RimWorld

RimWorld

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MIM - WH40k White Scars
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
34.580 MB
24 Nov, 2023 @ 6:00am
8 Jul @ 9:53am
31 Change Notes ( view )

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MIM - WH40k White Scars

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone White Scars Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 16 White Scars armor with 6 cosmetics, 10 shoulder pads with 32 cosmetics, 21 helmets with 6 cosmetics and 16 powerpacks added.
  • Total 7 of White Scars Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
11 Comments
emitbreaker  [author] 5 Jul @ 10:03am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 23 May, 2024 @ 11:40pm 
@DadRadSkittle Just saw your comment - VE has no issue, and Megafauna and royal thrumbos not tested, but Thrumbos basically have pretty much high temperature compatibility so let me check with Megafanuna.
DadRadSkittle 23 May, 2024 @ 2:49pm 
Potentially VE:Animals core, Megafauna, or royal thrumbos? those are the only animal mods i've got. It looks like the same error as the Space Wolves get
emitbreaker  [author] 23 May, 2024 @ 10:08am 
@DadRadSkittle Both didn't cause the issue at my local end, as well as dynamic diplomacy and more faction interaction. From the error message, I think either some mod add animals to factions forcefully or add some biome that is even inhabitable for space marines, but still no clue at my end at all.
emitbreaker  [author] 23 May, 2024 @ 9:22am 
@DadRadSkittle I'm not 100% sure yet, but from what I've read from your log, I think either Biomes or Trader Gen makes the issue. I just recognized that I didn't use both of mods for a while, so let me check with them first.
emitbreaker  [author] 23 May, 2024 @ 9:00am 
@DadRadSkittle Hmm... That's odd - it works at my local end, though they aren't actually raid but friendly visit because of the initial goodwill. Let me digging down the issue.
DadRadSkittle 23 May, 2024 @ 8:55am 
Getting issue with spawning a raid from this faction in a quick test game
https://gist.github.com/HugsLibRecordKeeper/fca001372aceb78b3c7d83818d02e278
Force of def EMSM_WhiteScars has no usable PawnGroupMakers for parms groupKind=Combat
Kytheron 16 Feb, 2024 @ 10:23am 
Brilliant
emitbreaker  [author] 10 Feb, 2024 @ 5:08pm 
@ddonfresh No, currently have no plan.