Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
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Update: 28 May, 2020 @ 3:25pm

HOTFIX 2

Fixes:
- Added missing buildings to Etruria.

Update: 28 May, 2020 @ 1:23pm

HOTFIX 1

I'm rolling out a quick hotfix to iron out some bugs and rough edges introduced in patch 2.

Fixes:
- Ancillaries given to Etruria can now be used and won't disappear.
- Etruria now has a map preview during faction selection.
- Roman/Etruscan buildings will now give the proper cultural influence. If the settlement is occupied by Rome, it'll give Latin influence. If it's by Etruria, it'll give Etruscan.

Update: 28 May, 2020 @ 1:19pm

PATCH 2 - LARAN GIVE US STRENGTH!

This update is a huge milestone. From now on the mod will be known as Total War: NEW WORLD. The reason for this is because the scope of the mod has been continuously expanding, with several new cultures and campaigns to be added which cover a lot more than just the Amazons.

General:
- Removed the Black Marble UI. This was done to allow people to use any other custom UI they'd like to, or even use the vanilla if they want to.
- Reverted to the legacy battle/combat system. Why? Because the new one, while deeper and more realistic, can easily be exploited as the AI was and will never be very good at tactics and will always be outsmarted by the player.
- New Faction: Etruria, has been added to the Grand Campaign. With its own culture, unit roster, events, and voice lines.
- Every time you upgrade your city or town, it will also upgrade your armies' movement range as well since the roads upgrade with your city.
- You need to go to a port in order to move your land units over the ocean. You can land anywhere, however.
- Besieging attrition has been added back.
- Nova Amazonia now starts off as a client state of Amazonia.
- Amazonian factions now have one more political party at the start.
- Various little tweaks to things such as technology names and icons/pictures, and a few UI elements.
- The Amazons now make client states instead of vassals.
- New political power effects. Gain loyalty and other bonuses by maintaining balance, as well as each level of power having its pros and cons.
- Tweaked imperium and public order bonuses/effects.
- Reduced the movement points needed to go into the ambush stance from 50 to 25.

Units:
- Brand new complete roster for Etruria.
- Removed Etruscan Hoplites from the Romano-Amazonian roster in HatG.
- New unit cards for some units.

Equipment and Misc Stats:
- Higher missile block chance for Roman Testudo.
- Higher melee defence and missile block bonus for Shield wall, Hoplite Phalanx, and similar formations.
- Better, more informative stat box.
- Improved unit collision.
- Improved animations; combat animations that have the soldiers push out of formation to perform a badass move have been snipped right before they break formation. A hoplite and shield wall should be exactly that.

Fixes:
- Bread and Games edict will now give the proper cultural influence.

Update: 28 May, 2020 @ 1:12pm

PATCH 1 - A NEW WORLD

General:

- Renamed confederations:
* Kingdoms of the Sand --> Kingdom of the Sand
* Eastern Kingdoms --> Eastern Kingdom
* Italia --> Italian League
* Germanic Confederation --> Germania
* The Greek Cities --> Hellenic League

- Descriptions and intro texts for the Amazonian factions have been rewritten.
- Garrisons from the main village/city buildings have been doubled, making steam-rolling through enemy settlements much harder.
- Some edicts have been edited and balanced.
- Some character traits have been overhauled, edited, and balanced.
- Nerfed the effects/bonuses of the "Organize Games" and "Send Emissary" political actions by half.
- Nerfed public order bonuses and penalties from some technologies.
- Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning, and Zeal will have effects on public order, among other things.
- Nerfed character attributes effects.
- Faction leader public order bonuses and penalties will only affect the province they are in instead of being faction-wide.
- Updated campaign difficulty settings and handicaps to better match WH2's.
- Public order hit on higher difficulty levels, & the AI no longer gets free public order on any difficulty, copied from Warhammer.
- No besieging attrition.

Units:

- Almost all Amazonian units have been overhauled with more balanced stats and costs that are a LOT less overpowered.
- The Romano-Amazonian Republic in the HatG campaign can now gain access to Legionaries and other late-republic era units by researching the correct technology.
- Amazonian factions have received a non-mercenary variant of the Men of Amazonia unit.
- All Thracian units have received the same reskin treatment as the other cultures.
- Triarii now have the 'Shield Wall' ability.
- Spartan Youths now have the 'Hoplite Phalanx' ability.
- Agema Spears now have the 'Hoplite Phalanx' ability.
- Perioikoi Spears now have the 'Hoplite Phalanx' ability.
- Thureos Spears now have the "Hoplite Phalanx' ability.
- Levy Thureos Spears now have the "Hoplite Phalanx' ability.
- Illyrian Thureos Spears now have the "Hoplite Phalanx' ability.
- Massilian Thureos Spears now have the "Hoplite Phalanx' ability.
- Illyrian Marines now have the "Hoplite Phalanx' ability.
- Caravan Guard now have the 'Shield Screen' ability.
- Falxmen and their naval counterpart added to the Odrysian Kingdom's roster.
- Heavy Spears and their naval counterpart added to the Odrysian Kingdom's roster.
- Agrianian Axemen have been added to the Odrysian Kingdom's roster.
- Illyrian Cavalry have been buffed.

Equipment and Misc Stats:

- 'Hoplite Wall' ability renamed to 'Hoplite Phalanx'.
- Thracian shield's missile block chance has been buffed to 25%.
- Rhomphaias now have a +5 bonus against infantry.
- Falxes now have a +5 bonus against infantry.
- Missile ammo carried by all units will now be displayed in the stat box.