Empyrion - Galactic Survival

Empyrion - Galactic Survival

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AFHV02 Caracal IMHV
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
445.782 KB
29 Feb, 2024 @ 10:03am
22 Apr, 2024 @ 7:34pm
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AFHV02 Caracal IMHV

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The second in my series of Armoured Fighting Hover Vehicles is the Caracal.
This variant of the Caracal is an Infantry Mobility Hover Vehicle... a 5-person military vehicle with the primary purpose of troop transport. Assigned to mobile infantry units, along with a driver, a Caracal can transport a 4-man fireteam to, from or around a battlefield. When empty, it can also be used to patrol or recon the area around the disembarked ground troops.
Since the Caracal is relatively small, its equipment list is rather limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in rear (behind middle passenger seat).
Resource Costs = 308 Iron; 268 Copper; 246 Carbon Substrate; 237 Silicon; 225 Titanium Rods; 60 Cobalt; 55 Sathium.

Equipment
Life Support:
Pressurisation = 3 Small O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = 2 O² Station.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 4 Passenger Seats.
Power Grid:
Primary Power Plant = 1 small Generator.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 6 small Fuel Tanks.
Mobility:
Handling Profile = Generic
Manoeuvrability = 36m/s² Forward; 18m/s² Reverse; 18m/s² Lateral
Agility = 41deg/s Yaw; 6deg/s Pitch; 13deg/s Roll
Main Propulsion = 4 medium T2 Forward Thrusters; 2 medium T2 Braking/Reverse Thrusters; 2 medium T2 Lateral Thrusters (on each side); 4 small Hover Engines.
RCS Gyros = None.
Max Lift = 1 additional small Hover Engine.
High G Functionality = Can operate in 4G (can lift ~25.5t in 4G with Max Lift enabled, vehicle mass = 20.7t)
Weapons & Defences:
Shields = None.
Fixed Weapons = None.
Point Defence Turrets = 1 Gatling Turret, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 375 SU Ammo Container.
Cargo = 2 small Cargo Boxes.
Other Storage = 2 mini Fridges; 3 Armour Lockers.
Production:
Constructors = None.
Other Devices:
Detector; two Wireless Connections; Interior Light controlled by 2 Levers; manual Ramps on each side.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off 1 additional Hover Engine for high-G environments.
3. Headlights - Turns on & off both Spotlight blocks.
4. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFis; Holo (LCD) Projector; Light Control Levers; Passenger Seats.
2. Turret - Turns on & off the Gatling Turret.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseDoors - Closes the outer doors and access shutter if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Variants of this build:
AFHV02 Caracal Pickup
AFHV02 Caracal Mobile AA
AFHV02 Caracal Pickup Lite
AFHV02 Caracal Ambulance
Builds adjacent in the line/series:
AFHV01 Ocelot HoverScout
AFHV03 Lynx APC
Other personnel transport HVs by Wimpomanufacturing:
AFHV06 Liger IFHV
FRHV07 OT-HoverDefender (Open Top)
FRHV07 EC-HoverDefender (Enclosed Cockpit)
FRHV05 HoverBuggy
FRHV12 HoverSled
MULTV03 Wildebeest 12P Transport Truck
MULTV04 Banteng 18P Transport Truck
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.