Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Oatman's Definitive Modded Rome II 2.0
   
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Description
Years of modding culminating to this collection of mods that work together and create a far more interesting Grand Campaign experience.

The order from top to bottom is how they're placed in your load order.

I also recommend visiting the Guaranteed Major Factions page and editing the text file for each campaign. From there, you can modify whether the script only affects defensive battles and which factions get the buff.

2.0: After extensive play-testing, collection is modified. Income Changes/Forgotten Cultures mods removed. Several new mods added. NOTE: This collection reaches the active mods cap. If you enable more mods than what is in this collection, you may face issues with unit and character textures.
Items (33)
+MORE-TOWNS-AND-CITIES+ Version 4 (Updated 4/19/2014)(Compatible with Emperor's Edition)
Created by STEVE (스티브)
** SAVE GAME COMPATIBLE ** COMPATIBLE WITH ALL PATCHES ** COMPATIBLE WITH ALL MODS ** COMPATIBLE WITH ALL GRAPHICS AND TERRAIN SETTINGS Any problems encountered, PLEASE make sure that it is this mod that is causing the problem and not any other mods you mi...
Immersive Character Names (over 690 new names!)
Created by Working Joe
IMMERSIVE CHARACTER NAMES WHAT IS THIS? This mod greatly expands the pool of character names for every culture group across every campaign. It adds nearly 700 brand new names for characters to the game. This mod should be particularly noticeable when playi...
Rome: Total War Music
Created by Caratacus
=== Rise of the Romans Compatible ===================================== Confirmed working with the latest release of the Rise of the Romans Campaign DLC and Ancestral Update - 09/08/2018 ======================================================= This mod, the...
Historically Correct Testudo Formation
Created by AdamosTomatos
The testudo formation was a phenomenal ability romans used during their period. Once, one army were attacked from all fronts by archer-cavalry, the battle continued for hours. After this, only a handful of romans died. This overhauls the arrow hit-chance f...
Sebidee's All Factions Auxilia
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Sebidee's Mercenary Warfare
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Larger Battlefield and Further Deployment Zones
Created by Theodora
Increases the size of the battlefield to maximum possible size. Also increases the distance between deployment zones. This mod affects field and naval battles. It doesn't affect siege, river, coastal or ambush battles....
Rank and unit Size
Created by Gideon
So have you ever used a double or triple unit size mod and wondered why does the Ai go AY MY LINE OF INFANTRY IS BIGGER THAN YOURS. and proceeds to make a line of soldiers so long that the map cant fit all of them. so you have to either make a line just as...
AI Food Fix: No More Starving AI
Created by Dresden
This mod gives the AI a food bonus based on difficulty level. Smaller factions will no longer starve and go into attrition. Compatible with all patches. To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Ma...
Z - AI Creates Massive Armies
Created by Inspector Gadget
Sick of the AI building only 2 armies on turn 100 when you know they must have a million bucks sitting in the bank right about then! Well look no further cause the AI just got a little bit smarter about its budget. *****************************************...
Community Patch for ROME II (v2.3)
Created by Working Joe
Friends, Romans, countrymen, lend me your ears! I am proud to present the ROME II Community Patch! PATCH GOALS Vanilla-oriented - Think of this mod pack as Vanilla Plus+. All fixes and features in this mod are designed to seamlessly integrate into your van...
Etruscan Accent in the Grand Campaign and HatG
Created by Boicote
This mod gives the Etruscan accent from Rise of the Republic to the Etruscan League, both in the Grand Campaign and the Hannibal at the Gates campaign. No DLC required. Compatible with 99.99999% of the mods....
Uniform Colours Remastered
Created by Spec
Ave! and welcome to UCR mod. Uniform Colours Remastered is a complete overhaul of EVERY faction's uniform colours for Total War Rome 2. That means all Playable and Non-Playable Factions uniform colours have been personally redone for Grand Campaign, Impera...
sanitation++ (Rank and Unit Size Version)
Created by Oatman
What does this mod do? This mod takes sanitation++, which is a modified version of People of Rome 2 (P++), adding both population mechanics and sanitation to Rome II BUT THEN makes it compatible with Rank and unit Size. And now population mechanics reflect...
Vanilla Reskin Overhaul
Created by Ma-Wan
Be sure to check out the change notes ! ------------------------------------- This is my personal reskin which turned into an overhaul project covering every campaign in the game. Every faction has been touched in one way or another to have a better "feel"...
Wonders of the Ancient World
Created by Minion-J
Overhaul for the wonder system of Rome 2. Wonders were something that always had great potential but in vanilla were more of an afterthought, this mod seeks to bring them to the forefront. Mod Features: - Event Message with artwork for each wonder detailin...
City Sack & Liberation Mod by Dresden
Created by Dresden
This mod allows all factions to Sack, Liberate and Loot cities. Compatible with all patches and all mods. Occupation Options Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on the...
UI Overhaul Compilation - Essential UI Improvements
Created by wolphyx
This mod bundles some of Rome II's best UI mods into one package to reduce the number of active mods in the Total War Launcher. Why does this compilation exist? The other day I started a new game, and what do I see? Visual bugs like missing arms and grey s...
Agent Action Icons
Created by Deus_0101
Agent Action Icons now match the attribute icon color....
Guaranteed Major Faction Empires
Created by Mitch
Compatible with 100% of other mods! Save game compatible! DESCRIPTION Does it annoy you that in your campaigns you never get to face the legions of Rome, having arrived at Italy only to find they've been destroyed by a minor faction early on... Do you get ...
Traits, Talents and Toadies: Character Overhaul
Created by Dresden
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign re...
More Diplomatic Outcomes - Arms Deliveries, Research Agreements and more
Created by wolphyx
Adds new diplomatic results for more variety in politics. From trade deals to arms shipments to research treaties. Works with the latest patch. Further results will be added in the future. What exactly does this mod do? I have added some new diplomatic res...
Nomadic Nomads
Created by Brosh
This simple mod makes steppe nomads immune to "regionless" attrition. Nomads by their nature are able to live and thrive without static cities, and migrate to new lands without retaining their homelands. This mod allows the player to retain his/her armies ...
Roads Increase Movement Range
Created by Thunder Bagel
UPDATED FOR ANCESTRAL BETA You know how you could upgrade roads in Shogun 2 and it would increase your movement range in that province? Well this is the same idea. Everytime you upgrade your city or town, it also upgrades your armies' movement range as wel...
Skidvar's Changing Capitals
Created by Skidvar
Contents "Skidvar's CAP - Changing Capitals" allows players to change the starting capital any turn by moving the faction leader into another settlement, triggering a dilemma that gives the option to move to that settlement for 5000 from the faction treasu...
Skidvar's Random Personalities
Created by Skidvar
Contents "Skidvar's RAP - Random Personalities" gives rival factions random (faction) personalities depending on the faction leader at campaign start and whenever a faction leader dies, cf. Attila. (The only exceptions to random personalities are the immor...
Skidvar's Starting Ranks
Created by Skidvar
Contents "Skidvar's RANK - Starting Ranks" gives ranks to starting characters in the first turn (cf. Rome Total War) with a small measure of randomisation every new game, both for player and AI factions. (Faction leaders will always start at rank 4-5, othe...
Skidvar's Vanilla Scripts
Created by Skidvar
Contents This mod, "Skidvar's CRAP - Vanilla Scripts" is the core of a few submods. For compatibility reasons I started creating a compilation of scripted mods, splitting it into a core script (or hub mod, if you will - this one) and some add-on submods th...
A world to explore
Created by AveMetal
This mini mod erases the city icons that shows all the locations in the campaing maps through the fog of war. Now you can bring back the exploration function to your agents... or armies ¬¬ - Compatible with saved games (no need to start a new campaign) and...
Double Size Garrisons
Created by Itchian Scratchi
Sick of auto-resolving settlement battles against garrisons of 6 or 7 units. Not worth your time to enter battle with them. Then this mod is for you. This mod simply doubles the sizes of garrisons. So now when you come across that little backwater village,...
Correction recruitment
Created by Andrew Boyarsky
Hello everyone! I'm not sure if you have noticed but, the recruitment of some units in the game, is not historically accurate. For example, the Roman auxiliary infantry and cavalry can be recruited before researching the technology "Cohort Organization". M...
Patriarchy Mod v1.1
Created by Oatman
Get ready to clean your rooms, buckos. Because, it's about to get real. This mod reduces the overall percentage (%) chance of female politicians and generals. This mod was made after some research into the frequency of women in power in the Classical time ...
Nordo's More & Better Client State Levies
Created by Nor Dogroth
This mod was extended by the last update and now provides two features regarding levy units you get from client states. 1. More levies to hire This mod increases the amount of levies you can recruit from client states in the Grand Campaign. This effect is ...