Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
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Update: 19 Jun, 2024 @ 5:58pm

Update: 8 Jan, 2023 @ 5:44pm

PATCH 11.2 - Victory at the Gates

General:
- Tweaks to diplomacy.
- Both minor and major factions will receive the same base income of 2500. It was 2250 for minor factions prior to this tweak.

Hannibal at the Gates:
- Added Libya as a playable faction.
- Added the Local units system, with a few new units.
- Added new victory conditions for all factions.

Units:
- Added new local units in Italy, mostly for HatG.

Buildings:
- Added the tier 5 'Great Market' City Centre building for Emporion. (HatG)

-----------------------------

UNDEAD NIGHTMARE ONLY:

General:
- Implemented the base required to build upon for the Undead campaign. It's not available yet, but I thought I'd let you all know that the foundation is there.

Units:
- "Immortals" now have shields.

Update: 30 Oct, 2022 @ 1:54am

Undead Nightmare ONLY:

Units:
- Abominations are now 14-man units.
- Mincers cost increased by 120.
- Fallen Legion melee attack increased by 10.
- Butchers melee attack increased by 8.
- Fodder melee attack increased by 3.
- Impalers melee attack increased by 4.

Update: 29 Oct, 2022 @ 10:55pm

Added compatibility for the new Halloween Special: Undead Nightmare.

Download HERE.

Update: 13 Oct, 2022 @ 7:37pm

PATCH 11.1

General:
- Updated the designs of most Nuragic generals.
- Nuragic territory attrition increased from 3% to 4%.

Units:
- Bashers are now available from the Tier 1 Warrior Lodge.
- Tomb Keepers are now available from the Tier 4 Arena AND Tier 4 Bronze Workshop.
- Foresters are now available from the Tier 2 Woodworker AND Tier 2 Hunting Camp.

Buildings:
- The Tower settlement subchain provides less public order.

Update: 12 Oct, 2022 @ 2:25am

PATCH 11

General:
- Updated the loading screen pictures with AI generated concept art.
- Removed the upkeep penalty when in enemy territory as it wasn't working properly.
- Reduced loyalty penalty from high influence.

Grand Campaign:
- Added the Nuragic Confederation as a playable faction.
- Added Himyar as a playable faction.
- Fixed civil wars not triggering for Libya.

Units:
- Added a whole new unit roster for the Nuragic Confederation.
- Added some variants and color variety to some unit models.
New Units:
- Sogdian Warriors (Baktria)
- Wildlings (Ebdani)
New Local Units:
- Maas Gat Marauders (Arabia Felix)
- Himyarite Cavalry (Arabia Felix)
(I'll be releasing more local units between now and Patch 12 in mini-updates).

Buildings:
- Added a new religious chain, a Warrior Lodge subchain, and a minor settlement subchain for the new Nuragics.

Misc:
- Fixed many broken clothing items and missing textures on units.
- Reduced crossbow AP damage from 40 to 35.

Update: 27 Apr, 2022 @ 1:31pm

PATCH 10.3

Grand Campaign:
- Fixed civil wars not triggering for Judea.

Units:
- Completely reworked Judea's slingers' stats and costs based on community feedback. Would be a good idea to re-evaluate your strategies.
- Increased Jewish Scouts' missile damage.
- Sentinel garrisons have been replaced by Sahnegohrim.
- Removed Camel Archers from Judea's roster.

Update: 25 Apr, 2022 @ 7:01pm

PATCH 10.2

Units:
- Slinger Cohort are now recruited from a level 2 barracks instead of a level 1.
- Jewish Legion are now recruited from a level 4 barracks instead of a level 3.
- Battle Pilgrims are now recruited from a level 3 Synagogue instead of a level 1.
- Jewish Levy cost reduced from 400 to 340.
- Jewish Cohort ammo increased from 20 to 22.
- Jewish Legion ammo increased from 20 to 22.
- Jewish Cohort upkeep increased from 96 to 106.
- Jewish Legion upkeep increased from 120 to 134
- Battle Pilgrims morale reduced from 60 to 50.
- Sentinels melee attack increased from 64 to 68
- Sentinels charge bonus increased from 26 to 30.

Buildings:
- Fixed the level 5 Synagogue not having any effects.

Update: 24 Apr, 2022 @ 11:37am

PATCH 10.1

General:
- The 'Health' stat will now be shown in the unit's stat box.

Units:
- Fixed Kushite Scale Pikemen missing their unit card.
- Fixed Nomadic units having no arms.
- Jewish Cohort ammo reduced from 25 to 20.
- Jewish Legion ammo reduced from 22 to 20.

Update: 23 Apr, 2022 @ 5:59pm

PATCH 10 - KINGDOM OF HEAVEN

General:
- "Release Captives" renamed to "Ransom & Disband Captives" to more clearly depict what happens when you choose this option.
- Imperium level 2 will grant a small public order bonus to help weaker factions get started.
- Upkeep penalty when in enemy territory decreased from 15% to 8%.
- Increased campaign movement range by 10% for armies and 50% for navies.
- Recolored the player's political party frame to match the faction's colors. If more than one party is playable, each party has been recolored to match their emblem/insignia from the faction select screen.

Grand Campaign:
- Added a new faction, Judea, with its own unique slinger-based roster and Jewish religion.
- Added the first experimental implementation of the "local hiring" system. An exhausting/replenishing pool of unique local units for each province will be available for all to insta-recruit through the mercenary menu. It's not available everywhere in the world, yet, and only in the Grand Campaign for now.
- Revamped the Norse to be a group of selectable political parties.
- Added the already present emergent faction, Thessalian League, to custom battles.
- Added a new emergent faction that will appear when Sparta is liberated; "Achaean League". It shares some units with Sparta so you'll still be fighting alongside/against Spartans. This faction is also available in custom battles.
- Pirates are no longer a single faction, but rather mutiple ones that act as rogue forces (Similar to the ones in Warhammer).

Hannibal at the Gates:

Battles:
- Rearranged the stat box to be easier to read.
- Increased interval between each melee attack so engagements can last longer.
- All bows, crossbows, and archers in general have slightly less accuracy.
- Reduced army losses morale penalty.

Buildings:
- Fixed the sanitation chain not working for Kemet.

Units:
- Tribeless Warriors/Spearmen are now part of the local hire system and can't be recruited normally.
- Picked Peltasts now have the 'Encourage' and 'Disciplined' traits.
- Spear Sergeants now have 'Cavalry Counter Tactics'.
- Updated descriptions for some units.
- Fixed Kemet not being able to recruit elephants.
- Fixed Trojan Defenders not being able to be recruited from an upgraded barracks.
*New Units:
Caledones:
- Highland Champions (Replaces Great Axe Band).
Troy:
- Shieldless Spears
Kush:
- Kushite Scale Pikes
Massagetae:
- Harbingers