RimWorld

RimWorld

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MIM - WH40k Iron Hands
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
27.651 MB
23 Nov, 2023 @ 6:25am
8 Jul @ 9:49am
32 Change Notes ( view )

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MIM - WH40k Iron Hands

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Iron Hands Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 10 Iron Hands armors with 6 cosmetics, 6 shoulder pads with 32 cosmetics, 14 helmets with 3 cosmetics and 16 powerpacks added.
  • Total 7 of Iron Hands Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Raven Guard
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
8 Comments
emitbreaker  [author] 5 Jul @ 10:04am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Uriel Septim VII 13 Jul, 2024 @ 6:39am 
also Big E never wanted to be seen as a god....(Maybe) so even if your a super human demi god you don't always get what you want and if your kids want to cut off their own hands and replace them with cybernetics what can you do lol
Uriel Septim VII 13 Jul, 2024 @ 6:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475965842&searchtext=show+your+hands just make one hand or both hands silver cause it would be funny. Don't do it i just thought you would think it would be funny lol
emitbreaker  [author] 13 Jul, 2024 @ 4:55am 
@Uriel Septim VII Ferrus will not be happy with his necrodermis hand XD Which mod do you intend to?
Uriel Septim VII 13 Jul, 2024 @ 4:00am 
Emibreaker i'm not being serious but it would be funny if you had a patch for show your hands so all Iron hands where iron colored lol. Tell me I'm not wrong and it would be funny
emitbreaker  [author] 12 Jul, 2024 @ 1:07am 
@Mikael912 Okay... perhaps I didn't push update for Ideology mod after adding Iron Hands xenotype. Patches on the way.
Mikael912 12 Jul, 2024 @ 12:40am 
You cant assign some of the wh40k themed roles from your ideology mod onto iron hands, says they aren't space marines.
Roles like Apothecary for example
Uriel Septim VII 8 Mar, 2024 @ 4:46pm 
The lessons I have learned from the iron hands is you evacuate the children first because the are easaliy stack-able and more portable and thus more efficient at moving.