Avorion

Avorion

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Bank Station v1.2 [v2.3.*]
Created by Sir Mario
Bank StationsBank Station adds a brand new type of station to your Avorion playthrough, one in which you can store credits within, and passively generate credits over time with! Building and Upgrading The station costs 1 million credits to found, and can h...
Bank Station Expanded v1.3.3 [v2.5.*]
Created by Kxawzìtan
Bank Stations Expanded Bank Stations Expanded is a submod that modifies the original mod of the Bank Station. All credit goes to Sir Mario - the original creator of Bank Station, for the creation of the main mod. Banks Banks in this instance are similar in...
Auto Return
Created by Unserious
Fighters will automatically return to the ship before jump to the sector if the jump command is given from map level....
Extra Long Range Captain Operations
Created by Druark
Adds a simple modifier to double the range of various operations you send your captains on. Remember an explorer captain is still required in order to mark every sector type, even if they're in radar range. If you like this mod and want to help others find...
Leviathans - Behemoths Rework
Created by Laevathea
WARNING: Excessive Difficulty!! These ships come with up to 2.5billion shields and millions of omicron, they are some of the hardest bosses in the entire game using the largest player models existing on the workshop! Do NOT take these vessels lightly! Levi...
[ABANDONED] Craft Orderz Lib
Created by Hammelpilaw
ATTENTION: Shrooblord updated his versions to work with latest Avorion Versions again. Only use this if you want to use the mod Trade Routes (or another mod that requires this one)! For everything else use this instead: https://steamhost.cn/steamcommunity_com/sharedfil...
[ABANDONED] The Shrooblord Mothership
Created by Hammelpilaw
ATTENTION: Shrooblord updated his versions to work with latest Avorion Versions again. Only use this if you want to use the mod Trade Routes (or another mod that requires this one)! For everything else use this instead: https://steamhost.cn/steamcommunity_com/sharedfil...
Extended Utility Library
Created by Hammelpilaw
A collection of useful functions to handle strings, number or tables. Usage: package.path = package.path .. ";data/scripts/lib/?.lua" include("extutils") This collection is intended to grow over time. If you have a great idea what I should add to it, feel ...
Mod configuration library
Created by Hammelpilaw
A resource for modders, to provide galaxy related mod configurations for your own mods. Config files are stored on server side, while client will automaticly fetch it from server. Beside this it provides a logging tool you can optionally use in your mods. ...
Trade Routes
Created by Hammelpilaw
Trade Routes Tired of manually supplying all your (or your friends) factories? Your cargo ships can do it for you. This mod adds configurable inter sector trade routes to the game, inspired by the Anno games. Your ships will trade goods in different sector...
War Zone / Hazard Zone Tweaks
Created by YellowApple
What does it do? Fixes a rather wide variety of annoyances and even outright bugs with so-called "Hazard Zones" ("war zones" in the game code). In particular: Explicitly restricts war zone score increases to the destruction of specific entity types (ships,...
Always Running Captain Commands
Created by Nyrin
Makes your Captains' commands continue their progress even while the game isn't running! More precisely: this mod records the last real-world time every command was saved and then fast-forwards time when commands are loaded to catch up. If an ambush would'...
[2.5.2+] Xavorion: eXtended Faction Packs
Created by LM13
Replace all randomly generated ships and stations with enabled Faction Packs. Adds support for XFPs, with automatic conversion of Vanilla Faction Packs to new format. This imitates primary feature of SDK Ship & Station overhaul Every NPC faction, including...
[2.5.2+] Xavorion: eXtended Avorion
Created by LM13
Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing almost every aspect of the game. New galaxy generator, weaponry & upgrades, new combat system, extended progression, reworked enemies & encounters, Class System and build mode changes, ...
[2.5.2+] Xavorion: Class Upgrades
Created by LM13
Rework of Vanilla and eXtended upgrades. Extends class system, combat and progression with non-random upgrades that allow building role-based ships. Warning: NEW SAVE is REQUIRED DO NOT enable on existing Xavorion galaxies! This mod will break your save fi...
[2.5.2+] Xavorion: Sectors
Created by LM13
New galaxy generator, extending gameplay with Economy Types, Natural Resources, new stations and more depth for exploration. Part of "Avorion - eXtended" gameplay overhaul. For more information, check "Xavorion: eXtended Avorion" mod page. Save Game Alteri...
[2.5.2+] Xavorion: Encounters
Created by LM13
Overhaul of spawn system, replacing vanilla encounters with fleets and squadrons of varied sizes, roles and loadouts. Works best with other Xavorion modules that include extended AI, Weapons, Sectors, and Ship Class System. Part of "Avorion - eXtended" gam...
[2.5.2+] Xavorion: Weaponry
Created by LM13
Complete rework of weapons, adding 30+ new turrets, with reworked torpedo system and carrier fighters. Extends combat system with Critical Hits and specialised Barrel Types - tweaking weapons for different ships, playstyles and strategies. Part of "Avorion...
[2.5.2+] Xavorion: Mining
Created by LM13
Mining rebalance for Xavorion - adapts Mining Turrets to match new Arms Generator, adds missing progression for mining that works well with other gameplay changes. This module is intended only for full Xavorion Overhaul, and does not add any value to base ...
[2.5.2+] Xavorion: Combat AI
Created by LM13
Combat AI extension for NPC and Player ships. Includes some QoL improvements for RTS and TPP combat. Adds more precise control over ships, and automatic target selection after finished attack orders. Part of "Avorion - eXtended" gameplay overhaul. For more...
[2.5.2+] Xavorion: Formations
Created by LM13
Formation system compatible with X and Vanilla. Enables easier control of multiple ships in TPP and RTS modes. Part of "Avorion - eXtended" gameplay overhaul. For more information, check "Xavorion: eXtended Avorion" mod page. Save Game Altering: No, this m...
[2.5.2+] Xavorion: Flight Physics
Created by LM13
Additional flight mode with collision prevention. Created for RTS and AI. Works best with Formations, Combat AI and Ship Class System. This is a fully custom flight model, created to improve both Strategy mode controls, and TPP combat experience. Part of "...
[2.5.2+] Xavorion: Class System
Created by LM13
Extension and rework of Ships, including upgrades, flight model, progression and build mode ruleset. Adapts gameplay for 8 ship classes from M1-Scout to M8-Capital, with their own stats, roles and weapons. Part of "Avorion - eXtended" gameplay overhaul. Fo...
[2.5.2+] Xavorion: Docking
Created by LM13
Minor tweak to Docking range. Extends to roughly match tractor beams. Works with missions, making RTS gameplay less tedious. This is a modular part of "Avorion - eXtended" gameplay overhaul. For more information, check "Xavorion: eXtended Avorion" mod page...
[2.5.2+] Xavorion: Starter Ship
Created by LM13
Starter Ship module for Xavorion. Ship included. Allows to use other ships. This is a modular part of "Avorion - eXtended" gameplay overhaul. For more information, check "Xavorion: eXtended Avorion" mod page. List of all modules can be found in collection....
[2.5.2+] XSF: Sector Generator
Created by LM13
Advanced replacement for vanilla sector generator. eXtended Scripting Framework This is a framework module, supporting Xavorion features. It does nothing by itself. Xavorion: Sectors Usage and code can be seen in Sectors module https://steamhost.cn/steamcommunity_com/s...
[2.5.2+] XSF: Fleet Generator
Created by LM13
Advanced replacement for vanilla spawn system. eXtended Scripting Framework This is a framework module, supporting Xavorion features. It does nothing by itself. Xavorion: Encounters Usage and code can be seen in Encounters module https://steamhost.cn/steamcommunity_com...
[2.5.2+] XSF: Arms Generator
Created by LM13
Advanced replacement for vanilla turret generator. eXtended Scripting Framework This is a framework module, supporting Xavorion features. It does nothing by itself. Xavorion: Weaponry Usage and code can be seen in Weaponry and Mining modules https://steamc...
[2.5.2+] Xavorion: eXtended Scripting Framework
Created by LM13
XSF is a core part for Xavorion gameplay overhaul, but also a modding toolset for those who wish to use it. It's main purpose is to add support for more advanced gameplay changes and control over some internal systems that were not available, or just hard ...
Laserzwei's Advanced Shipyard
Created by Laserzwei
This mod extends vanilla shipyards to produce custom-made ships....
Replicant Dreams: Nebula and Fog
Created by Hijack Hornet
Replace nebula, fog and stars textures by softer ones. This was part of the now deprecated Replicant Dreams by LarenX. I've split it, edited it, and updated it for 2.0. Check out the original mod and buy its author a coffee ! https://steamhost.cn/steamcommunity_com/sha...
Any Sized Turrets can Drop (Reupload)
Created by Panthaquest
Allows any of the size options of a turret to drop once the turret is eligible for dropping. A reupload of FuryOfTheStars' original mod....
Accurate auto turrets
Created by Pobblebonk
What does this do? This mod calculates an ideal firing vector based on own position, target position, own velocity, target velocity and projectile velocity for turrets that are not controlled by a player (auto targeting, attack my target). It works on play...
Elite Dangerous Warp Drive Sound
Created by Byzod
Elite Dangerous Warp Drive Sound Redesign Remix Sound remix from Elite: Dangerous Warp Drive Redesign by alexsoundstuff ...
More Captain Spawns (100% chance)
Created by Aaron Tigan
Increases chance of a captain spawn at a station to 100%. This is a version update for More Captain For 2.3.X by Matteo5740. Want more captain spawns but with a better balance? Use More Captain Spawns (65% chance)! If you like this mod, please rate and fav...
Turrets x4 2.0
Created by Resnuses
Very simple mod that makes all systems give four times the amount of turrets, auto-turrets, and defensive turrets. Can be uninstalled just fine, as it will only lose the improved stats, and go back to the vanilla stats. Compatability unknown with other mod...
RockChange
Created by Laevathea
RockChange. -Makes all asteroids spawn with mineable resources. This mod may change depending on user perspectives as such: A - Blatantly overpowered, you get much more resources with it B - Quality of Life mod, you still mine and refine at the same rates ...
Galaxy Map QoL
Created by Rinart73
Avorion: 0.31 - 2.0 Improves Galaxy Map UI to provide more info. Allows to mark sectors with icons. This is a client-side mod. You can install it on server for more features and to make all players automatically download it. NOTE: This mod will be updated ...
AzimuthLib - Library for modders
Created by Rinart73
Avorion: 0.31 - 2.0 A resource for modders that provides useful functions to make mod development easier. Used mostly in Rinart73's mods. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since they come ...
Factory Overview
Created by LateTide
The mod adds an extra tab to the Player window to show the Expense, Revenue and Profit values for the player factories. It also tries to calculate hourly profit based on elapsed time in the Player's current play session. (after 5 minutes elapsed time) The ...
Core Encounters
Created by KnifeHeart
Adds six difficult boss encounters that will randomly spawn in the core of the galaxy. The boss encounters will only appear after the player beats the Wormhole Guardian, and will spawn in a similar fashion to Swoks or the AI. The bosses are tuned to be muc...
Extra Ship Classes Core
Created by KnifeHeart
This used to only add a few extra types of pirates to spawn, but has slowly grown into a large support library that I use for pretty much all of my projects. Includes extra pirate ship classes and all sorts of neat scripts that you can use to make the play...
SystemModuleChange
Created by Laevathea
System Module Changes. Removes "flat" cargo modules, only % based ones spawn now. Modifies tractor beams and transporter softwares to have significantly increased range. Reworks Hyperspace modules and shield boosters to be like pre-2.0 values. 'Megareach' ...
1.1.4 Original Turret Balancing + More [2.0+]
Created by Laevathea
Designed to remove the constant unending nerfs to turrets since the days of 1.0.0. This mod was created using the base values of the 1.1.4 game data files modified for 2.0 compatability and will fully recreate the experience of this version using these wea...
Capital Weapons Foundry (Size 10 Turrets and more)
Created by Laevathea
This mod adds a new type of turret factory that produces new types of turrets. These turrets range from size 5-10 and are primarily aimed at large capital ship use, they are formidable and make their presence known in a sector with unique sound effects and...
Capital Weapons Lib
Created by Laevathea
Capital Weapons Lib - This is a library/support mod meant as a framework for larger style weapons aimed at bigger ships. Such as bosses with unique weapons or for player use via the Foundry mod. Mods that use this lib.. Capital Weapons Foundry: - https://s...
Better Research
Created by Shinra
Improves the Research system to allow for better recycling. The two optional item slots in the research UI now only count towards the resulting item rarity, not the item type. This means that you can use this to give any "trash" items you wouldn't even wan...
Carbon Armor Textures
Created by DaLLaN
The default armor textures don't look very nice. They are too dark and too high contrast and do not fit into the design of many spaceships. And why is there armor with a camouflage texture for ground vehicles in space? Therefore, many people use hull block...
Extra Efficient Captain Operations
Created by Druark
Adds a simple modifier to increase the effectiveness of various operations/commands you send your captains on. Currently only modifies mining, scrap, travel and scout. Changes: Quadrupled Mining operation incomes Quadrupled Salvage operation resource incom...
Profitable Stations - Income for Resource Depots, Casinos, and more
Created by immortal man
This mod increases the profit of many utility stations that otherwise would not be worthwhile. Some stations will give you money, while others will give you resources, subsystems, and/or turrets. I've included the list below. Each affected player/alliance ...