Total War: WARHAMMER III

Total War: WARHAMMER III

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7.3 Campaign Effects
   
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Items (24)
Cunning Fix
Created by Hada
Oh no! Looks like CA accidentally nerfed cunning a ton in WH3! I'm sure that was by accident right? Well don't worry I fixed it for them. *CA made it so cunning only helps when your in your own territory*...
Loyalty Removed
Created by Dehaka
You may now trust even yourself, and skaven piles are (relatively) safe. Mostly just made as an alternate option to a tweaked loyalty system, this mod removes it entirely from Skaven, VCoast, and Dark Elves. There's not much else to the mod, loyalty's just...
Less reputation lose from greater clan contracts
Created by Alex Zhao
Now Eshin's greater clan contracts will decrease your reputation in the target clan's by 3/6/10 instead of 5/10/20. Works for save games....
No reputation lose from greater clan contracts
Created by Alex Zhao
Now Eshin's greater clan contracts won't decrease your reputation in the target clan's. Works for save games....
100% Success No Instability From Flesh Lab
Created by Alex Zhao
A sample mod that makes units won't get instability from flesh lab upgrades. The UI still show the chance but it is just text. Works for saved game and should be compatible with everything that doesn't edit the same script....
No instability for Moulder clan's Flesh Lab
Created by Virrak
Sick of reloading 10 times your save just to get *that* upgrade on one unit ? This mod changes the chance of making your units instable to 0%. Even if the chance shown is 100% or more, you won't get any instability on your units....
INFINITE nukes (very balanced)
Created by Educated Man
Literally just "Ikit infinite nukes" by Blood, but with NO COOLDOWNS and EVEN MORE NUKES Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855303655 This is part of the original description but it's worth putting here too: Conflicts: Ma...
Control your own Criminal Underbelly
Created by All is Dust
This mod gives the skaven the ability when occupying a settlement that has one of your undercities now it doesn't disappear. Also, now when someone razes a settlement with an undercity beneath it now the undercity remains. The same for the vampire coast an...
Hertz Adjacent Undercities
Created by 8 Hertz WAN IP
Hertz Adjacent Undercities https://i.imgur.com/fVVaDCS.gif Yes-yes, man-thing must press-push button. All for the great Horned Rat! YES-YES Mod Version: v1.0 Hertz Adjacent Undercities is a simple mod that will generate undercities in the regions neighbori...
Total Undercity Concealment (Discoverability Cheat)
Created by NOMAD
Sets all Skaven Undercity anti-discoverability buildings to -200....
Skaven Summons - Shatter Instead of Dying
Created by Mandras
Skaven summons run away instead of suddenly dying when their duration is up. The final "critical" phase of unbinding for summoned Skaven units is a leadership debuff (-300) instead of massive fatal hp damage. This causes them to instantly shatter and flee ...
Skaven Food Overhaul! by Markliuz
Its finally here, my skaven food tweaks from warhammer 2. now renamed as overhaul rather than tweaks, cause it does change food acquisition for the skaven in multiple number of ways, much like the original did in warhammer 2. https://steamhost.cn/steamcommunity_com/sha...
Skaven Food Overhaul Lite! by Markliuz
The lite version of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874323084 Which is more heavily balanced, for those that wanted that. Description is on the main mod. Mod is safe to add and remove midcampaign, since it only changes numbers....
Remove Friendly Fire
Created by Wyccc
Features: 1.Removes friendly damage (skill-based damage still applies) 2.Increased gunpowder units' tendency to fire at obscured enemies. Does not affect mods that alter projectiles (e.g. Radious, unit mods with custom projectiles) Radious submod SFO submo...
Ikit Claw's Workshop Upgrades
Created by Stephen
1.2.0 https://i.imgur.com/adxjdr7.gif https://i.imgur.com/fVVaDCS.gif This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't cre...
Karak Eight Peaks settlement slot fix for Skaven
Created by shinymoogle
Adds a single missed table entry that gives Skaven ten slots in Karak Eight Peaks. Now you have the proper motivation to go kill-slay the rest of the green-things and beard-things and claim the entire city of pillars, yes-yes? Should be compatible with any...
Yukino's Skv building mod for "War mobilization"
2025/04/26: hello everyone! (๑╹◡╹)ノ ": I 'm the author: (Yukino), and this time I' m very happy that Skv has remade this architectural effect mod! What contents has this mod modified? Description: (Including basic buildings + resource buildings + military ...
Clan Pestilens Starting Buff (Outdated)
Created by Julio_
This Mod Replaces the Tier 1 Major Defense from The Southern Sentinels to Tier 2 Control Building. Gives Lord Skrolk's army a Plague Monk Censer Bearer. Upgrades the tier 1 settlement to tier 2 at Oyxl. Why was it made? Playing Clan Pestilens is absolute h...
NOT WORKING MOD, Move to a new mod, (Old Plague Cauldron feature for Clan Pestilens)
Created by Rhox
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283799828 Description Another of my 'Give feature A to another faction B' series. The basics are the same with Nurgle and Festus. Here are some notable changes: Now clan Pestilens has access to ...
Trophy Heads & Head's Whisper for Queek
Created by Rhox
Trophy Head This mod adds a trophy head system for Queek. To make a trophy head, two conditions must be met: 1. Target LL's starting faction must be destroyed. It will make the target trophy visible in the panel at the next turn. 2. You must beat target LL...
Growth Juice from Buildings Fix for Moulder
Created by Alexandria38
In WH2, certain buildings gave you growth juice. I checked and WH3 is set up to do this, but it doesn't work. So I fixed it. Exotic animal pens and fur resource buildings will give growth juice as well as the unique building in Hell Pit. I also added a tin...
Mother of all Bombs for Warhammer III (doesn't need update)
Created by TheOpiumMan
4/23/14: Tried to "update" the mod, but the workshop doesn't seem to support a new version without any changes. The mod does not need it, it will work fine. ______________________________________ Hello, I'm back from my previous mod on Warhammer II and wan...
Stormvermin Training & Deploying feature for Tretch (Requires Shadow and the Blade DLC)
Created by Rhox
This mod requires Shadow and the Blade DLC and will cause CTD if you play as Tretch without having one Main Feature Tretch's elite Stormvermins will be trained over time. Players can recruit them, or sell them to other factions to get various valuables. Pl...
Skaven Asymmetric War
Created by Batmane
Skaven Campaign Features that allow them to fight more asymmetrically. Regional Capital: 1. Stronghold inflicts provincewide movement debuff to enemy armies starting turn in the region (-5%, -10%, -15%) 2. Stronghold gives agent success chance (+10%, +20%,...
In 1 collection by Bowser81
7- Skaven
5 items