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AFHV03 Lynx APC
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
495.039 KB
20 Jul, 2017 @ 12:22pm
22 Apr, 2024 @ 7:34pm
13 Change Notes ( view )

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AFHV03 Lynx APC

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The third in my series of Armoured Fighting Hover Vehicles is the Lynx Armoured Personnel Carrier.
The Lynx is a 10-person military vehicle with the primary purpose of troop transport. The Lynx can transport an 8-man section to, from or around a battlefield. Along with the driver, the second of it's other 2 seats can be used either by a vehicle commander, mission specialist or infantry officer, as required.
Due to the intended role of the Lynx, its equipment list is rather limited.
The MULTV08 Quetzalcoatlus Mechanised Dropship was specifically designed (or, more accurately, scaled) to fit the Lynx in it's Payload Bay.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in ceiling (internal), approx. 2/3 back from front.
Resource Costs = 506 Iron; 457 Titanium; 398 Copper; 384 Carbon; 352 Silicon; 180 Sathium; 62 Cobalt; 5 Neodymium.

Equipment
Life Support:
Pressurisation = 5 O² Tanks; 3 Ventilators; no Compartmentalisation.
Personal Facilities = 2 O² Station.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 9 Passenger Seats.
Power Grid:
Primary Power Plant = 2 small Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 6 large & 2 small Fuel Tanks.
Mobility:
Handling Profile = Generic
Manoeuvrability = 19m/s² Forward; 9m/s² Reverse; 9m/s² Lateral
Agility = 19deg/s Yaw; 3deg/s Pitch; 8deg/s Roll
Main Propulsion = 4 medium T2 Forward Thrusters; 2 medium T2 Braking/Reverse Thrusters; 2 medium T2 Lateral Thrusters (on each side); 12 small Hover Engines (in groups of 3 at each corner).
RCS Gyros = None.
Max Lift = None.
High G Functionality = Can operate in 4G (can lift ~61.1t in 4G, vehicle mass = 39t)
Weapons & Defences:
Shields = None.
Fixed Weapons = 2 Gatling Guns.
Point Defence Turrets = 3 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 719 SU Ammo Box & 500 SU Ammo Box.
Cargo = 5 small Cargo Boxes.
Other Storage = 1 mini Fridge; 4 Armour Lockers.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Levers & Motion Sensors; Exterior Lights & Ramps controlled by Motion Sensors.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters AND Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. Headlights - Turns on & off ALL Spotlight blocks.
3. Taillights - Turns on & off ALL red flares on rear.
4. Ventilators - Turns on & off ALL Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
1 Generator; WiFi; Holo (LCD) Projector; Light Control Levers & Motion Sensors; Passenger Seats.
2. GatlingTurrets - Turns on & off the Gatling Turrets.
3. GatlingGuns - Turns on & off the fixed Gatling Guns.
4. CloseDoor - Closes any & all outer doors if open - so you can close the doors from in the seats.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey.
To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


The Lynx is loosely based upon, or, more accurately, inspired by, the M577 APC from Aliens.

- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV02 Caracal IMHV
AFHV02 Caracal Pickup
AFHV02 Caracal Mobile AA
AFHV02 Caracal Pickup Lite
AFHV02 Caracal Ambulance
AFHV04 Bobcat HoverTruck
Other personnel transport HVs by Wimpomanufacturing:
AFHV04 Bobcat HoverTruck
FRHV07 OT-HoverDefender (Open Top)
FRHV07 EC-HoverDefender (Enclosed Cockpit)
FRHV05 HoverBuggy
FRHV12 HoverSled
MULTV03 Wildebeest 12P Transport Truck
MULTV04 Banteng 18P Transport Truck
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.