Empyrion - Galactic Survival

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AFHV02 Caracal Ambulance
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
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488.084 KB
25 Jul, 2024 @ 8:51am
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AFHV02 Caracal Ambulance

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The second in my series of Armoured Fighting Hover Vehicles is the Caracal.
This variant of the Caracal is a military ambulance with a "1 casualty & 1 medic/corpsman" (plus driver) capacity.
Since the Caracal is relatively small, its equipment list is rather limited.





Construction
Body = Hardened Steel with Steel and Carbon Composite details
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, behind 750 SU Cargo Container in cab between seats.
Resource Costs = 294 Iron; 269 Carbon Substrate; 240 Titanium; 238 Copper; 230 Silicon; 60 Cobalt; 35 Sathium.

Equipment
Life Support:
Pressurisation = 4 Small O² Tanks; 2 Ventilators; 2 Compartments - (front) cab & (rear) Casualty Compartment.
Personal Facilities = 1 Casualty bed.
Medical Devices = 1 Clone Chamber; 1 Medic Station.
Seats = 1 Driver's (Cockpit) Seat; 1 Passenger Seat.
Power Grid:
Primary Power Plant = 1 small Generator.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 5 small and 2 large Fuel Tanks.
Mobility:
Handling Profile = Fast.
Manoeuvrability = 35m/s² Forward; 18m/s² Reverse; 18m/s² Lateral
Agility = 40deg/s Yaw; 7deg/s Pitch; 16deg/s Roll
Main Propulsion = 4 medium T2 Forward Thrusters; 2 medium T2 Braking/Reverse Thrusters; 2 medium T2 Lateral Thrusters (on each side); 4 small Hover Engines.
RCS Gyros = None.
Max Lift = 2 additional small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~30.5t in 4G with Max Lift enabled, vehicle mass = 21t)
Weapons & Defences:
Shields = None.
Fixed Weapons = None.
Turrets = None.
Resource Gathering:
None.
Storage:
Ammunition = None.
Cargo = 1x 1,000SU Cargo Container; 1x 750SU Cargo Container; 4 small Cargo Boxes.
Other Storage = 2 mini Fridges; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by a Lever (cab) or Motion Sensor (Cas Comp); manual Ramps on each side (cab) plus a MoSen controlled ramp at the rear (Cas Comp).
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off both additional Hover Engine for high-G environments.
3. Headlights - Turns on & off both Spotlight blocks.
4. Ventilator - Turns on & off both Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFis; Holo (LCD) Projector; Light & Ramp Control Levers & Motion Sensors; Passenger Seats.
2. EmergencyBeacons - Turns on & off the flashing blue emergency lights.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseDoors - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path (although there is a spot behind the passenger seat where the T2 CPU Extender is positioned in other Caracal variants that could be replaced with the same, allowing for addition of turrets etc).

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Variants of this build:
AFHV02 Caracal Infantry Mobility HV
AFHV02 Caracal Pickup
AFHV02 Caracal Mobile AA
AFHV02 Caracal Pickup Lite
Builds adjacent in the line/series:
AFHV01 Ocelot HoverScout
AFHV03 Lynx APC
Other Medical Vehicles by Wimpomanufacturing:
FRAHV HoverAmbulance
MULTV03 Wildebeest Military Ambulance
MULTV07 Argentavis class MPTC with Medical Module
WM02 Initiate class Ambulance
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.