Empyrion - Galactic Survival

Empyrion - Galactic Survival

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AFHV02 Caracal Mobile AA
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
478.886 KB
4 Jun, 2024 @ 5:16pm
4 Jun, 2024 @ 5:27pm
2 Change Notes ( view )

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AFHV02 Caracal Mobile AA

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The second in my series of Armoured Fighting Hover Vehicles is the Caracal.
This variant of the Caracal is a Light Mobile Anti-Air... a 2-person military vehicle with the primary purpose of air defence.
Since the Caracal is relatively small, its equipment list is rather limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in rear (behind ammo container).
Resource Costs = 322 Iron; 280 Copper; 276 Carbon Substrate; 257 Titanium Rods; 254 Silicon; 82 Cobalt; 40 Sathium; 5 Neodymium.

Equipment
Life Support:
Pressurisation = 2 Small O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = None.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 1 Passenger Seat.
Power Grid:
Primary Power Plant = 1 small Generator.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 7 small Fuel Tanks.
Mobility:
Handling Profile = Generic
Manoeuvrability = 32m/s² Forward; 16m/s² Reverse; 16m/s² Lateral
Agility = 40deg/s Yaw; 9deg/s Pitch; 17deg/s Roll
Main Propulsion = 4 medium T2 Forward Thrusters; 2 medium T2 Braking/Reverse Thrusters; 2 medium T2 Lateral Thrusters (on each side); 5 small Hover Engines.
RCS Gyros = None.
Max Lift = 2 additional small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~35.6t in 4G with Max Lift enabled, vehicle mass = 23.4t)
Weapons & Defences:
Shields = None.
Fixed Weapons = 2 Gatling Guns.
Anti-Air Turrets = 2 Rocket Turrets, targeting: Generators of SVs; Drones (and therefore also ground troops).
- NOTE - Rocket Turrets have accidentally been left targeting Predators, which is not intended, but I didn't feel it warranted an update to the workshop.
Point Defence Turrets = 1 Gatling Turret, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 1x 4k SU Ammo Container; 1x 375 SU Ammo Container; 2x 125 SU Ammo Containers.
Cargo = 2 small Cargo Boxes.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Light controlled by Lever; manual Ramps on each side.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off ALL additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both Spotlight blocks.
4. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFis; Holo (LCD) Projector; Light Control Lever; Passenger Seat.
2. Weapons - Turns on & off the Gatling Turret, Gatling Guns AND Rocket Turrets.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseDoors - Closes the outer doors and fuel resupply shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path (although, as you may have noticed above, there is loads of CPU left.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Variants of this build:
AFHV02 Caracal Infantry Mobility HV
AFHV02 Caracal Pickup
AFHV02 Caracal Pickup Lite
AFHV02 Caracal Ambulance
Builds adjacent in the line/series:
AFHV01 Ocelot HoverScout
AFHV03 Lynx APC
Other Mobile AA HVs by Wimpomanufacturing:
AFHV09 Cougar Mobile AA
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.