Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
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Update: 7 Feb, 2021 @ 10:44am

HOTFIX 1

General:
- Enhanced blood textures.

Grand Campaign:
- Added correct location displays on the faction selection screen for Troy, Pergamon, Veneti and the 3 Amazonian factions.
- Starting locations for Amazonia and Nova Amazonia have been switched. I realized too late that it fits a lot more this way.

Update: 7 Feb, 2021 @ 7:59am

PATCH 7 - A BETTER MAP FOR A NEW WORLD

General:
- Overhauled CAI and diplomacy.
- Improved battle camera so you can zoom much closer and further out.
- If the unit that needs to replenish is in territory that otherwise cannot recruit that unit (missing buildings, for example) the unit will replenish just a bit slower.
- Rewards for releasing/killing captives has been reverted. However, killing them nets you 10% more than vanilla.
- Various tweaks to difficulty buffs and debuffs for the AI and players.
- You will get more money from liberating, looting, and sacking.
- Corruption will increase with each imperium level.
- Overhauled/Revamped some army/navy stance effects.
- Tweaked army CAI recruitment.
- Tweaked CAI aggression.

Politics & Characters:
- Trait cards that indicate the office/rank, faction leader, and 'Family Duty' have recolored to yellow.
- Reduced infant mortality rate by 60%.
- Many household items that were broken in vanilla are now fixed.

Grand Campaign:
- The Grand Campaign now uses the better and bigger IA map.
- Veneti is now playable with a custom unit roster, some new buildings with a twist on the standard Barbarian buildings, and a unique Celtic-Italian religion/culture.
- Switched starting locations for Troy and Pergamon.
- Nomadic factions now have a new trait: Scourge of the Gods. They can only raze and sack settlements.
- Changed some skill trees, army traditions, and technologies for Troy and Lydia, with Troy having a Chariot focus.
- Gave Solokha back to Royal Scythia.
- Olbia is now the starting town for Amazonia, renamed to Amazonia.
- A new settlement North of Olbia/Amazonia is now the starting town for Nova Amazonia.
- A minor faction, Siraces, is now back where Royal Scythia was once relocated to.
- A minor faction, Gaetuli, is now back in a new settlement East of Atlantis.
- Pontus now uses the Greek UI instead of the Eastern one.

- Replaced one of Athens' faction traits.
- Added a new mercenary unit recruitable in Greece; the 'Myrmidons'.
- Etruria will now start with a spy, more money, and a second small army in Ariminum.
- Amazonian faction mercenary pool has been reduced.

Buildings:
- Anatolian, Persian, and Eastern religious buildings are shared and do not need to be rebuilt upon capturing a settlement.
- Barbarian orchard line bug fixes.

Units:
- Multiple brand new units across various vanilla and New World factions.
- Some units have received reskins. Most notably, the chainmail-armoured Lydian units, to make them seem a bit less uniformed.
- Marine units, both transports and naval ones, are now immune to deep-sea attrition.
- Skiritai are no longer skimishing units and will only get 2 ammo. A new unit, Arcadian Spearmen, now fill the role of the hybrid skirmisher in Sparta's roster.
- Sparta can now only bring 2 'Krypteia' in custom battles.
- Athens will have a unique skin for 'Hoplites', 'Thorax Hoplites', and 'Thorax Swordsmen'.
- Troy can bring 'Vanguard Shieldmen' (check below) as a general's unit.
- 'Frontline Guardsmen' renamed to 'Vanguard Shieldmen'.
- 'Amazonian Armoured Infantry' renamed to 'Shieldmaidens'.
- 'Amazonian Elite Infantry' renamed to 'Elite Shieldmaidens'.
- 'Cultist Elders' renamed to 'Elder Cultists'.
- 'Cretan Archers' renamed to 'Cretan Toxotes'.
- 'Greek Archers' renamed to 'Toxotes'.
- 'Eastern Axemen' renamed to 'Caucasian Axemen'.
- 'Cateran Brigade' renamed to 'Levy Schiltron'.
- 'African Pikemen' renamed to 'Carthaginian Pikemen'.
- 'Takabara' renamed to 'Persian Conscripts'.
- 'Persian Brigade' renamed to 'Takabara'.
- 'Elite Shieldmaidens' cost lowered from 1250 to 1200.
- 'Atlantean Hoplites now have a smaller Hoplon and can move faster. (No change in stats besides their movement speed).

Equipment, Abilities, Stats, and other Misc:
- Slowed down combat just a little bit by lowering the melee hit chance across the board.
- You can now stetch battle lines down to just 3 men deep, previously being capped at 4.
- Tweaked shieldwall and phalanx.
- Tweaked battle morale.

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Update: 28 Dec, 2020 @ 12:13pm

HOTFIX 3.1

Buildings:
- Fixed missing garrisons for Atlantis.

Update: 27 Dec, 2020 @ 4:17pm

HOTFIX 3

General:
- Updated and tweaked animations.

Grand Campaign:
- Atlantis now has a warning for the difficult initial political situation you will be facing (In the faction bonuses/penalties section.)

Hannibal at the Gates:
- Emporion now has a warning for the difficult initial political situation you will be facing (In the faction bonuses/penalties section.)

Equipment, Abilities, Stats, and other Misc:
- Reworked fatigue and its effects.
- Increased killing power of the shieldwall formation very slightly, but also lowered their defensive power just as slightly, too.
- Pikemen will attack faster.
- All arrow types have the same range.
- Fire arrows will do more base damage, but almost no AP damage. While heavy arrows will do more AP damage, but less base damage. This will incentivize the use of different arrow types depending on the target.

Update: 25 Dec, 2020 @ 1:09pm

HOTFIX 2

General:
- You will get a lot more money from looting, sacking, razing, liberating, and vassalizing.
- Killing captives after a battle will get you the most income since you can take all their belongings, while releasing them would get you the least since you most likely leave them with some basics to get them home. Also, releasing them will make your allies dislike you just a tiny bit and they most likely already love you if you're allies so it's not really a big deal, but killing them will make your enemies angrier - so you get money in exchange for making the war harder to end.
- Reskinned the Roman and Illyrian generals.

Politics:
- Cost for reforming to a different government type decreased from 10000 to 7500.
- Base gravitas cost for adopting a character into your family increased from 30 to 60.
- Base monetary cost for adopting a character into your family increased from 500 to 1000.
- Base cost for gathering political support increased from 1350 to 1500.
- Base cost for seeking a spouse increased from 500 to 700.
- Arranging a political marriage used to require the party's loyalty to be 10 or more to initiate, however, I don't see a reason to do this unless you want to increase the party's loyalty, therefore, that number has been lowered from 10 to -5.

Grand Campaign:
- Cappadocia was strangely set as being culturally Hellenic. This has been corrected to Eastern.
- Emporion from the HatG campaign is now available in custom battles alongside the Grand Campaign factions.

Buildings:
- Eastern cavalry buff buildings no longer give the horses resource.

Units:
- Light Peltasts no longer replace standard Peltasts. You can recruit both.
- Troy no longer has access to Light Lancers in custom battles (They never should have to begin with, it was left in there by accident.)
- Emporion and Massilia, in HatG, can now bring mountable artillery in custom battles.

Update: 24 Dec, 2020 @ 6:59am

HOTFIX 1

General:
- Implemented a slight overhaul to the campaign AI and diplomacy.
- Tweaked autoresolve.
- Besieged enemies take 5% less attrition, while attackers take 1% less attrition.

Update: 23 Dec, 2020 @ 9:05am

PATCH 6 - ANATOLIAN KINGDOMS

General:
- Hannibal at the Gates has been overhauled completely. Check below for more info.
- Added various events\dilemmas that will take place randomly depending on certain conditions being met. Ported from ROTR. For all campaigns.
- UI for Greek factions has been changed to be less hard on the eyes with a darker scheme.
- All government types have received changes to their bonuses/penalties.
- You can only upgrade a unit's equipment with a blacksmith/armourer within the province that has the building.
- Generals and agents require double the XP to level up to balance it with the 4TPY system, but will gain 2 skill points instead of 1 when they reach max level.
- Increased the size of trade carts/ships on the campaign map to make the world look and feel more alive.
- Garrisons for all campaigns have been reverted back to their original quantities, with major cities having slightly more than vanilla. However, with each upgrade to the main town/city building, the garrison will grow.

Grand Campaign:
- Added 2 new factions in Anatolia: Troy and Lydia, with their own unique unit rosters and building tree, and over 80 new Hittite names taken from historical sources.
- Added various events\dilemmas that will take place randomly depending on certain conditions being met. Ported from ROTR.
- Multiple campaign AI personalities have been modified.
- Persia now has its own unique culture.
- Egypt has been renamed to Ptolemaic Egypt.
- Rhodos now starts as a Politeia government type.
- Atlantis now starts as a Politeia government type.
- Athens now starts as a Politeia government type.
- Knossos now starts as a League government type.
- Syracuse now starts as a Tyranny government type.
- Etruria can now reform to a Republic.
- Kush, Successor states, Sparta, and Hellenic colonies can no longer confederate with other factions.
- Sparta and Colchis now make satrapies instead of client states.
- Etruscan technologies have been slightly edited.
- Religion/Culture has been more evenly balanced in Italia and Corsica Et Sardinia.
- Faction leader for Persia at the start of the game will have a unique skin.
- Faction leader for Syracuse at the start of the game will have a unique skin.
- Faction leader for Athens at the start of the game will have a unique skin.
- Faction leader for Arverni at the start of the game will have a unique skin.
- Units spawned during a rebellion will be more tailored to the region they are in.
- Etruria starts with less units.

- The Following settlements have been renamed:
Diospolis -> Thebes
Karalis -> Caralis
Qart Hadasht -> Carthago Nova
4rse -> Saguntum
Lepcis -> Lepcis Magna
Seleucia -> Babylon

Hannibal at the Gates:
- All of Amazonia's territory has been transfered to Rome. Amazonia has been removed. (I will try to release submods that restore this in the form of 'Campaign Packs', still trying to plan a few things).
- The Romano-Amazonian Republic has been removed as it is now obsolete with the presence of Rome as a faction once again.
- Added the Etruscan League back to the campaign. Starts as a client state of Rome, and uses the Grand Campaign's Etruria roster.
- Massilia and Emporion are now playable, with the latter having a new Iberian-Greek mixed roster.
- All minor factions, including civil war factions, have received proper faction traits as opposed to none.
- Syracuse now starts as a Tyranny government type.

Helena in Gaul:
- Start date has been reverted back to the default 58 BC, as it now no longer takes place in the same timeline as the HatG campaign.

Units:
- Various units have received reskins. New shield models/patterns, armor, clothing etc... has made it into the mod!
- Added new units across various vanilla and new factions, with some being shared across mutiple factions, as well as vanilla units being added to other factions. Load up custom battles and look through the rosters!
- Knossos, Cyprus, and Pergamon have received overhauled and more fleshed out rosters.
- Atlantis has received a buff to its cavalry selection.
- Persian Hillmen have been removed as they did not fill any specific role in the sandbox and were redundant.
- Greek factions that classify as colonies such as Massilia, Cimmeria, Atlantis, etc... now have a unit called Colonial Militia in place of Militia Hoplites.
- Etruria now has access to a few Italian units.

- Etruscan Noble Cavalry can now be recruited from a lvl 4 heavy barracks.
- Etrucan Spears are now recruited from a lvl 2 heavy barracks instead of a lvl 1.
- Etruscan Hoplites are now recruited from a lvl 2 heavy barracks instead of a lvl 3.
- Etrucan Manipular Infantry are now recruited from a lvl 3 heavy barracks instead of a lvl 2, but the unit has been buffed to balance it out.
- Etrucan Spear Maniple are now recruited from a lvl 3 heavy barracks instead of a lvl 2.
- Wolf-Pelt Javelinmen are now recruited from a lvl 2 light/auxiliary barracks instead of a lvl 1.

- Infantry units available to Steppe factions are now recruitable and have been added to custom battles.
- A lot of vanilla AND new units have had their stats, weights, names, and costs adjusted.

Buildings:
- Eastern trade ports can now produce salt, just like their Roman and Greek counterparts.
- Some Etruscan buildings have been renamed and given new, more appropriate, descriptions.
- Greek light/auxiliary military buildings renamed.
- The Greek recruitment buildings now work more like the Roman ones. Instead of having one for heavy and one for light, the heavy one will recruit your native troops, while the light one will recruit both archer/skirmisher units just like the default AND those that can be considered "foreign" such as Italians when playing as Etruria, or Agrianians when playing as Macedon, and so on. Once the AOR auxiliary system is added, it will also function the same way.
- The Barbarian Warrior Lodge chain of buildings now also act like auxiliary recruitment buildings for foreign troops, with the exception of the Jeweller sub-chain.
- Greek light/auxiliary barracks cost increased.
- Nomadic agriculture buildings can now generate resources.
- Persia has access to a unique agricultural building, "Paradesa".

Equipment, Abilities, Stats, and other Misc:
- One of the new units, 'Spear Sergeants' have had Formation Attack added back to them. It helps create a "spear wall" type thing without having to create a whole formation ability that restricts movement. Will add 8 melee defense when in formation attack.
- The presence of both Atlantean and Hellenic cultures will not cause a public order penalty. Same for Persian and Eastern.

Update: 21 Aug, 2020 @ 9:53am

HOTFIX 4

This tiny hotfix is here to fix some broken/bugged character models and textures.

Update: 17 Aug, 2020 @ 7:36pm

HOTFIX 3

Units:
- Added a new cavalry unit to Persia: Asabari (Replaces Noble Blood Cavalry).
- Persian Scythed Chariots are now recruited from a lvl 4 heavy cavalry building instead of lvl 3.
- Atlantean Marines price increased from 680 to 740.
- Amazonian Legionaries price increased from 950 to 1340.
- Amazonian Elite Infantry price decreased from 1340 to 1250.

Fixes:
- Shields for Etruscan Javelinmen/Slingers flickering textures fixed.

Update: 14 Aug, 2020 @ 3:12pm

HOTFIX 2

General:
- African/Arabian, Eastern, and Hellenic factions will no longer change their names when they confederate.

Units:
- Etruscan Manipular Infantry now have the testudo ability.
- Etruscan Spear Maniple now has the defensive testudo ability.
- Etruscan Spears now have the shield wall ability instead of square.
- Tribesmen for barbarian factions now have more morale and attack to set them apart from their "civilized" counterparts.
- Sparabara now get 3 volleys of arrow fire, and can fire while in the Persian square formation if left at 'fire at will'.
- Persian Brigade now has 40 morale instead of 30, and 25 attack instead of 20.
- Persia now has access to Indian Armoured Elephants, and a new archer unit.

Fixes:
- Amazonian factions can now bring fixed artillery in custom battles, and can no longer get the normal artillery when defending.
- Morale will now be correctly displayed in the stat box for missile units.
- Persia can now recruit Persian Cavalry.
- Persia will no longer suffer desert attrition.
- Persian wicker shield texture flickering fixed.