t)
Weapons & Defences:
Shields = None.
Fixed Weapons = None.
Point Defence Turrets = 1 Gatling Turret, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 1x 375 SU Ammo Container.
Cargo = 1x 1,875SU Cargo Container; 2 small Cargo Boxes.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off ALL additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both Spotlight blocks.
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFis; Holo (LCD) Projector; Light Control Lever; Passenger Seat.
2. Turret - Turns on & off the Gatling Turret.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseShutters - Closes the fuel resupply shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path (although, as you may have noticed above, there is some CPU left).

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Variants of this build:
AFHV02 Caracal Infantry Mobility HV
AFHV02 Caracal Pickup
AFHV02 Caracal Mobile AA
AFHV02 Caracal Ambulance
Builds adjacent in the line/series:
AFHV01 Ocelot HoverScout
AFHV03 Lynx APC
Other logistical/utility transport HVs by Wimpomanufacturing:
AFHV04 Bobcat HoverTruck
Wimpomanufacturing Info:
MULTV03 Wildebeest 16kSU Logistics Truck
MULTV03 Wildebeest 12P Transport Truck
MULTV04 Banteng 32kSU Logistics Truck
MULTV04 Banteng 18P Transport Truck
MULTV05 Bison 64kSU Logistics Truck
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.