Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
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Update: 10 Aug, 2020 @ 12:32pm

HOTFIX 1

Units:
- Etruscan Mob renamed to Etruscan Citizens.
- Added 3 new units to Persia.

Update: 9 Aug, 2020 @ 8:52am

PATCH 5 - MEN OF PERSIA

Hey everyone! Here is the long awaited patch 5. I would like to point out, however, that this update came with a cost; all previous saved games and replays will no longer work. I will upload Patch 4 somewhere else for those who need it for any reason. This will hopefully never happen again, but this time it was inevitable. Next, I'd also like to state that the faction of Persia's roster isn't complete yet. So why am I releasing it now? Because I'm very sick, and I really don't know when I'll be feeling better to work on it again but I REALLY wanted to get this update out, so expect updates to roll in and introduce many new units to Persia very soon. I really hope you like what this update has to offer, and as always, feel free to leave suggestions and feedback in the comments!

General:
- New loading screens.
- New fighting animations.
- The Amazonian factions were too powerful, therefore I made the decision to remove some of their units across all campaigns.
- All new factions across all campaigns now have "Subject" dilemmas.
- Halved the loyalty bonus recieved from maintaining political power balance.
- The conscription edict increases recruitment capacity by 1 instead of 2, but with a higher discount to recruitment cost.
- The Kingdom government type no longer gives a +2 experience to recruits. This has been replaced by an increase to edicts by 1.

Grand Campaign:
- Added a new faction, Persia, with its own unique unit roster.
- Pirate fleets now randomly spawn and raid. They can't capture towns, but will sack them if they win the battle.
- New emblem for Knossos.
- Archer bonuses have been nerfed significantly for Nova Amazonia and Knossos.
- Faction traits for Etruria have been changed.
- Faction group traits for Men of Italia have been changed.

Helena in Gaul:
- Amazonia has been renamed to Amazonian Empire.

Units:
- Added some new naval-themed units such as sailors, pirates, marines, etc...
- Added a new unit, Illyrian Pirates, to all Illyrian factions.
- Added a new unit, Illyrian Uninitiated Pirates, to all Illyrian factions.
- Added a new unit, Scions, to Atlantis. This unit is only available as the general's bodyguard in campaign.
- Added a new unit, Trident Throwers, to Atlantis. Replaces Greek Javelinmen.
- Added a new unit, Cretan Levies, to Knossos. Replaces Greek Archers.
- Added a new unit, Rhodian Levies, to Rhodos. Replaces Greek Slingers.
- Added a new unit, Mixhellene Hoplites, to Massilia. Replaces Hoplites.
- Added a new unit, Athenian Marines, to Athens.
- Added a new unit, Etruscan Axe Infantry, to Etruria.
- Added a new unit, Etruscan Spears, to Etruria. (The original "Etruscan Spears" unit has been renamed)
- Added the Caravan Guard unit to most Eastern factions.
- Added the Tortoise siege equipment to Atlantis.

- Removed Levy Phalangites from Athens and Syracuse. They now only have Phalangites for balance purposes.
- The Amazonian factions were too powerful, therefore I made the decision to remove some of their units across all campaigns.

- Sparta can now recruit Spartan Youths.
- Standard Hoplites are now recruited from the Lvl 2 Barracks instead of Lvl 1.
- Cappadocian Cavalry can now also be recruited from the heavy cavalry chain.

- Amazonian Legionaries price increased.
- Wolf Pelt Javelinmen price reduced.
- Eastern Spearmen now have 30 base morale instead of 25.
- Thureos Spears have received a very small price increase.
- Carthaginian Archers range decreased to 125.
- Highland Hunters range increased to 150.
- Slave Slingers/Javelinmen renamed to Illyrian Slingers/Javelinmen, and can now be recruited from the standard buildings.
- Etruscan Spears renamed to Etruscan Reservists.
- Persian Light Archers renamed to Persian Archers.
- Elite Persian Archers renamed to Persian Elite Archers.
- Illyrian Spearmen have received a small buff and now have javelins.
- Illyrian Marines no longer have Hoplite Phalanx.
- Atlantean Marines weight changed from very heavy to heavy.
- Carthaginian Marines weight changed from very heavy to medium.
- First Cohort, Eagle Cohort, and Caledonian Oathsworn weight changed from heavy to very heavy.
- Militia Hoplites weight changed from very heavy to medium.
- Spartan Hoplites weight changed from super heavy to very heavy.
- Picked Hoplites, Poseidon's Chosen, Veteran Hoplites, Shield Bearers, and Illyrian Noble Hoplites weight changed from very heavy to super heavy.
- Scale Thorax Hoplites weight changed from heavy to very heavy.
- Cateran Brigade melee defense and morale increased.
- Etruscan Spear Maniple melee defense decreased.

- All Eastern units have been reskinned, and various other units have received reskins as well.
- Some Amazonian units have received reskins with new and better models.

Buildings:
- Some buildings in the Naval Buff chain now require a technology.
- Renamed the Lvl 2 Greek Barracks to Hoplite Barracks, and the Lvl 3 Greek Barracks to Holosideros Barracks.
- Buildings that produce the stone resource will now produce marble instead.
- Buildings that required the stone resource now require marble instead.

Equipment, Abilities, Stats, and other Misc:
- Added a new formation ability unique to Persian units, Persian Square. It's a purely defensive stance.
- Added a new weapon: Mace.
- Added a new ship type: Pirate Ship.
- Ship ignition threshold has been tripled, allowing ships to take a lot more punishment from fire before going down, prolonging engagements.
- Short pikes have slightly more base damage.
- All pikes have a higher chance of pushing the enemy back instead of killing them.

Fixes (Some of these huge fixes address bugs present in the vanilla game):
- Amazonian factions have been remade and reimplemented from scratch. This should eliminate all crashes previously experienced.
- Amazonian Armoured Archers and Amazonian Heavy Archers now have the correct and intended costs.
- Some Roman and Carthaginian chapter missions in the Grand Campaign were referring to Rome as Amazonia. This has been fixed.
- Units belonging to Massilia which have "Massilian" in the name can now say "Massilians!" when selected.
- Over 600 household items fixed.
- Carthage and Syracuse can now build mines in HatG.
- Carthage can now build the Tophet religious building in HatG.
- Replaced the icon of hellenic military port with the original one.
- Original icon (scutum shield) for Roman buildings "Armourer" and "Shieldmaker".
- Corrected the building_set of many buildings allowing them to benefit from building cost reductions (Bronze Workshop subchain will now benefit from military building cost reduction).
- Corrected the icons of Rome's military training building chain (swords clashing icon is for attack buff and gladius with shield icon is for defence buff - confirmed by database names).
- Assigned Nubian Champion instead of the generic African/Arabian model for Kush.
- Corrected the icon of eastern/desert Quartermaster building according to the original data.
- Fixed many bodyguard units of generals and admirals that did not receive bonuses to aura of influence, cooldown rate and weapon damage from general's attributes.
- Fixed a bug that prevented factions of "Desert Kingdoms" DLC from building a Governor's Palace and a Water Tank in the same city.
- Fixed a major bug which caused a crash when the player tried to build an apothecary as an Eastern faction.
- Corrected shield stats for Thureos Hoplites and Thorax Hoplites (they were incorrectly given hoplon shield stats instead of thureos shield stats).

Update: 23 Jun, 2020 @ 3:26pm

HOTFIX 2

General:
- Ebdani now uses the same general models as the Caledones, as those ones are more appropriate for their culture.
- Etruria now uses the Hellenic UI instead of the Roman one.

Units:
- Amazonian Infantry now get javelins like their Celtic counterparts.
- Reduced upkeep for Levied Men just slightly.

Fixes:
- Caledones and Ebdani fleets and armies at sea on the campaign map now have the proper barbarian ship models.
- Caledones, Ebdani, and Atlantis civil war/secession generals now have the new models.
- The Roman UI has had a few missing icons added.
- Fixed broken animations with pikemen.

Update: 22 Jun, 2020 @ 12:27pm

HOTFIX 1

Fixes:
- Removed some of the new animations as they were the culprit in many crashes.

Update: 22 Jun, 2020 @ 12:05pm

Update: 21 Jun, 2020 @ 7:24pm

PATCH 4 - I'M NOT LIKE OTHER BRITONS!

General:
- Implemented a customized version of the 'New Culture Styles User Interface' mod.
- Caledones is now playable in the Grand Campaign with a new emblem. Comes with a mix of a Briton and new Highland roster.
- Ebdani is now playable in the Grand Campaign with a new emblem. Comes with a mix of a Briton and new Irish roster.
- CAI no longer recruits tribeless units.
- Armies can now embark on transports without the need to be at a port. This change was done due to numerous bugs with the old system.
- Unit selection indicators on the ground below the units have been reverted to the vanilla ones.
- Massilia has been moved from Greek States to Hellenic Colonies.

Units:
- Atlantis can now recruit Javelin and Archer Marines on land from the Naval Training buildings, as well as being available in custom battles.
- Generic Briton units that are shared between all Britons (Slingers, Skirmishers, etc...) now have a unique skin depending on the faction group they belong to. Main Briton, Highland, and Irish.
- All falxmen units now move in a better spaced formation.
- Added Levy Phalangites to Athens and Syracuse.
- Added a new unit, 'Wolf Pelt Javelinmen' to Etruria.
- Added a new unit, 'Axe Band' to all Briton factions.
- Added a new unit, 'Great Axe Band' to all Briton factions.
- Trident Fanatics weight changed from medium to light.
- Etruscan Cohort weight changed from heavy to very heavy.

Fixes:
- Plebians and other garrison units now have the correct weapons and animations.

Update: 13 Jun, 2020 @ 6:35pm

HOTFIX 3

General:
- Resized resource icons.
- Compressed some files in the mod for optimization.

Fixes:
- Atlantean Marines can now be recruited on land from the Naval Training chain of buildings.

Update: 11 Jun, 2020 @ 4:01pm

HOTFIX 2 - PREPARE TO BOARD!

Navies:
- All ships have had their ramming damage halved. This should emphasize ship-boarding and prolonged ship-to-ship fighting instead of turning the battle into a ramming fest.
- Transport ships have had their HP halved to keep them in line with the new ramming damage model.

Fixes:
- Greek ships now have colored shields that aren't bent at a strange angle.
- Atlantis now gets political events/dilemmas/missions.

Dare I say, I think I just made naval battles tactical, strategic, and fun... :D

Update: 9 Jun, 2020 @ 10:45pm

HOTFIX 1

Units:
- Added some mercenaries to Etruria in custom battles.
- Poseidon's Chosen now get one volley of throwable tridents.

Fixes:
- Etruria now has the proper administration buildings.

Update: 9 Jun, 2020 @ 2:52pm

PATCH 3 - THE LOST CITY

General:
- Added a new faction to the Grand Campaign: Atlantis. They will also be ported to HatG soon.
- Added 20 new generals for Atlantis.
- Renamed the 'Fish' resource to 'Seafood'.

Units:
- Added a new unit roster for Atlantis.
- Added a new unit to Carthage: Carthaginian Marines.
- Added Praetorian Guard as a general unit for Rome in custom battles.
- Added Triarii as a general unit for Rome in custom battles.
- Added Galatian Royal Guard to Galatia, but with a new name: Galation Noble Guardsmen.
- Added Missile Hepteres ships to Athens.
- All Mob units have been overhauled to have the same stats as Celtic Tribesmen, with a spear and shield.
- Amazonian unit rosters have been rebalanced and some units have become faction exclusives to one of the three Amazonian factions.
- Etruscan units now have standard bearers.
- Etruscan Spears now have the 'Square' ability.
- Illyrian Marines (on land) are now recruited from the new 'Naval Training' building chain, and NOT from the artisans. This will apply to all newly added marine units. Naval units are still trained from ports.

Buildings:
- Added a new building chain for all factions: Naval Training.
- Renamed some of the administration buildings.
- Etruria now has the Hellenic administration building chain instead of the Roman one.
- The first administration building now gives +1 public order.

Equipment, Abilities, Stats, and other Misc:
- Added a new weapon: The trident. Same stats as the spear, but does extra AP damage.

Fixes:
- Etruria can now recruit Amazonian auxiliaries when they capture the city of Amazonia.
- Gave most new factions a spouse upon campaign start to circumvent the bug with the spouse dying a few turns later.
- Removed the glitched champion for Amazonia.
- Romano-Amazonian Republic is now playable in co-op (HatG).
- Rhodos is now playable in co-op (Grand Campaign).