RimWorld

RimWorld

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MIM - WH40k Blood Angels
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
58.343 MB
23 Nov, 2023 @ 6:11am
8 Jul @ 9:46am
51 Change Notes ( view )

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MIM - WH40k Blood Angels

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Blood Angels Faction mod from MIM - WH40k Factions.

This mod gives you their unique Gene-Seed for Roleplaying, with both benefits and downside.

New Faction


New Gene-Seed
Be aware - it's highly focused on Roleplaying so gives you huge disadvantages as well.


Benefit


Downside
Black Rage


Red Thirst


New Scenario


New Apparels
  • Total 18 Blood Angels terminator and power armors with 12 cosmetics, 28 shoulder pads with 66 cosmetics, 45 helmets with 6 cosmetics and 26 powerpacks added.
  • Total 7 of Blood Angels Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 3 sets of Dreadnought armor added - Dreadnought, Death Company dreadnought and Librarian dreadnought.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Warhammer 40.000 - Genes
Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

MIM WH40k Psycast

Gives them powerful psycast to fully utilize their psychic potential.

Optional Mods
MIM WH40k Dark Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
28 Comments
emitbreaker  [author] 5 Jul @ 10:05am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 17 May @ 8:44am 
@Your Mom No, it's not that kind of disease. It's just keep triggering the manhunt like mental state continuously, and there is no turning back. That is why I mentioned that the gene-seed is highly role-playing purpose.
Chaos 13 May @ 10:58pm 
How do you control the red thirst? I've tried killing and consuming humans, aliens, animals. I've also tried butchering them and eating the meat that way but it's not reducing the red thirst. Thanks for the help, love your mods
emitbreaker  [author] 14 Mar @ 11:19am 
@Boulderhorn Okay... probably the best option is using Dub's Mint Menu, which gives better bill tab function. Other option is don't do all the researches but focus on what you want to craft.

Third option could be adding each independent workbench for each faction at my end, but I'll keep it as a last resort XD
Dark 9 Mar @ 9:11pm 
Lol No problem, Just was curious on what happened as I had a Death Company member in my colony and he lost his armor, so good to know so I can use the research to make some more.
emitbreaker  [author] 9 Mar @ 8:28pm 
@Dark agh, I just realized that your point - I forgot to mark death company as required research. Will push hotfix asap.
emitbreaker  [author] 9 Mar @ 6:15pm 
@Dark As it was noticed, recent update drastically changed items, which including removal of items. Now, you can craft death company armor by using power armor, death company from Mk7 to Mk4 (Mk6 to Mk4 requires additional corresponding power armor research) + shoulder pad, death company and powerpacks.

They requires Veteran (AA) and Blood Angles research to unlock.
Dark 9 Mar @ 2:46pm 
Hey so, I do not know what occured but with the update today, it did remove the Death Company Power armor from my save, which sucks. It also removed all DC stuff from the research tab, not allowing it to be made.
emitbreaker  [author] 6 Mar @ 8:45am 
@All This mod will be updated within two days my time - supposed to be Saturday UTC+9.
rainbowwilliam 17 Sep, 2024 @ 8:58pm 
FOR THE EMPEROR!